
I'd rather see the source of the game distributed freely. Then we can all improve and better the united fun-poking-game using clickety-click-click and tingeling'yling-pingping. That'll teach Unity about unity in the community!
It's generally not accepted as good form to kick someone while they're down, but we can always make an exception where predatory business practices are concerned, especially in the $334 billion video game industry. Earlier this month, Unity outraged its community of developers by introducing per-install runtime fees for games …
Sounds like Unity has just fallen over the trust thermocline.
You can list games for free on Steam, but almost always they're "free to play" gatcha type games where no doubt Valve is getting a cut of in-game purchases. Also, the point of this bit of satire is to point out the absurdity of some of Unity's proposed changes. So, they have to actually sell the game for it to really work. Though, if you RTF all the way through, you'd note they're planning to release a "pirated" version.
...As I wrote today in a comment under a releated article. No ifs or buts. He fucked the company with a laughably cynical business plan post IPO. He comes to Unity from EA, where trust has also been heavily eroded by the EA App, a poorly implemented DRM system which replaced Origin. His experience is in sports retail, not the games industry. That might have seemed like a interesting fit for EA, but it does not fit with a company whose primary business is focused on a gaming engine and development platform. Fire the asshole CEO and pray. That's all I can suggest, but I suspect it's too late.