Cut short by several months
http://stadiacountdown.com/
Had it pegged as being November 2023, January is a bit rough.
Still, there you go, predictable as death, Google axed a product.
Nobody should be surprised.
Google on Thursday said it will shut down Stadia, its cloud-based game streaming service, because few people use it. "[W]hile Stadia's approach to streaming games for consumers was built on a strong technology foundation, it hasn't gained the traction with users that we expected so we’ve made the difficult decision to begin …
The whole proposition for this never seemed to rise above "Because CLOUD".
Who were these imaginary gamers that desperately wanted to steam their games off of remote servers. Google made a solid effort at making the tech work, but it always seemed like an academic effort.
Xbox and Playstation make this work by essentially using tethered downloads. The game pretty much runs locally. So looking at Stadia, you have a tiny player population that is slow and expensive to grow. You have layer on layer of extra complexity that Devs have to wrangle to get a game to play well, and the result of all that hard work is an expensive port of a game that works almost as well as the installed version that will outsell it 10000:1.
And if it took off, you have to contend with a large and voracious gatekeeper that can take whatever cut of the profits it wants, and leave the studio holding the bag for all the expense and risk.
The question is why the canceled it, it's why anyone thought they should LAUNCH it.
Are you sure about tethered downloads and pretty much running locally on Xbox (and other services)? Xbox for sure allows you to stream games to an Android phone - can’t see how that would work via a tethered download. Even on an Xbox console, startup time for a cloud game is so short it couldn’t be downloading substantial portions for local execution. I’m pretty sure if you’re using Xbox Cloud, it is actually running on the cloud. The amazing thing is that with a decent internet connection you’re hard pressed to notice.
What is true is that if someone has a console, if they like a game they’ll probably download it after trying it on the cloud, which reduces cloud hardware costs for Microsoft in the short term.
In the long term (as more people get decent connectivity) pure game streaming makes more sense than music, and we know how that went. Avid gamers have extremely expensive hardware of which at least the GPU portion is going to be idling much of the time, even during some of the evening peaks. Storing millions of copies of 100GB games on high end SSDs is a lot of wasted silicon. Both are obvious targets for pooling centrally for increased utilisation - and it’s an even bigger win with casual gamers. Especially if the pooled hardware can be put to some other easily schedulable/preemptable use (transcoding? ML training?) during the off-peak. Also, many data centres can use electricity with lower carbon intensity than home users, so there’s environmental benefit..
I suspect many gamers will be increasingly happy to stream if it’s cheaper, greener and more convenient.
The main problem with Stadia was execution, not concept. And a raft of other Google specific problems you mention.
If you are the sort of person who will spend over a grand on a GPU, does it seem likely that you will tolerate network latency and video compression? I'm also not sure about the environmental benefits, since now you have to run servers which we all know are so good for the environment. Even if you leave your PC on 24/7 (which people are not obliged to do), how many watts does an idle GPU draw above a machine with integrated graphics?
"The main problem with Stadia was execution, not concept."
Nope, the idea is just fucking stupid.
The execution is trash like all the other attempts to hype this bollocks, high latency input, blocky/fuzzy messy image.
Nothing about this is in anyway good for gaming, unless you like playing solitaire.
You can use Google Takeout to export all your data, for all Google products. You can select just Stadia to get the savegames and the captures. Not all savegames will work though.
3 years of free gaming wasn't a bad deal. I just wish that the service had survived because it's cool AF.
This post has been deleted by its author
Not the axing of Stadia, specifically, but the general reputation of shutting down services whenever they feel like it. I for one sure as hell won't recommend Google services for customer projects anymore, unless I am absolutely certain they'll be online only for a couple of months, maybe a year at most.
I recall MS, when they first ventured into gaming, were generally pretty much dismissed, and spent a long time not making money on that business sector. But, give them their due, they stuck at it and, well, the profits do the talking.
And Nintendo, the serial every-other-oners. They've stuck to it too, through the lean years, make up for it in the good years. The Wii was, for its day, a total masterpiece, and really showed what you could do with really pretty modest hardware.
Google just don't seem to stick with it. Stadia will barely make it past 3 years old. Pretty sure that it took a lot longer for MS to get good results from their games division.
Search
Maps
Gmail
Play
Cloud
And of course their most important product by far, Adsense. Everything else could be chopped at a moment's notice. Especially anything to do with messaging. They've canceled over a half dozen of them, so don't get too comfy with RCS...Google will probably replace it too and use Apple not supporting it as the excuse.
This post has been deleted by its author
Google Docs seems to be in for the long haul but I don't use it frequently, so I don't know how useful it is as a productivity tool.
Youtube... well that'll be around forever but you're right that it can't be relied on, with arbitrary, vexatious and even Kafkaesque rules about how you can use it as a creator.
And the less said about Youtube Music the better. I have free access to it through a family account, and it's worth even less than I pay for it.
Google Graveyard (https://killedbygoogle.com/) is filled with dead Google products.
Some of them got killed because Google launched something else that superceded them. But all too often Google just shat out some half-assed product and rather than perform the remedial steps they just kill it off.
Stadia falls in that camp. It was a bad idea from its inception and they never did anything substantive to fix it.
Google Graveyard is filled with dead Google products.
There are two kinds of people: Those who bought into a Google service only to find themselves abandoned by its demise, and those who are yet to experience that.
Having delivered so many services which have been genuinely useful for those who used them there may be few left in that second group.
I have been shafted more than once, particularly badly with the demise of Chrome Apps. My willingness to take a risk with Google's offerings diminishes every time, as does Google's reputation.
To be honest, for the free stuff, I think that's a bit unfair. Think of it like a series of start-ups. Some succeed but most flop. Google is in the business of making money, so it makes sense to drop things that aren't working-
And it does stick with some things: YouTube was an absolute money pit for years: bandwidth, development, legal worries, etc. but they stuck with it.
If you look at the other providers, they're mainly also trying to see running games for people remotely can work despite all the problems with latency. Time will tell whether Google was right to get out when it did.
What they should to do is push out an automatic update which turns it into an XBox-compatible controller. Only a small percentage of people will find an open source project and install it, so the majority of controllers will be unnecessary e-waste and they should be taxed for it.
Instead of throwing it out they could just box it back up, sit on it for a few years and sell it on eBay to a collector of obscure video game tech. There are people still buying recent flops like the OUYA for a decent amount, after all.
And there's still very active tinkering communities for mostly forgotten web appliances from the dot-com boom, so I'm sure there are folks who'll want to dig into these after the ability to phone home has been cut off. Especially since the hardware in them is still at a relatively acceptable level.
I find that Google seems to not just cancel products indiscriminately, but of course that means they launch products prolifically.
It does end up confusing people. What’s their messaging app called now? Not hangouts (a stupid name if ever I saw one). Is it Duo? Google talk? Allo? Gchat? Maybe hangouts chat?
The answer is “fuck it, I’ll use teams”
google cancels the project because it is not profitable, google announces a new project but no one uses it because google cancels a lot of projects so google cancels the project because it is not profitable, google announces a new project but no one uses it because google cancels a lot of projects so google cancels the project because it is not profitable, google announces a new project but no one uses it because google cancels a lot of projects so google cancels the project because it is not profitable, google announces a new project but no one uses it because google cancels a lot of projects so ...
Something like that. Stadia would have taken time and innovation to succeed, and Google can't see past this quarter's profits.
This post has been deleted by its author
Considering Microsoft lost $4bn on the original Xbox but yet stuck with it and now has a successful games platform coming from nowhere, its a pity Googles stance is to can things unless they are a roaring success within month of launching.
That said im surprised Google hasn't used their clout on the phone and browser dominance to push Stadia more over these last few years, like they did to get Chrome the dominant browser.
The lag these devices caused was horrific, were terrible with cross platform.
Multi PS and XB generations, PC, Stadia.
Only the google thing caused issues.
PvP was PC own pool but a Stadia made everyone elses life horrible, enemies teleporting, not dieing, it was horrible.
Yet fine with XB PS4 PS5
Stadia was like playing a game on a midrange PC, games from a paltry selection of titles, none of which were cheap. Oh and you needed amazing broadband or the experience would be terrible.
Imagine instead if Google had launched Stadia with a free game that ran with the power of the cloud behind it (e.g. thousands of players, huge maps, destructible physics etc. etc.) and people could pay a sub to skip the wait queues or get other premium features. Google would have made a metric shit ton of money. They could have thrown other games onto the platform over time to build it out the gaming experience.
But hey ho they didn't do that.
I received a Chromecast UHD and Stadia controller as a free gift when I took a BT Fibre Broadband package a couple years ago. I was grateful for the Chromecast because it was an upgrade on our existing HD one, which I gave to my adult child for their flat. I didn't think much of the Stadia controller at the time and wasn't at all interested in the game streaming service. I play games on Steam and my kids used PS4. But I've been using the controller lately and I really prefer it over other controllers such as the DS4. First off, it has a USB-C port on it. Those ports are the defacto standard now. They are much more secure and very easy to connect. The only reason I kept micro-USB around was for the DS4 controllers. Secondly, the driver on Windows emulates a recent Xbox controller and the buttons match. That's very handy. I got DS4 to work in Steam, but it's not perfect. Finally, it's a damn good controller and feels comfortable in my hands. So thank you, BT and Google.
From what I heard- some time ago now- Stadia was generally abysmal bordering on unusable unless you had a PC with a spec *way* higher than something like that required, Internet bandwidth *way* higher than something like that should have required *and* the runes were favourable.
Which kind of defeats the purpose of streaming games, which I thought was not needing to have a high-end setup to run it locally?
And while you might have thought something like that was ideal for renting games- more likely to be the case for more casual gamers who'd be happy with a streaming service- apparently, no, the cost of games on Stadia was comparable to full price on other systems (and often worked out more expensive when the others' games were on sale). Yet you lost access to your (full-price, fully-paid) game when you stopped subscribing to Stadia?
Who did they expect to be happy with this? No wonder it flopped.