
Awww...
Still nothing for me, nobody want a freelance architecture guy with 20+ years experience and a CySA+ cert? :(
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> Clearly the "lucky" candidates won't be writing the next Call of Duty or Skyrim then
And that's probably a good thing too. The "AAA" game companies "where FPS and complex scene rendering matters" are veritable hellholes of mismanagement and endless "crunch", where developers are used up and shit out.
Unity can be made to shine, and produce excellent "FPS and complex scene rendering", when in the hands of people who know what they're doing at the C++ level. And even for those who don't it can made high quality games, which is what really matters.
I've worked in scenarios where both are 'ok' but it depends on the business around it. Using a prepped engine and writing one from scratch.
Rolling your own engine is 'ok' but you can run into problems of needing new features and waiting for the development process to compelete them AND having the technical skills in place to produce them.
Using a pre built engine can be limiting in places but most of them have the ability to add your own features with hooks in the rendering pipeline.
Everyone knows frame rate is king.
Whats important is the business set up around it. If I see people who are able to turn up to work and leave at 5.30/6pm latest and there are no sleeping bags under the desk then I start to take interest.
I also look for a broad range of ages. If everyone is in their 20's and getting smashed at the weekend I'm not interested. No matter what the package.
I know this is a rambling post but if you are looking for a role like that - check out UNREAL?