
Oh look it's an overpriced niche within a niche within a niche product that has built in planned obsolescence... What a surprise... said nobody.
Oh, how I wish there was a Phillip J Fry 'shocked' icon.
Meta's Quest 3 headset has fallen victim to the iFixit team, and the news from a repairability perspective is not good. As iFixit charitably observed: "The 'year of virtual reality' turned out to be 'the run-up to mixed reality.'" Charitable because a cynic might remark that if idiot goggles failed to take off while everyone …
Quest 2 peformance +20% since the june 21 V55 firmware update.
"Quest performance improvements
We're continuing to move VR forwards by pushing the boundaries of what Quest Pro and Quest 2 are capable of. With v55, we're enabling higher clock speeds for the CPU and GPU for all Quest Pro and Quest 2 headsets, giving you smoother gameplay and a more responsive UI. This update also adds more power for developers to take advantage of for both existing and upcoming apps.
These performance improvements include:
Up to 26% increase in CPU speed for Quest Pro and Quest 2
Up to 19% increase in GPU for Quest 2
Up to 11% increase in GPU for Quest Pro "
https://www.meta.com/en-gb/help/quest/articles/whats-new/release-notes/
Let Metaface crash on the rocks with this one. They will be as bad a steward and as bad an actor as they were with social media and mobile advertising.
We don't need them turning the world's shared virtual space into the same kind of hellscape. And that's without bringing up the literal genocide and ethnic cleansing that they enabled.
Apple's not the ideal steward of AR or VR, but they aren't trying to take over the world with it. Just extend their walled garden. Whoever doesn't want to play their game or pay for their expensive hardware will have other choices in a more open ecosystem.
Zuckerberg has other ambitions, and if you look at how their AI/ML push is going, you should be afraid of strapping a Quest to your face for any length of time.
A VR goggle:
- A small 15x5cm LCD (HDMI/DisplayPort)
- A couple of suitable lenses to optimize DPI
- Gyroscope sensors (USB)
- Drivers (libusb, OpenHMD)
Why has a multitude of small independent companies not managed to do churn these out yet? VR is such a failure there is literally no interest outside of Facebook or HTC's marketing.
I wonder if the large companies all moved to AR/Android headsets because was is too embarrassing for them to mass produce and churn out such simple hardware.
I wonder if the same will happen when VR flares up again in another decade.