Complete with cheat code support!
idkfa
iddqd
idclip
Ah, those were the days!
Though the same couldn't be said for most of us mere mortals, Vercel CEO Guillermo Rauch had a productive festive period, resulting in a CAPTCHA that requires the user to kill three monsters in Doom – on nightmare mode. The Completely Automated Public Turing test to tell Computers and Humans Apart is a challenge-response …
Interesting.. If I use idkfa and bring out the rocket launcher, which gibs enemies, it doesn't count towards the total and I can carry on playing.
If I use the shotgun, pistol, chaingun etc then it ends after 3 kills.
Sadly no plasma or BFG, and not sure if I can open the door, since space is mapped to fire
And idclev doesn't work either, for fairly obvious reasons
Wingman Warrior FTW!
Made circle strafing possible for mere mortals!
I can verify that I have been duly certified human. And in the best possible way... Took me a while to find out that ALT was the strafe key, I'm sure it used to be shift? Trying to work this out got me killed with only two enemies dead on my first attempt.
Annoyed though. I killed 3 dudes with shotguns at range, using the pistol. And so the game ended before I could get the satisfaction of getting the proper weapon. The chain gun and rocket launcher had their uses, but I usually preferred the shotgun. When ammo was low, there was always time for a bit of chainsaw action too.
[Is this the correct icon for old git wallowing in nostalgia?]
I still re-map "use" from E to Space and fire using Ctrl in modern FPSes. Sometimes other people have a problem with this, but they should simply understand the history of PC gaming better. Hell, Ctrl was the fire button for PC platformers for years before FPSes became popular.
And invert the mouse Y-axis thanks to flight sims. That's always a fun one.
I think RMB for "move forward" also began with Doom.
I really struggled with one the other day on the UK land registry website, I needed a copy of title deeds for my property and it took ages completing multiple captchas before it finally accepted I was human. So fracking annoying. I'm sure a bot would have solved them much quicker. When it asks you to click on all squares with traffic lights, does that include squares that have only a tiny corner (a few pixels) of a traffic light? Then it got me looking for bicycles then sidewalks. Then it started swapping out some of the squares as I clicked on them, which caught me out further. A pox on the land registry.
The same one had me clicking on traffic lights. Some in the foreground covered multiple squares, do you click on the squares with just the coloured lenses, or the boxes as well. What about the supporting poles and gantries. Do humans considered those bits as "part" of the traffic lights?
Were you in private mode? I got that the other day and I was certain I was getting the answers right. After five or six fails it switched to the changing pictures type and I passed it on the first try. I suspect the normal captcha is just incompatible with privacy options.
Well mocked in Wallace and Gromit - Vengeance Most Fowl.
I’m still waiting for a disaster, Bond or Fallen like film to have a CAPTCHA interfere with the disarming of a Nuclear Bomb. Would make a very different 60 seconds until detonation sequence.
Just get the user to identify the squares with effing traffic lights twenty effing times as I found when I wanted to change the password to my rather important* AOL account. Can modern AI really not prove it is not a robot with the current tests?
* My iTunes and later full on Apple ID from the turn of the effing century onwards. One of life's regrets.
>Only id Software's Doom game engine is open source,
It's hard to say what license it is released under, as files in that repository list;
"// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved."
But there is no "DOOM Source Code License" in the repo, just the; GNU General Public License version 2.
README.TXT states; "The DOOM source code is released for your non-profit use.", which contradicts both the GPLv2 and section 6 of the OSD; https://opensource.org/osd but I figure would correspond with the "DOOM Source Code License", if that exists.
Although, at the bottom of the readme it states; "Licensed under the GNU General Public License 2.0", but that still doesn't state if it's GPLv2-only or GPLv2-or-later (it could even be argued that such README.TXT is the only file licensed under GPLv2-ambigious).
As a result, it's either source-available proprietary software, or free software.
It's quite sad that John Carmack did the wrong thing (assisted attacking people's freedom with proprietary software) and then went to finally do the right thing, but (intentionally?) failed to unambiguously do so by unclear licensing and also kept the game data proprietary.
>the game data – maps, textures, sprites, etc. – are not
He really should have used Freed∞m, as both the engine and the game data are under a free license.
If memory serves (it's been a while) EVERYTHING required to run the first level (maps, weapon data, monster data, etc) was made available in the Demo version of DOOM. But if you wanted to play subsequent levels, you had to purchase the full version.
Heck, even the level editor mentioned you could create freely-distributable maps without a licence so long as they only used items found on the first level.