Ultimate DOOM and DOOM II need closer to 14MB and 18MB respectively. Unless the compression used is *that* good.
Doom comes to the Pi Pico
It is with a sense of inevitability that we can confirm somebody has managed to make Doom work on the diminutive RP2040-based Raspberry Pi Pico microcontroller board. Running the '90s first-person shooter game on hardware ranging from ATMs to pregnancy testers is very much a badge of honor for hardcore tinkerers and the …
COMMENTS
-
-
Wednesday 16th March 2022 11:35 GMT ShadowSystems
Try text Doom?
If you used a text front-end to Doom (https://doom.fandom.com/wiki/Text_Mode_Doom) then perhaps the RPico would run the game faster since the video buffer could be used for a bit more computational oomf.
*Hands the creater a tankard & lifts mine in toast*
Keep up the good work! =-)
-
Thursday 17th March 2022 09:39 GMT Anonymous Coward
"It is with a sense of inevitability that we can confirm somebody has managed to make Doom work on the diminutive RP2040-based Raspberry Pi Pico microcontroller board."
That someone being Graham Sanderson, one of the designers of the RP2040, and software architect of the RP204 SDK, and the writer of the cycle accurate BBC emulator on the Pico. He's a smart cookie.
-
Thursday 17th March 2022 11:48 GMT John Brown (no body)
So, although still a great achievement, he's a tad more than the "enthusiast" he's described as in the article. Did El Reg not know this? Or were they just trying to amp up the story a bit?
I'd have still been impressed and not thought any less of him if El Reg had supplied the full facts :-)
-