But didn't
people make exactly the same comment about moving pictures when they first appeared?
Now everyone is used to them.
The biggest brake now on virtual reality isn't the hardware or the software, but the wetware, a panel of experts told the Intel Capital Global Summit this week. All the panelists agreed that 2016 will be the year virtual reality takes off, thanks to a combination of affordable hardware from the likes of Oculus and software …
Plz AlReg stop shoving ur misleading headline down the throats of ppl.. its not the "too real" case .. the main problem is the glass is at a static distance in front of eye and the objects VR pretend to show must appear a varying distances from eyes as human eye will tend to focus it at "that" distance at which it is not.. all the distances in the LCD are at same distances so u get dizzy. there is a manufacturer who is trying to fix this by multi layered LCD to show far object in that farther layer untill that happens u r stuck with single plane lcds like slapping phones/oculus etc on ur face.
Plz tell ur UK audience how glorious ur LOHAN project is ... AlReg like what PiedPiper is taking god knows what fools behind them of look we are going to make LOHAN... yay lets eat shit! and rejoice and thank heavens! ... when they could use the makerbot/3d-printing fever in constructive use; say server class laptops (makerbot+seamicro) ... alReg never tires from praising seamicro but instead of keeping itself with IT using these concepts .. they keep choosing to yank off for some space odessy... afterall they have to milk money on their home turf from starwars fanboys/pons
"people make exactly the same comment about moving pictures when they first appeared?"
It is probable that early projection systems used a relatively slow frame rate with pronounced gaps between each image. Therefore the flicker would be a nausea or headache trigger for people like myself who are susceptible. IIRC if you get down to about 12 frames a second then some people will suffer epileptic type attacks.
Yep. This is the real tragedy of technology.
When I was younger I used to fantasise about full-immersion VR. The worlds I'd create! I'd be like Reginald Barclay from Star Trek - I'd never come out of the holodeck! I'd be willing to spend my whole life in there, building my perfect world.
Now? No fucking way. Not with the way the likes of Google or Microsoft or Facebook will implement it, every thought, every action monitored and profiled and fed through analytics software in order to milk every last possible penny out of me, or to "treat my illness" if my fantasies stray too far from normative ideals.
It was a beautiful dream, as usual ruined by human greed and opportunism.
I went to http://www.newlondonarchitecture.org/ a few months ago and they had a VR headset with a rollercoaster ride that the kiddies were trying. Eventually I got a go for a about a minute, made me want to throw up. So I suppose that is a feature otherwise I would never have got to play...
Those virtual roller-coasters have been around for years (possibly decades) - the ones where the chairs judder and so on?
The thing there is how real it feels... maybe simply the slight movement of the chair is enough to trick the ear, because I'm not aware they normally induce sickness in the same way VR does?
Neither do I which is the core of the problem. I'm quite used to having differing reports between my visual reasoning and my sense of balance. I had no problem making the rounds in my destroyer even with 36 to 60 foot swells outside. Actually I rather enjoyed despite the whole ship smelling like puke. So, VR isn't likely to bother me that way. Corrective lens definitely will.
There are going to be a lot (not necessarily in per-centage terms) that are comfortable with it. Whether children exposed at any given time of life adapt better is what I'm interested in.
I wasn't keen on 1st person games on the DK2, made me feel a little off :-/
But anything with a cockpit, car, plane, spacecraft and I was fine for hours.
Something to do with a visible cockpit keeping relative to what your brain, rather than sight, thinks you're doing.
"small tethered black hole"?!?
Not on THIS planet Buster! Some of us are here in Reality... Get Your Virtuality OFF MY LAWN!
(In any case, properly phased subsonics with proper reference audibles and variable nodal visual technologies such as liquid VR are FAR safer. ;<)
@Lamb0 - Really? Really! <rant>Don't talk to me about safety, there have been no, NO, NO!! recorded cases of tethered black holes causing injuries to humans, but your phased subsonics have been implicated in vision impairment, nausea, vomiting and other side-effects. Immersion in liquids has been linked to drowning and DEATH!. No doubt you're advocating these technologies to soften us up for invasion!!!</rant>
My coat, please. Oooh, nice, this one buttons up at the back.
...certainly in 2016. I suspect that IF it becomes 'mainstream' in the niche that is hardcore gamers (and that in itself is a big if) then it may eventually trickle down into the wider gaming community.
Getting from there to standard consumer product? Well, how many people do you know who regularly use those 3D glasses that came with their 3D TV?
I think that solving motion sickness is the least of their worries.
It has been suggested that motion sickness is an evolutionary protection mechanism. The idea is that if you get a disjunction between the orientation cues of your eyes and the inner ear - then you are likely to have eaten poisonous berries, The alkaloids cause the disorientation - and vomiting is the quick solution.
Some people suffer nausea when exposed to rapidly changing light levels. Personally I cannot walk quickly through the shadows cast by railings in bright sunshine without instantly feeling queasy. I suspect VR is not for me.
I have a Gear VR and spend several hours a week using it, usually without any problems. On the other hand, I've had a couple of friends start to feel sick after just a few minutes. From a personal point of view, motion sickness has never happened. I have, however, had some stomach lurch similar to going over a humpback bridge in a car.
Even that is pretty rare for me and the intensity of it varies depending on the game / experience and my own condition (e.g. if I'm a bit pished, it's more likely). The worst it has ever been was the first time I tried a roller-coaster app; I'd had a few light refreshments and just as it went over the drop my stomach lurched so much that I had to rip the headset off. Tried it again five minutes later and I was fine.
Another one is Temple Run VR. I can usually play it and not notice anything but if I've had a few then there's usually a very mild stomach lurch which I actually find quite pleasant (I'm weird that way ;-)).
Oh dear - the rollercoaster demo, the "special" demo which takes you up in the air and asks you to step off and the demo entitled "puke-me-VR" make people feel sick.
There's a surprise.
Did you all know that radios give me a headache? Yes, every time i smashed myself over the head with one. Now i just listen to radio shows and have found i can enjoy a radio once in a while.