VR is a fad?
VR will continue to be fad as long as the industry treats it as one.
I was a VR way early adopter...I had a VFX-1 headgear, I have owned multiple shutter glass systems (still my favorite way to do 3D). So, why haven't I even *looked* at any of the latest batch of VR systems, when they are clearly pretty good?
It's not cost of entry. I've dumped so much money into stereo 3D gear I don't want to think about it, and will move on to the next item now. I will *find* money for cool gaming tech that I like. But the cost of entry is a factor when you consider the rest.
1) Long term support. Where here "long" isn't even like 3 years. The industry has a crap track record for this. All of the shutter glass systems I own are no longer supported, not even for games that originally shipped with the systems. This includes both small names like EyeScream (who simply went out of business) and big names like NVidia (shame on you!) I have no faith that my Oculus or Vive will continue to work beyond summer.
2) "VR" Games. They suck. I don't want an immersive VR experience, where I have to mime getting out of the car and twisting off the gas cap in order to refuel. I want to press "Y" while next to the pump and have my tank meter zip to "F" on its own. In fact, I don't want to even stand up.
3) No/crap support for non-VR games. The main reason I want 3d is for stereo 3d, not for a VR experience. I like traditional styled games, where you sit and use the keyboard or maybe (for the less cerebral games) a console style controller.
4) Comfort. After all this time, you'd think they'd have a comfortable headset, but no. I think first-gen headsets with a full helmet were marginally more comfortable, in fact. And I expected more from the audio. (The VFX-1 had AKG phones in it.)
In short, I'm not paying that kind of money for an uncomfortable device that only plays one game I even care about, and will almost certainly be only useful as a doorstop by this time next year.