Look.
Real-time tragedy: Dumb deletion leaves librarian red-faced and fails to nix teenage kicks on the school network
Another week is upon us, and while April continues to be an uncertain beast, we will always have Who, Me?, and another story from the more sinful niche of The Register's readership. Today's tale comes from "Sam", who whisks us back to his teenage years in the 1990s, and a network of Windows 95 machines in the school library. …
COMMENTS
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Monday 6th April 2020 07:51 GMT Edwin
My uni had similar rules :)
Of course, there the admins were more knowledgeable, so they had a boot floppy that would wipe a disk and initiate a fresh install from the network. The process took about 20 seconds after boot to start and half an hour to complete. If you were caught gaming, they would lean over your shoulder, insert the floppy, hit 'reset', wait the 20 seconds or so and then reclaim the floppy.
In later years, the machines could be booted from the network and wiped without the benefit of a floppy.
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Monday 6th April 2020 14:39 GMT Antonius_Prime
Re: My uni had similar rules :)
These wouldn't be boxen that would be booted maybe once a week for excel & word classes and never used again, would they?
Full of enough fruit at the time to make the entire computer department jealous?
While the computer classes which needed the processors, RAM, HDD space and GC capabilites were stuggling along on what could be compassionately called "pc's" because they were too far from water to be called anchors and too far from landfill to be called scrap?
If so, we may have attended similar colleges...
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Monday 6th April 2020 10:02 GMT molletts
Diskless netboot
My secondary school did that with their first suite of PCs. Over 10Base-2. With 1MB of RAM and swap over the network.
If the Design & Tech department wanted to use Corel DRAW!, they had to book the suite for an extra period beforehand to allow it time to load and become (relatively) usable.
I got banned from using them about 5 minutes after the suite was opened because I fired up Turbo C++ from a floppy disk, which
Miss Hitlerour esteemed and universally beloved technician immediately classified as "hacking". There was much more fun to be had on the old Acorn computers anyway.
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Tuesday 7th April 2020 08:53 GMT Edwin
Re: My uni had similar rules :)
Your comment doesn't conflict with the 'true admins are the banes...' comment.
A true admin differentiates between users that know what they're doing (and are therefore allowed to game) and users that don't (and are therefore not allowed to game).
To the uninitiated, that differentiation could be viewed as somewhat arbitrary, of course ;)
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Wednesday 8th April 2020 14:38 GMT Alan Brown
Re: My uni had similar rules :)
"A true admin differentiates between users that know what they're doing (and are therefore allowed to game) and users that don't (and are therefore not allowed to game)."
Users who know what they're doing don't halt the network for everyone else.
Users who don't..... draw attention to themselves.
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Monday 6th April 2020 09:02 GMT Anonymous Coward
Similar
I did once work with a helpdesk level 2, who decided that the best way to fix a Windows 2000/3 server running out of disk space would be to delete those pesky files in C:\Windows\System32. Very useful when its a domain controller. Even more useful when it was the only DC on that domain (3 servers, 30 Wyse terminals and a couple of laptops).
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Monday 6th April 2020 10:52 GMT Mark #255
Re: Similar
This brings back long-suppressed memories of reinstalling a DC's HDD, which was serving a small research group in my Physics department, all done on a shoestring budget.
All the data had been copied off, but NT 4 could recognise a fresh install, and all the trust relationships would get b0rked.
So I brought in a frankenPC from home, installed NT4 Server on it, made it backup DC, then promoted it to Primary DC (taking much longer to do than to type).
Then came the reinstall on the actual server, with an actual Server licence, and the backup DC/promotion dance once more.
It was definitely beer o'clock by I'd finished that.
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Monday 6th April 2020 09:22 GMT cantankerous swineherd
back in the good old days some bright lads at my polytechnic (remember those?) figured out how to shell out from the networked TurboC++ we used for programming assignments and then get to hensa (Higher Education National Software Archive) at Lancaster uni. can't remember the gory details but there wasn't a web browser to be seen!
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Monday 6th April 2020 14:53 GMT Klimt's Beast Would
I've just had a massive
Flashback.
Mainframe hosted text based game, mid(?) 1980s, played though my Dad's VT131 (I think).
"You are in a corridor.There is a dwarf with an axe..." I don't remember much more but I looked it up and I think it is Will Crowther's “Colossal Cave Adventure”*
Oh, we also used to chat first thing in the morning when he was on sabattical on the other side of the planet. I feel faint. I'm going to lie down now.
* http://www.digitalhumanities.org/dhq/vol/001/2/000009/000009.html
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Monday 6th April 2020 18:03 GMT Martin
How to get Colossal Cave installed
Well, in these lockdown days, it seems an excellent reason to revisit it!
On any Debian-based linux, (including on an RPi), go to the command line and type:-
sudo apt-get install bsd-games
Then type:-
adventure
Welcome to Adventure!! Would you like instructions?
And off you go. That'll keep you occupied for the next few weeks.
(What do you mean, you don't have a linux system?)
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Tuesday 7th April 2020 06:33 GMT Aus Tech
Re: How to get Colossal Cave installed
You don't need a linux based machine to play Adventure. There has been a MS-DOS and/or Windows command prompt version available for many years. I seem to remember tuning the settings for a single floppy version, something like 25 years ago. It ran much better if it was installed on the C: drive of DOS 3.3, preferably in the C:\Games directory.
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Tuesday 7th April 2020 20:27 GMT swm
Re: How to get Colossal Cave installed
The original Adventure game was a FORTRAN program which you could compile and run. Unfortunately it was dependent on the word-length of the machine for strings. Many derivative copies were made fixing this problem for various word-lengths. The original source is kicking around the net somewhere.
After its amazing success Bill Crowther made a more extensive version which he sold to try to make some money off of it.
An excellent program.
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Monday 6th April 2020 12:50 GMT Mr Humbug
My rather vague recollection of acquiring stuff from there (when it was called the Public Domain Software Archive - Janet's address for it was uk.ac.lancs.pdsoft I think) was that I used to browse the folder structure with a terminal emulator. Then a command on my account on my university's mainframe would transfer the file to 'local' storage so that I could download it to floppy (5.25 inch of course) using Kermit and take it home where I could finally PKUNPAK it (before Phil Katz invented Zip) and see if it did what it was supposed to.
All this means that I'm old and my recollection may be faulty.
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Monday 6th April 2020 13:07 GMT Keith Langmead
I remember doing similar in my Uni days on the library catalog machines. They all run Libertas which was from memory was a simple text based Unix system allowing you to search for books, so black and white screens, basic etc, but also rarely used by students. If you knew how you could break out of it and get to the shell to access other systems via telnet. So while students queued up for access to a PC, those of us in the know would grab one of those machines out of sight of the librarians, and use it to access things like BBS, MUD, and Unix based email.
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Monday 6th April 2020 13:34 GMT M. Poolman
Hensa sure brings back memories, also from a poly, although I don't remember it being blacklisted. I seem to remember accessing it via ftp. One of the great things about was a good selection of Amiga software. I downloaded both gcc and LaTeX for the Amiga, (split over about 10 floppies if I remember correctly).
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Monday 6th April 2020 14:14 GMT l8gravely
This was my biggest regret about my Amiga, never getting a C compiler for it. But at the time Lattice C was stupidly expensibe and there was no GCC available. This is of course the A1000 in '85 as I recall, then my A2500 on Uni. Or college as we called it here on the left side of the pond. Good times.
Remember the Fred Fish disks? With tons of freeware? Amazing stuff.
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Tuesday 7th April 2020 14:44 GMT M. Poolman
Amiga C compiler
There was a free compiler for the A500 called NorthC, gcc was available for the A1200, but I'm not sure about earlier Amigas. With either, it was a problem getting hold of the header files to access various OS and UI functionality. I seem to remember that the price of Lattice C with a full set of header files cost more than the hardware itself, and can't help wondering how much this had to do with the Amiga's ultimate demise.
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Tuesday 7th April 2020 16:44 GMT rototype
Re: Amiga C compiler
I remember seeing North-C on my flatmates Amiga 500**, as I recall the icon was a picture of an oil rig - very witty.
** this was one of 4 machines that we networked together with RS232 cables (the other 3 were Atari STs) so they could play games together. Couldn't join in though, my 'puter was an old RaIr Black Box running MP-M (Multi-user CP-M) with a Getronics green screen terminal (back in the day when Getronics actually made stuff, not just contracted to repair Dells), so I couldn't join in - although I did have WordStar, SuperCalc and dBaseII on it (and a massive 10MB full height HDD!!!).
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Tuesday 7th April 2020 17:31 GMT M. Poolman
Re: Amiga C compiler
I got that from a Fred Fish PD library floppy. The developer actually had his personal telephone number in the docs, I rang it once and a slightly fed up sounding better half answered it and shouted up the stairs in a rather resigned tone of voice "Stevie, North C!".
You tell that to the youngsters today and they won't believe you.
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Thursday 9th April 2020 07:48 GMT Aussie Doc
Fred Fish
Our local Amiga/Commodore Computer Club had the complete collection (with regular updates, of course) and there wouldn't have been a member who didn't have every single disk.
Wasted many an hour trying out some of the weird utilities as well as the quality graphic games.
Sad that he died so young.
Nice list of disk here https://www.amiga-stuff.com/pd/fish.html.
MissileCmd anyone?
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Monday 6th April 2020 09:38 GMT juice
Let's be honest...
What this really means:
"With the aid of AltaVista and some freeware tools, he reduced the footprint of the game from a 650MB CD down to a mere 5MB."
... is that he downloaded a nocd crack.
Looks like C&C needed about 30mb of hard drive space - all the video and music (Red Book? I've got vague memories of playing the soundtrack in my CD player!) was streamed off the CD.
And while I haven't checked[*], I'm guessing that there was at least some single-player files you could safely delete if you just wanted to go head to head.
So, yeah. Run the crack, have a few rounds of "does the game start after I delete this file?" and then fire up the shareware version of Winzip and run it in split-disk mode to get the data onto the floppies. Then you'd just have the fun of swapping disks to install onto the school computer, while crossing your fingers and hoping that disk #4 of #5 hadn't spontaneously developed a bad sector.
Time consuming, but not that complicated.
To be fair, we did something similar at university - there was a hidden network drive, which just happened to have a full copy of Doom installed. The weekend when my friend was gifted the knowledge of how to access this drive was a very fun weekend indeed...
[*] C&C, Red Alert and Tiberian Sun are available as freeware these days, directly from EA. Or at least, they /were/; with the imminent release of the newly remastered versions, the link to download ye olde games has mysteriously vanished from their website. Finding the ISOs from an alternative source and testing the above process is left as an exercise for the reader...
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Monday 6th April 2020 11:46 GMT juice
Re: Let's be honest...
> Or instead of deleting large image files, simply replace with one with the same name and dimensions, but entirely black so it compresses well. For video, edit down to a single frame.
That'd be tricky - video games tend to merge their assets into a single archive file - often with proprietary code and/or hacks to maximise performance (e.g. fixed offsets), especially back then when disk i/o was far far slower than it is today. Similarly, image and video tended to be in non-standard formats; Bink and Smacker were (are?) popular at the time, and images tended to be in a format which could support alpha channels.
So you'd have to decompile the archive, hack the video/audio/sound files and then glue everything back together, while also making sure that you don't trigger any tamper checks.
To be fair, people did occasionally do stuff like this, especially back in the days when games ran off floppy; especially on the Atari ST, crackers would often use compression and other tricks to cram multiple games onto a single floppy.
In fact, there's a tale about Operation Wulf on the Amiga/Atari ST[*]; the original, commercial release came on multiple floppies. Some enterprising cracker figured out how to squeeze the entire game into a single floppy, much to the amused chagrin of the game's publishers, as if the original developer had managed to do the same, it would have measurably reduced the distribution costs...
[*] Or possibly, it's sequel, Operation Thunderbolt? Again, digging out the exact details is left as an exercise for the reader!
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Monday 6th April 2020 12:26 GMT AIBailey
Re: Let's be honest...
Your memory does you credit - taken from ST-Amiga Format, issue 13 (1989), an article on software piracy:
"There is a story doing the rounds of a lad who hacked into Ocean's Operation Wolf, which in ST format comes on three disks, removed a bug on level five which caused the game to crash when a particular object is shot and compressed all the code to fit on one disk. Disks aren't cheap - Ocean would have been extremely happy to have left two disks out."
Of course, the original ST version would have been on single-sided floppies, where the cracked version would be double sided.
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Monday 6th April 2020 13:23 GMT juice
Re: Let's be honest...
> taken from ST-Amiga Format, issue 13 (1989), an article on software piracy
I think my knowledge of this came from a similar Retrogamer article from sometime in the last decade, so my memory isn't quite as fantastic as it could seem ;)
Interestingly, a bit of clicking around threw up a forum post which might have been from the cracker in question...
http://www.atari-forum.com/viewtopic.php?t=4113
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Monday 6th April 2020 13:37 GMT SimonC
Re: Let's be honest...
I think Tiberian Sun? Or possible RA2, required you to do that, I'd completely forgotten! A 2kb compressed file would expand to be 700mb so the game was content that the file was present and accounted for. It wasn't about piracy, it was just about wanting to occasionally play 4 player games with only one copy! Tib Sun was the only one my group of friends didn't have a copy each, and with good reason... the game was pretty poor.
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Monday 6th April 2020 10:40 GMT Anonymous Coward
Re: Let's be honest...
The C&C games where still being sold via Origin until recently (as a complete set from the original C&C + expansion packs, Red Alert + expansion packs & #2 & 3, all the later C&C games and Renegade the 1st/3rd person shooter that should have rewrote the FPS/TPS genres but failed in a big way). All for the princely sum of £9.99 (which I paid gladly for the lot!). The early games didn't like the 2160p resolution of my monitors without some ini file "hacking" to add the resolution options to the settings. The later games though looked fantastic in 2160p on a RTX2070 with everything maxed out. Looking forward to the remasters although they still look extremely dated in comparison to Tiberian Sun & Generals (which I would love to see running with Ray Tracing & DLSS enhancements). This might be the excuse to turn Renegade into what it should have been with Ray Tracing
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Monday 6th April 2020 12:08 GMT juice
Re: Let's be honest...
> The early games didn't like the 2160p resolution of my monitors without some ini file "hacking" to add the resolution options to the settings.
It's been a while since I've tried playing the original C&C, on an ancient-at-the-time 1ghz Thinkpad, which was still at least an order of magnitude faster than the 100mhz P1 that I originally played C&C on :)
If memory serves, there was a patch-hack to bump the resolution up from 640*480 to 1024*768, which then meant you could see more of the map.
In fact, it was this wee beastie, which did a number of other useful things, such as porting over extra levels from the console versions and making it easier to access the hidden jurassic-park maps:
https://cnc.fandom.com/wiki/Command_%26_Conquer_Unofficial_Patch_1.06
Given that I've got more thumb-twiddling time than usual, maybe it's time to fire C&C back up for another session...
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Monday 6th April 2020 13:29 GMT SimonC
Re: Let's be honest...
Actually, it was a tool called RAMIX or RAMIXER (Sam forgets), a tool that Sam definitely used to strip out the cutscene animations, music, missions, and other non-essential files. The game would boot up to the menu, and wouldn't crash - trying to start single player wouldn't work, but multiplayer worked fine and it didn't complain about the music.
You could use -cd as a command line argument to point to where the CD was, something most C&C games supported.
There was no piracy as Sam owned every game - his group all did - and C&C came with two CDs, one for each faction anyway. :)
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Monday 6th April 2020 17:24 GMT juice
Re: Let's be honest...
> There was no piracy as Sam owned every game - his group all did - and C&C came with two CDs, one for each faction anyway. :)
I'm sure Sam and his friends owned enough original copies to cover the entire group ;)
As to the tool; I'm guessing it was RA-MIXer, as available from here:
http://ra.afraid.org/html/downloads/utilities-2.html
(Which also suggests that they were playing C&C sometime after June 1997, since that's when RA-MIXer got the ability to update MIX files...)
I'm mildly surprised that C&C would run with missing files; sanity checks on things like that are part and parcel of most anti-piracy mechanisms, and by 1995, the games industry had been embroiled in a hard-fought battle against crackers for more than a decade.
Still, this was 1995, when hard drives were small (the 540mb ceiling had only just been breached) and CD writers were rare and even more expensive (The May 1995 Infoworld issues lists blank CDRs at $8.99 a pop. And if you so much as breathed while writing, you'd end up with an expensive coaster!).
So I guess they might have relied on the fact that the game was too big to fit on a 1995-era hard drive, little dreaming of the fact that their game would prove popular enough to be reverse engineered...
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Monday 6th April 2020 23:07 GMT John Brown (no body)
Re: Let's be honest...
"So I guess they might have relied on the fact that the game was too big to fit on a 1995-era hard drive, little dreaming of the fact that their game would prove popular enough to be reverse engineered..."
I remember games such as the Scot Adams adventures loading into all available RAM on a TRS-80, making it difficult to copy and a standard 18K RAM device. Increasing the RAM cost a LOT. But the 7-bit upper-case only video RAM could be upgraded to 8-bit for a much more reasonable price and someone wrote a copier program which loaded and ran from the now 8-bit video RAM. The other option was dual cassette "ghetto blasters", but again, still relatively rare and expensive, or just having two cassette players and hoping the source tape was am early enough generation copy that the destination copy would work. But that depended on a black art of getting the tone and volume settings correct for the likely two completely disparate cassette players you owned or borrowed.
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Monday 6th April 2020 20:25 GMT Captain Obvious
Re: Let's be honest...
I still play Red Alert - my all time favorite game. I love the 2D vs the 3D crap as it was easier to control the units with the slick overhead view. Usually play Russia as the Tesla Coils are awesome.
Never liked Red Alert 2 and regular command and conquer was good - but Red Alert hits the sweet spot.
You can download it to play online still from cncnet.org.
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Monday 6th April 2020 22:26 GMT Jou (Mxyzptlk)
Re: Let's be honest...
You did not need a crack for DOS C&C. I made a small network install of command and conquer DOS as DOS-RAR selfextract, all you needed was to change a little config file so it wouldn't complain. So your mighty-oh-so-high "so he downloaded a no cd crack" is moot. You did not know what really was, and all you have to offer are wild guesses. And you are not the only one who was doomin' around.
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Monday 6th April 2020 10:39 GMT Pascal Monett
Our IT professor had us stumped for a long time
At my first uni our PCs were still on DOS - this was way back in the late eighties. I think it was DOS 4.0, in any case it was a version where you could put the disk prompt in color and many other things.
The first time I got my hands on those PCs I obviously wanted to have a look around the C: disk, but I got an error each time I tried to cd to a directory. It took me ages to finally grep that, with the prompt embellishments, our professor had managed to rename "C:\" to " C:\".
Simple, yet devilishly effective.
Of course, when he had noticed that I had discovered the ruse, he gave me his trademark stern look and made me promise not to tell anyone - promise which I honored scrupulously.
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Monday 6th April 2020 14:20 GMT Rich 11
Re: Our IT professor had us stumped for a long time
He renamed a one-letter drive allocation to have two characters, and got that to work in an OS which didn't yet support spaces in the file system? Sorry, but it sounds a bit iffy to me. It implies the design oversight (if that's what it was) must also have been supported when parsing files like config.sys and the PATH environment variable.
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Monday 6th April 2020 21:00 GMT doublelayer
Re: Our IT professor had us stumped for a long time
Maybe he just managed to get the command prompt to process the incorrect string and reject the original, leaving all other programs to use correct paths. If your main environment is said command prompt, it could hold people back for a while, assuming "cd .." repeatedly wasn't supported yet.* It'd be kind of like the classic prank where a hidden directory is placed in someone's home directory, it is set as the first path directory, and a binary named ls is placed there which runs a real ls and modifies the results for maximum confusion--neither prank stands up to concerted efforts, but both are confusing for quite a while.
*Sorry, I'm young enough that I didn't really use DOS. I don't know if either assumption would have functioned in that environment.
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Monday 6th April 2020 23:18 GMT John Brown (no body)
Re: Our IT professor had us stumped for a long time
"I think it was DOS 4.0, in any case it was a version where you could put the disk prompt in color and many other things."
The prompt command allowed some customisation but for colour and other clever stuff you needed ANSI.SYS loaded by the CONFIG.SYS. (or NANSI.SYS or other improved equivalents.) IIRC that was possible from MS-DOS 2. My DOS prompt, at least from MSDOS3.3, used NANSI.SYS and stored the current cursor position, moved the cursor to column 1, line 25, displayed the date and current path in bright yellow on a red background then restored the saved cursor position, giving me a status line at the bottom of the screen similar to what I'd had on "proper terminals" :-)
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Monday 6th April 2020 11:54 GMT trevorde
Fat Mac
Back in the day (1986), one of the blokes on my engineering course monopolised the Fat Macs (512kB RAM!) to do Mandelbrot simulations. He left big notes on them about "DO NOT TURN OFF - RUNNING SIMULATION". We rebooted them because we wanted to play our dungeon crawler (name escapes me). AFAIK, none of his simulations ever finished.
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Monday 6th April 2020 12:31 GMT Patched Out
Mandelbrot
I taught myself Turbo Pascal back in the early 90's using the book "Fractal Programming in Turbo Pascal". I created my own Mandelbrot set generating program, but because I only had a 286 computer without a co-processor, calculations could take days. When I created the program, I had the foresight to modify the header of the graphic format used to store the image to include all of the image generating parameters and an index of the last pixel calculated. If I had to shut off the computer before an image was complete, opening the image in my program at a later time would result in it restarting right where it left off.
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Monday 6th April 2020 13:44 GMT holmegm
Played Quake (I think it was) with fellow students on some classroom computers at a naval shipyard. Can't remember if we brought a CD in or simply downloaded it.
Ah, that network was lightning fast! Good times. Stupid of us, but good times.
The civilian instructors apparently had some software that showed them all of our screens in a grid ... they simply showed us some screenshots, told us to knock it off, and nothing more was heard about it.
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Tuesday 7th April 2020 10:06 GMT diguz
remote control
you reminded me of my middle-school, they had a w95 lab with a "server" (it was just a 486 machine running some custom sw) could take control of one or multiple "students" (p1 75hz workstations)... in that building I was one of the handful of people who knew how to use the whole shabang... god how much i laughed when my classmates screamed "my pc is haunted, it's telling me that i'm a moron!" when said words "magically" appeared on a word document.
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Monday 6th April 2020 13:46 GMT The Mighty Spang
ah yes there were times at work they went round and audited the machines
the solution? zip up your game files in an encrypted zip file, then zip that up in an encrypted zip file.
batch file to do the unzipping and a when the game exited, delete the local game files.
and later when they tried to foist SMS onto every machine, taking our control away we just recomipled MSGINA to not execute any SMS hooks. what did they expect? we were developers lol
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Monday 6th April 2020 19:53 GMT Anonymous IV
Re: ah yes there were times at work they went round and audited the machines
Your story about ZIPping some files twice reminds me that there was a theory going the rounds at the time probably on FIDOnet, that you could reduce the size of any file to the absolute minimum amount possible - 1 byte (or maybe even 1 bit!) - by recursively ZIPping the files, then its ZIP, then the ZIP of the ZIP, then...
It didn't take much intellectual effort to determine that this theory was flawed, but its proponents were adamant that it would work!
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Monday 6th April 2020 21:05 GMT doublelayer
Re: ah yes there were times at work they went round and audited the machines
I used an archive file format the name of which I cannot remember at one point which did work like that, at least to an extent. I think it would stop compressing further after about three runs. My guess was that the algorithm in use had some limits to ensure compression didn't take very long leading to inefficient choices being made. People liked sending files over slow connections at the time so this three-run trick got quite a bit of use.
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Monday 6th April 2020 23:24 GMT John Brown (no body)
Re: ah yes there were times at work they went round and audited the machines
"It didn't take much intellectual effort to determine that this theory was flawed, but its proponents were adamant that it would work!"
Wasn't there some trick where you create a tiny zip file which unzipped recursively to fill all available disk space? You should have sent them one of those.
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Monday 6th April 2020 14:20 GMT Kalkyrie
Joining the system
My college simply got the A-level students to do the sysadmin for the computer network, in exchange for giving them free access to install computer games.
Combine that with the technology department not being used that much, and there was a *lot* of time for Command and Conquer when the computer room wasn't being used.
[I'm assuming the real sysadmin-ing was done by the teachers. I hope.]
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Tuesday 7th April 2020 00:16 GMT VicMortimer
Was never a problem for me
Back in junior high school, I essentially ran the computer lab. Sure, I was a student, but I'd decided that the state computer curriculum was kind of shit, and I'd redone it. I then did teaching sessions for the teachers who were supposed to teach the classes, a few days ahead of where they were in the lesson plan.
Anyway, I also spent my lunch and "study hall" periods in the lab, supervising the machines. Games were allowed, and if you didn't bring your own floppies from home, I had a few things in my case that you could play, plus any game in the MECC library was available.
Of course, there was no network, no hard drive, and unless you took a hammer to it, you weren't going to do anything to those Apple //es.
In college, there were some restrictions on what software the lab Macs could run, but I had a nice collection of patches to fix them, and a password grabber that would snag any connections to the lab server, I just had to come back later and retrieve them. I had admin access to almost every lab server. The lab admins actually liked it, it made their job easier when ResEdit could run. They didn't know about the passwords.
(The statute of limitations ran decades ago, so that story can now be told.)
And now I'm the asshole admin, saying "no, you can't install that, it's got malware in it".
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Tuesday 7th April 2020 00:49 GMT Ribfeast
Back at MIT (not the good one, the other one in NZ) in late 90's I remember the PCs in the various labs has LS120 "superdrives" which took a standard floppy as well as 120MB disks. A bit like a zip drive.
Games were banned, but they obviously overlooked the fact that an install of Quake fit rather nicely on the LS120 disks.
Had many hours of fun playing against other students.
Whenever a lecturer or admin peeped into the room, many PCs would mysteriously reboot. They suspected it, but never caught us.
One time we heard them bounding down the hall towards the room in advance, in a vain attempt to try and catch us :)
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Tuesday 7th April 2020 09:16 GMT Terry 6
Back at MIT (not the good one, the other one in NZ) in late 90's I remember the PCs in the various labs has LS120 "superdrives" which took a standard floppy as well as 120MB disks. A bit like a zip drive.
Problem there is that the LS120 discs were exorbitantly priced. Not many people bought more than 1 and the entire device became obsolete as soon as affordable CD writers and media appeared.
Idiocy.
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Tuesday 7th April 2020 09:31 GMT Conrad Longmore
Bah, students...
Back in the day when most games ran in DOS mode 13h I worked at a college, I wrote a small TSR that simply intercepted the requests to change graphics mode and if it was 13h the computer threw a generic error and then rebooted. I named it something generic and stuffed it in the DOS folder. I don't believe any of the students figured out how it was done.
I also wrote a wrapper around the FORMAT command because students - either accidentally or deliberately - would do a FORMAT C: which of course would render the machine unusable. If they tried that then it would make the most ghastly alarm noise in the middle of their class and earn them a bollocking.
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Tuesday 7th April 2020 19:05 GMT Terry 6
Re: Bah, students...
Not so sophisticated. I was teaching in secondary school when the BBC Micros started to become available. Since if I set the machines up for the afternoon session before I went to get a bite of lunch ( not wanting to trust to leaving it to the last minute) they'd go in and mess it all up. I decided to train the kids. I left all the machines with a little programme running that left the screen blank ( or with a do not touch message) but any touch of any key would lead to random flashes,alarms and warning messages. Worked very well.
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Tuesday 7th April 2020 10:26 GMT wallaby
Nearly got busted
I was working at a large (not so now) aircraft manuf through the 80s and into the 90s
The network at the site I was based at was token ring. I had a store \ build lab where I used to hide away most of the day, in there I set up 2 PCs with network doom which we usually played after hours. One boring afternoon myself and the PFY decided to have a deathmatch, fired up the PCs and started playing. 10 mins later we get a panicked call from the help desk, something was flooding the network with IPX packets and they had had complaints that things were running slowly... realising it was us I said Id fire up my network diags and hunt the culprit down. Needless to say I sorted the problem but totally failed to find the offenders and hand them over.
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Tuesday 7th April 2020 19:38 GMT adam payne
Oh the memories of our old school network and the various models of 486 with Windows 3.11 / Netware.
I remember being able to get to the dos prompt through the help section of Word and attrib -s -h -r following soon afterward.
Soon to be followed by editing control.ini / win.ini to change screensavers from the boring marquee screensaver that endless scrolled the name of the school.