Pirates?
Bloody hell, this has nothing to do with pirating games, and everything to do with allowing people to play the games they legally purchased. It is Oculus' own goal to couple the hardware recognition with game DRM!
The Oculus DRM system has been shattered, opening the door to modders and pirates. The Revive library was developed to allow Oculus games to be played on other virtual reality units and as a side-effect opened the doors for users to play pirate games. Specifically, Revive functions as a "compatibility layer" between Oculus' …
yes, but if they are honest about that... they have very little legal footing to go after users for breaking the system.
interoperability is generally seen as a legitimate reason to break technological restrictions... but not piracy. their lawyers would have to be stupid to have not advised them to sell it as "anti-piracy".
Oculus told devs (and others) they would keep their platform open to other hardware. They then yanked that support.
They have now entered a war. Neither side will "win", it will be a constant battle until one side backs down. As it is unlikely that homebrewers will back down (someone will pick up the gauntlet if one dev backs out), this will just cost Oculus a fortune. They will have to constantly develop new ways to lock things down.
In case it's of interest, the download stats are here:
GitHub Release Stats - LibreVR/Revive
The last release (0.6) was about a month ago, and it's about 30k downloads. So, about 1k a day.
Anyone have stats on the number of Rift headsets sold?
At what point can we start calling out anti-competitive behaviour?
It's just a gaming peripheral! This is like a joystick manufacturer trying to block competitors from working.
If this were a case between Microsoft attempting to block Logitech, then there'd be almost no question, but because Oculus are mainstream darlings just like Apple, they can get away with anti-competition.
Luckey's past statements about openness of the platform were rendered null and void once Facebook acquired Oculus. This outcome was foretold by many people as soon as news broke about the acquisition.
It's time to vote with your wallets, chaps. Don't buy the hardware and don't buy the games, no matter how much you want it. The only way that Zuckerberg learns from this mistake is by losing a ton of money.
I'm not impressed by Oculus. The VR product is buggier than an candy bar on the ground.
No. It's not acceptable to bypass DRM for operability. If it was, there wouldn't be any DRM, because nobody would use it.
I think in the long run this will hurt Oculus. Many games which could be well suited for a VR environment may not happen because of this. Such as any games with a Hollywood movie as a base. Hollywood is a huge proponent of DRM.
If Oculus' code is so poor. All the bugs, plus having to bypass DRM... what other problems are there. How secure is their code? What attack vectors are now available due to poor coding?
No, it isn't a company trying to shut down competitors... wow, silliness. It's about poor coding and QA practices. If I pay for a product, I want it to work properly and not have to jimmy it's way around things to do it. I definitely don't want the coding to be so poor it may introduce or allow the introduction of vulnerabilities.