Re: Worth mentioning
Mate, I agree 100 percent that you have to know what you are doing, and that actually draughting or modelling isn't the bulk of design and engineering work.
However, your comment reads as if it was written in 1994, and if you think that an AR headset can only help with the 3D modelling stages then you've overlooked it use for:
Organising ideas and constraints, akin to multiple whiteboards and pin boards
Capturing real world 3D data, a room or a physical prototype.
Capturing concepts that have been sketched on paper. Virtually 'projecting' images onto paper to be manually sketched over.
Capturing data about clients, presenting concepts to clients.
Team collaboration
Marking out material for building physical prototypes.
And on top of all that, sitting at desks isn't good for cognition.
You might notice a theme here, and that is reducing the friction of taking data back and forth between the real and virtual worlds. A good design methodology is iterative - plan it, build it, break it and then plan it again - so reducing friction here is invaluable. As is working with other people, usually across different sites.
It's a bit odd that you don't think computers help with the engineering and mechanics side of things too. You can simulate motion of components, you can simulate loads and stresses. For sure, an engineer might have an intuitive sense of what a bracket should look like, but he's gonna model it, run FEA on it, revise it, test a prototype, revise it, repeat, at each step putting the new data back into the model. He's not going to say 'Well, it looked alright on the back of fag packet' when there's a product recall.
Yeah CAD is niche, whilst millions might use it, billions more use their computers to watch videos or do their accounts.