Wow, that Chucky Egg picture on the SoundCloud page really brought memories of entire childhood afternoons gone playing on my Spectrum.... None of my mates could ever beat my Chucky Egg 2 score :)
Chiptune to brighten your afternoon: Winning 8-bit throwback music revealed
The National Museum of Computing (TNMOC) has announced the winning entry for its BBC Micro-inspired music challenge. BBC Micro Model B BBC Micro Model B The winner, a 15-year-old brit, nabbed the top spot with a composition inspired by Toby Fox's Undertale, a delightfully retro-styled RPG. The audio is heady stuff, taking …
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This post has been deleted by its author
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Thursday 7th October 2021 15:33 GMT The Dogs Meevonks
Just 20yrs, I've been playing games for some 40yrs now... Started with pong as a toddler and progressed through, Atari 2600, Vic 20, Commodore 64, Spectrum 48k, Amiga, Atari ST, NES, SNES, Megadrive, Playstation, N64, Gamecube PS2, Xbox, Wii... and of course nearly 30yrs of PC gaming too... and that's just what I've owned.
I've probably played on every generation of consoles since the 80's including some of the ones that really failed like the Jaguar and the Megadrive CD, Sega Dreamcast that never really went mainstream.
It's been a fun life.
The ones I remember the most though are the Jeff Minter games on the C64... Hover Bover, Revenge of the Mutant Camels and so forth...
It's been a very, fun life.
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Thursday 7th October 2021 12:24 GMT JerseyDaveC
Re: Ron Hubbard?
Yep, definitely Rob and not Ron. He also did "Hunter Patrol", which was very good (but not an 80s anthem like "Thing").
There was some amazing music in the 80s - I remember the Commie 64 version of "Elite", which serenaded you with The Blue Danube while the docking computers docked you. And there was a game that was something to do with a train, which had a rendition of part of Jean-Michel Jarre's "Equinoxe" (I think it was Equinoxe V).
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Thursday 7th October 2021 16:00 GMT The Dogs Meevonks
Re: Ron Hubbard?
Arrrggghhhh that train game... I remember it so well, the soundtrack did indeed include some Jean-Michel Jarre.
But I'll be buggered if I can remember what it was called... I owned it, and it had a sequel on the C64 too.
It's going to bug the crap out of me for the rest of the day.
I've even been trawling through wikipedia lists of all C64 games trying to find it... but there's thousands.
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Thursday 7th October 2021 15:33 GMT Sandtitz
Re: Ron Hubbard?
"I can still remember his Monty on the Run theme tune"
The Commando theme is the definitive Hubbard tune to me.
Good game too, although Rambo and Who Dares Wins 2 were better (in the same game type).
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Thursday 7th October 2021 10:27 GMT Anonymous Coward
Indulging my feelings of nostalgia and refusing to consult the internet.... didn't the BBC micro have an ENVELOPE command to define sounds? I seem to remember hijacking the keyboard interrupt to play music while my home brew game loaded (CHAIN?) from tape...... a mis-spent youth....
Of course I tell my own children that they need to pay more outside :-)
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Thursday 7th October 2021 11:35 GMT Peter Gathercole
The Envelope command allowed you to set the Attack, Decay, Sustain and Release of notes queued up to the sound chip. It was actually a software feature of the BBC Micro, not a feature of the sound chip, and was interrupt driven by a timer. This would be applied over a note for which you could specify shape of the wave form as sawtooth, square or sine wave, and the pitch, and you could do this for all of the three voices. The noise channel could also have an envelope specified, but it worked a bit differently as you didn't select a wave form, but a type of noise.
Another trick you could do was to synchronise the voices, so you could program them, and then trigger them together, something that enabled more control when you were generating sound from basic.
ADSR was a common feature on synthesizers at the time. I remember that I had a Casio VL-Tone micro keyboard (a bit like a strange calculator with a one-channel plus percussion sound system grafted on) which allowed you to use it.
This sample actually sounds more like pulse code modulation of the sort that you found on the Spectrum which did not have a dedicated sound generator. I was listening to it, and found it reminiscent of that style of sound. I actually never worked out how it worked, but I know that it was possible as the Computer Concepts Speech! software voice system used it.
What made the Commodore 64 SID chip more capable was that things like envelope control and queueing of notes were in hardware, and there were more pre-set waveforms and noise types that you could choose from. It meant that the processor was less bothered by running the sound system than in the BBC, which helped as the 6510 processor in the C64 was clocked more slowly than the 6502 in the BBC micro.
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Thursday 7th October 2021 12:53 GMT Peter Gathercole
You may find that he used either a Acorn Music 500 or a Hybrid Music 5000 (effectively the same things) synthesiser add-on to the BBC micro. (https://www.retro-kit.co.uk/page.cfm/content/Hybrid-Music-5000-Synthesiser/)
This turned the BEEB into a fully functional computer controlled multi-voice synthesiser, able to produce professional grade music.
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Thursday 7th October 2021 13:28 GMT Anonymous Coward
I remember spending an afternoon typing in the code to play "The Arrival of the Queen of Sheba" on an Acorn Electron. I had a 6502 co-pro on that one, though I don't think I used it for that piece. I do remember using it to recode a maze game that originally was just a wire frame into one with solid (and shaded) walls. All the kit is still in my attic, most repacked into original boxes, but I don't think I would be able to remember how it all went together: the Electron, Plus1 extension with sideways RAM and two vacant slots for cartridges (one for the co-pro), Plus3 3.5" FDD, 5.14" FDD. Two of the plug in cartridges were for a word processor and a spreadsheet.
I planned to upgrade it to the Archimedes, for which Acorn were also going to supply a PC board (to give a degree of compatibility with MS-DOS software that was looking to become the business standard. However, Acorn dropped the HW part and went to a software emulator. Since I was going to need the PC side for work, I ended up going an Amstrad - nowhere near as powerful but, with space for extension cards (one being a second HDD), it made more sense as my next step. My next couple of PCs were home assembled, before going to laptops for a few years, and then over to Mac (albeit with a Windows VM to ease the transition)!
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Thursday 7th October 2021 20:41 GMT The Oncoming Scorn
Damn You All To Hell Part II
I'm getting flashbacks of attending Computer Tradeshow's as an exhibitor around 196/87, with various games & music being played on 8 bit Micros, including but not limited to:
Biggles (Lyrics by Jon Anderson, being sampled to add to the torture).
Status Quo - In The Army Now.
Jean-Michel Jarre (Various).
The scream of the players Avatar in Space Harrier every 15 - 30 seconds on 12 full sized games cabinets directly beneath our stand at Earls Court.
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Thursday 7th October 2021 23:55 GMT Anonymous Coward
Sine waves were not available on an unexpanded BBC Micro, you might be thinking of another type of computer or an expansion board. The plain BBC was square wave only (apart from the noise channel).
The envelope parameters did however let you specify pitch changes as well as volume, so you could define notes that warbled.
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Friday 8th October 2021 08:44 GMT Peter Gathercole
How time fades the memory. I was so sure that it could generate different waveforms that I didn't look it up before I posted. But it is probably 35 years since I played with sound on any system.
The only other system I did any significant work on was a ZX81 with the Quicksilva sound board, which used a General Instruments AY3-8910. But looking that up, even that could not generate a sine wave, but could produce various square and triangular waveforms.
One of my University electronics practicals was to get a KIM-1 with a simple D-A converter to generate a sine wave (in 6502 machine code). The easiest way was to have a pre-computed lookup table of values, but a basic KIM-1 only had 1KB of memory, and I seem to remember that not all of that was available. The result was that most of my fellow students had a relatively poor resolution sine wave, as they coded samples for the entire cycle of the sine wave, but I realised that you only needed a quarter cycle, as you could scan it up and down and negate it to get the entire cycle. Made the programming a bit more complex, and it was necessary to take care of the number of clock ticks taken to generate each quarter cycle.
IIRC, I got it near tick perfect for each quarter cycle, but I think there was one extra instruction (two ticks maybe) during the crossover stopping it being perfect, and I could not easily code around it without limiting the maximum frequency it could generate (part of the marks we for the maximum frequency you could generate)
On a related note, I think I used either a Sinclair Cambridge Programmable or an original TI-57 (the LED version) to generate the lookup table in hex. My thoughts are it was the Sinclair, because the TI-57 only worked for a short time, and I took it back under warrantee. That Sinclair should be around somewhere, I would not have thrown it out. I wonder where it is?
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Thursday 7th October 2021 12:24 GMT juice
Ah, chiptune
I've had much fun over the years, attending various chiptune-related events. There is something spectacular about primitive electronic music being fed through really loud speakers...
One interesting spin off (of sorts) is the Algorave, where people build music in real time via a customised programming language.
The most common approach (in brief) is that you edit a text file, in which each line represents a channel of music, and every time you save the file, the music generator updates it's configuration.
This is from the first one I attended, back in 2013.
https://www.youtube.com/watch?v=dFQ9FrKYF3k
And they're still going strong - there's one planned for Manchester, later this month!
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Thursday 7th October 2021 16:19 GMT Sloppy Crapmonster
I love chiptune
First of all, http://www.kittenrock.co.uk
Individual artists? Knife City, Jellica, The J. Arthur Keenes Band, Nullsleep, too many more to mention
Video games lost something when you could stream digital audio instead of generating your soundtrack on a synthesizer. Not that current games are bad, but there was something special about everything coming out of your game being done on-the-fly.
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Thursday 7th October 2021 16:27 GMT ClockworkOwl
General Instruments...
...were also involved with the AY-3-891x range.
This was my first digital electronics project, point to point wiring a sound card with an AY-3-8910, associated logic and addressing for the NASCOM2 we had.
Worked as well, though it was a bit of a pain to use without any set BASIC instructions...
Later versions of this chip were used in quite a few machines.
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