Re: Same idea, different messenger
Guy de Loimbard,
It's not new, but it is new. In that there are now loads of weapons systems in design that rely on networking. Again that's not new - but it's no longer just the super high-end stuff that needs to do it. Plus you get much better effects from networking loads of sensors and if you're operating with allies you might want to do things on-the-fly - with stuff that might not have been tested beforehand. Hence you're going to need the skills to do this, plus to stop the enemy buggering it up.
Oh, and seeing how important this is to us, the enemy also need to to do it. So how can we screw things up so theirs doesn't work.
Add electronic warfare to this. You might jam the enemy's radios. His network stops. But now you might also want to disrupt his network in some other way, by hacking it, infecting it, disrupting it. Which is a different skillset, your electronic warfare people might not already have.
Two, final points. I suspect the Navy and RAF are better at this than the army. So hopefully by integrating command, you can spread best practice around. Or put the worst ones in charge so they can bugger up everyone else...
A concrete example. FADS - Future Air Dominance System - because you gotta have an acronym. This is the official project name for Type 45 air warfare destroyer replacement. It's all about the networks. It relies on them. Therefore they have to actually work. Rather than being a nice-to-have.