Hm...
Reminds me of a "game" I saw once... where was that? Westherts College I think. It was at a digital media event at what's now the Harry Potter studios near Watford.
From what I understood it was a virtual reality orienteering game, played in 1x time. Consisted of a 3D model of a figure walking endlessly across a geo-mesh landscape.
What the flipping heck was that called? It'll come to me as I type... a name I recall involved in it was... erm... Alf Wright! That was it, Alf.
And the software was called... Wayfinder? Wayfarer? Waymaker? Something like that.
Anyway, my previous experience of software from OS is mixed. The first mapping product was actually great - scratch off a silver panel, enter a code, download a map. Brilliant!
Then they launched a Version 2 which worked in a subscription service fashion (Maps-as-a-subscription-service). That was totally bloody useless. Worse than useless - dangerous. It required an always on internet connection, even for the downloaded maps which it deleted with gay abandon at seemingly random times. Not good for people walking in hills and valleys and mountains where the signal was more off than on. You had to hold the zoom at one specific level or it replaced it with a blurred image, so zooming out and in to find specific features and relate those to a wider area was impossible. You couldn't take a compass bearing on a sighted object, like the only farmhouse on a hill or a radio mast, and then use it on the map because the screen was so small that you could only see detail on the map up to about 200m maximum, and any attempt to scroll around or zoom out and back in again reset the ability to see the detailed map that you had bought and downloaded or if the signal went any you HAD a subscription, it deleted the cache. Thankfully they got it sorted out, but it took them over 2 years to do so. Total misunderstanding of how their digital product would be used - monetisation took priority over safety.