Maybe it's because I am old enough to have seen this kind of hype fail before (hello Second Life), but I don't see the advantage that Metaverse for the consumer or enterprise customer. I can see the advantage for Meta, because us using it puts even more of our data through their servers, where it is ripe for mining. That's likely why they haven't released a standalone server that can be installed on a customer's own network.
I know there is an environmental advantage in not having people travel to work or meetings, but there are existing systems that can do this (teams, zoom being two) Facebook do tout the advantages of having a fully three d world where you can interact with others, but having used several virtual world type systems on my quest 2 I'd argue that the technology in use is nowhere near good enough to enable that kind of immersion..
Don't get me wrong, I am a fan of VR, and frequently play VR games, loving the feeling of immersion I get when a character talks to me, or I look around a spaceship and get an aw inspiring sense of the scale of the ship. That said, I don't generally game on the Quest 2, as my PC is far more powerful. I just haven't seen anything that shows me that the "Metaverse" is anything more than a gimmick, or a way to soak up investment.
I think the idea got a little boost when Covid appeared, and a lot of companies were forced to switch to home working because they couldn't open their office, and people were looking for something that offered more of a connection that simply meeting on teams, but this kind of 3d open world doesn't really (IMO) offer much more of a connection than working on Teams, and people are increasingly being encouraged to work back in the office.
I think with people starting to return to offices and workplaces, this idea will fail again.