Re: Magical thinking and hype factory
Even then, the niche market that is something like DCS in VR is horrid due to the hundreds of in-cockpit clickable switches. A HOTAS covers the major controls obviously, but beyond that it's a major problem.
Some VR hand controllers let you operate a virtual hand in cockpit, but how do you successfully combine the hand controller with the HOTAS, or switch between them?
The feedback on visuals is amazing, and in a straight dogfight maintaining visual is essential to be any good at it. The limitations of controls mean many players prefer the now-ancient and hard to get TrackIR.
Elite Dangerous (was) nice in VR, and playable fully with a HOTAS. Though Frontier have killed the game with ill thought out attempts to make a (bad) FPS out of it. The Odyssey farce really messed with the VR support. FDEV's share price following the extensive screwup is not an accident, as are the stats for player count plummetting.
Cost of entry is a barrier to anyone but the dedicated and so VR will never be mainstream. Though I do appreciate the option existing.