As teenagers we installed Doom on a friend's family PC. The born again Christian mother was so horrified by the demons and inverted crucifixes that after uninstalling the game, the PC has to be taken to church to be prayed over by the congregation in some kind of exorcism
Doom turns 30, so its creators celebrate seminal first-person shooter’s contribution to IT careers
Seminal first-person shooter Doom marked the thirtieth anniversary of its release on December 10, and co-creator John Romero marked the occasion by releasing new levels for the game and celebrating its role as the genesis of many IT careers. The Register celebrated the game on its 20th anniversary, when we rated it "an …
COMMENTS
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Monday 11th December 2023 06:36 GMT redpawn
my parents were horrified by an early arcade game where you ran over pedestrians with a very slow car, at which point they became grave markers that would bog down your car. The pedestrians were safe on the pavement but kept entering the street to be run down. All very simple, monochrome and probably responsible for the state of driving to this day.
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Monday 11th December 2023 12:53 GMT Jedit
"and I am all out of bubblegum"
Actually an ad lib by the late, great "Rowdy" Roddy Piper in John Carpenter's 1988 classic They Live. Worth watching just for that scene and the endless fight between Piper and Keith David.
(Also you got the clauses backward: it's "I have come here to chew bubblegum and kick ass".)
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Monday 11th December 2023 06:33 GMT Teiwaz
Last time I played Doom, I got motion sick, which I never got back when I played originally. I put it down to my age or the low resolution graphics of pixelated walls sliding by, but probably a combination of both.
I could barely play a level at a time last time I felt nostalgic to dig it out.
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Monday 11th December 2023 08:27 GMT Anonymous Coward
They're not wrong about the careers in IT. Back in the 90s my friends and I all geeked out on the hardware builds of our PCs, the LAN for Quake/Quake2/Unreal Tournament and dialup technologies all in the name of becoming a LPB (Low Ping Bastard) for online play. The lower your latency the greater advantage you had so we all hated those rich or lucky enough to acquire cable modems and worked hard to optimise connection strings, reduce lag etc tweaking the crap outta dialup. All of course born from our love of endlessly playing doom when we weren't building our own levels.
The modding community that came about as a result of doom and quake was immense and definitely a golden age for PC gaming imho.
I'll tip my hat to all those who remember playing Quake II Jailbreak mod. We were number one for a while...
I'm a network ops manager for an ISP now. Most of my buddies from those days are in IT jobs now. <3 Doom.
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Monday 11th December 2023 11:59 GMT The Dogs Meevonks
We found the best way to combat that was to setup your own server on a work lan and ADSL... So we had the advantage.
We did stuff like that right up until the mid-late 2000's and it even proved to be beneficial for the company.
Once with an old BF42 server running the desert combat mod that I used to be involved with just outside of the firewall, we kept getting random stalls/lag of about 1s.
After some investigating by the ISP/BT they found a piece of misconfigured equipment in the exchange.
So that was used as a great selling point and justification for the boss to allow us to keep running a mini game server on the site. :)
It helped having a cool boss too.
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Tuesday 12th December 2023 02:20 GMT David 132
Hey, some of us STILL play BF1942 now.
Cooperative LAN play, just me and a few friends against bots - good fun.
Speaking of, can anyone recommend any modern games that support co-op LAN play against bots? Everything multiplayer these days seems to be online, and I have no desire to play against foul-mouthed kids on the other side of the world, or submit to the whole ridiculous ELO rating thing (it's a game FFS not an application to Harvard)...
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Monday 11th December 2023 08:32 GMT NJS
Ah Doom
..and the null modem cable. Wander into computing lab (or engineering lab, we were equal opportunities), disconnect a couple of machines from the network (preferably facing the door so you could keep an eye out for staff), unzip Doom from a stack of floppies, frag away.
Very happy memories :)
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Monday 11th December 2023 15:29 GMT David 132
Re: Ah Doom
Frak (or Frak! technically I believe) was a platformer game. I fondly recall playing it on the BBC Bs in our school’s computer room. The music was a jolly sailor’s hornpipe… which, I only learned many years later, meant that ours was a pirated copy, the developers having sneakily put in some primitive anti-copy code that did little more than change the music on illicit copies :)
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Monday 11th December 2023 11:59 GMT Pete Sdev
Re: Carmack misses the creative packaging and other in-store marketing efforts of the era
For a premium one could produce "Offline-Edition" of modern games, with the game on a USB stick and a printed manual and poster and such.
Though the hassle probably wouldn't be worth it in most cases.
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Monday 11th December 2023 12:02 GMT The Dogs Meevonks
Re: Carmack misses the creative packaging and other in-store marketing efforts of the era
I still remember opening my original X-Wing box with multiple 1.44mb disks and a huge manual. I also remember selling a huge box of games on ebay about 20yrs ago for almost nothing... at least 20-30 titles, original boxes... some disk, some CD.
I still have a huge stack of CD/DVD based PC games in my home office... including some of those dodgy ones with the CDrootkit program on them that killed CDRW drives... lost a few drives to that before it was discovered.
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Tuesday 12th December 2023 12:47 GMT Elongated Muskrat
Re: Carmack misses the creative packaging and other in-store marketing efforts of the era
I remember the box for the original Amstrad CPC version of Elite. As well as the game (on cassette tape), and the rather thick manual, it also had a quick guide for the keyboard controls, a poster for ship identification, and a novella set in the game universe ("The Dark Wheel").
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Monday 11th December 2023 19:02 GMT BenDwire
Re: Hated by sysadmins
One of my fondest recollections of a previous company was seeing the IT manager staring at his bit of networking kit in total bewilderment. It was mounted high up in a darkened corridor, so the blinkenlights bathed him in a glow reminiscent of the ending of 2001 A Space Odyssey. I was a newcomer to the business, and wanted to bring in CAD packages & general office kit to the design department. He was the COBOL guy, and had a token ring running across the entire manufacturing site. He wanted no part in my department, so left me to get on with it. All was fine until somebody wanted access to the MRP system which required him to link my LAN with his token ring. So far, so good.
This was 1993/4, and I had decided to use Artisoft Lantastic cards and software running on Win3.11. I remember the day that someone brought Doom into the office and asked if we could play across a few of the machines. The quick answer was no as I hadn't a clue what IPX was or did, but these were the days when technical support was much easier. I had a fax from the guys at Artisoft, telling me what drivers I needed and which bulletin board to get them from. Each machine got its own multi-boot menu and at the stroke of lunchtime there would be a dozen beeping machines and several concurrent games of Doom would spring into life.
Of course what we didn't realise was the bridge that had been installed for our MRP access happily passed everything onto to the token ring, hence the Dave Bowman moment. To his credit, he bought in another bit of kit to solve the problem, after initially just unplugging us and walking off.
We eventually progressed onto Doom2, Duke Nukem and Quake, the multiboot menus growing ever larger each time. We even got the resident softie to write our own WAD of the factory, which made it even more fun (except only he knew where he'd put the BFGs that day).
The then MD thought this was an excellent bit of team building and insisted on scheduling his important factory tours to conclude in my department at lunchtime, as if it was all his idea. Tosser.
Good times ...
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Wednesday 13th December 2023 21:15 GMT John Brown (no body)
Re: Real programming
I remember him saying he'd not port to the Amiga because it wasn't possible due to something or other, chunky graphics mode not being available or something? Of course, it's since been done and as even playable on stock builds. I wonder what his comments on that are? :-)
There are some amazing retro kit programmers out there still discovering new things and wowing on some ancient stock hardware.
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Monday 11th December 2023 11:50 GMT Binraider
Doom's influence on MS and Win95 was obvious. The Win95 developers were that wrapped up in playing network Doom they weren't pulling the 18 hour shifts to work on the OS that's for certain...
I think I enjoyed playing with the level editors and DeHacked considerably more than the game itself. Initially by copying D&D dungeon floor plans into the an editor. Doom was simple enough for any 12 year old to pick up the tools and muck about with it, if not create something very impressive.
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Monday 11th December 2023 11:53 GMT The Dogs Meevonks
Fond Memories
Whilst Wolfenstein 3D was my first experience of FPS gaming a year or two earlier... Doom was certainly the most memorable. Installed on a work computer that we played out of hours that had no sound card installed, and then on a very used 386 that I got and managed to install a soundcard on. We'd swap discs with fan made maps/levels and mods.
Then a few yrs later we had Quake... which advanced the graphics further and with true 3D modelled objects. It was also when I first started to get online through work as it would be 98 before I had a PC with modem at home. So of course we downloaded mods for quake to add star wars characters and sounds. We also downloaded soundpacks for Worms to make them sound like Simpsons characters and so forth. Of course we can't forget games like Dark Forces either... that I probably played more than any other.
Such innocent fun... now it's all 9.99 for a soundpack or a new skin for your character... thank fuck for the hats with skulls on.
Recently replaced a fan adapted versions of Dark Forces and Quake with better graphics.
I'm also still playing games like Tie Fighter and X-Wing Alliance thanks to the work over at the x-wing alliance upgrade project... taking the originals and making them look amazing once more. I hear that there's work on the original X-Wing game and hopefully X-Wing Vs Tie Fighter too.
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Monday 11th December 2023 18:55 GMT Blue Pumpkin
DoomOps was done a long time ago ...
But was generally not good for the server : Doom as a tool for system administration
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Tuesday 12th December 2023 08:58 GMT Dave123
Beginnings of networked games heaven
This game came out when I was in uni. My flatmates all had PCs and at the time NICs were quite expensive for student budgets. In the elec eng department, there were lots of aged PCs laying about with NICs, so we gave the NICs a better life and blew my project budget on coax and bnc connectors.
On the subject of networked games, Lemmings was awesome too.
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Tuesday 12th December 2023 13:46 GMT Dabooka
They're not wrong
Our early LAN parties saw token ring cards pilfered and network play in my mum's dining room. The movement required for four players was so great it invariably planned the whole weekend as towers, CRTs, keyboards etc were lugged about and setup, resulting in a whole weekend of varied gameplay.
Doom, Quake, Rise of the Triads, Heretic and even strategies such as C&C, Red Alert all found their way on to our (by know) TCP network. Pizzas and beer also featured
Happy days...
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Tuesday 12th December 2023 15:37 GMT Jay 2
Ah Doom, how different it all was. I recall a friend of me telling me about it, saying how monsters could turn the lights off and it was pretty scary (for the day). Then later on I learned the fun of network deathmatches, though as it was initially on IPX it was the network that was getting fragged until the TCP/IP version came out. And somewhat later than than I used to make my own WADs based on silly things like my student halls layout or the office.
Whilst it wasn't the first of this type of game (ID's own Wolfenstein series came first), I think it was probably the most influential. In fact last Christmas I purchsed it for my Steamdeak to have a bit of fun, but my 13-year old nephew wasn't enitrely impressed!