Re: But... but... but...
My guess is that it's never going to.
VR is, always has been, and always will be, a gimmick. It's that classic "solution looking for a problem". Whilst there might be edge-use cases for things like 3D visualisation in design jobs that need such things, it's still a much more expensive alternative to the perfectly good solution of a 2D projection on a monitor. It's not like there isn't design software that handles this well already, and much of this software is free and open-source (like Blender).
As I get older, it's bad enough having to wear glasses to do screen work for prolonged periods. For calls, I use a comfortable gaming headset, and I wouldn't dream of wearing it for one minute longer than I need to,
However, a VR headset is an order of magnitude more clunky than these things combined, it cuts you off from your immediate environment in a way that a headset does not.
Sci-fi films and TV like to have fancy 3D projections in thin air that people can just wave their hands through. If the "metaverse" as like this, then it might be tolerable. The problem here, of course, if that what is possible in films is not possible in real life, and 3D holographic projections not only do not exist, they do not follow the established laws of physics, so bad luck there.
It's conceivable that there might be some use for an AR solution with images on a transparent screen in front f the user's face that has a decent enough resolution, refresh rate, and head tracking to not cause nausea, but once again, what's the actual "killer app"?
Ever since the advent of "virtual reality" in the '90s, people have been trying to both make it work, and find a use for it. Here we are 30 or so years later, and where are we? No further along, but watching Mark Zuckerberg throw his ill-gotten gains at it.