I'm still trying to get my head around how Sony are doing this
Given the intensely beefy PC specs that Oculus Rift requires, and the limited view window on Microsoft's HoloLens, how are Sony producing this Rift-like setup on the limited hardware of the PS4?
Are they running a much lower quality image than the Rift? Oculus seemed to think that anything less than what they're offering is going to either look terrible or cause horrific nausea. Are Sony going for that anyway? Or are they running everything off insanely-specced development PCs, meaning that the average PS4 gamer won't see anything this good? Or have they got some magic sauce that nobody else has figured out?
The only other thing I can think of is that all the hardware is in the headset, but that's got to mean it'd cost more than a PS4 by itself.
Don't know if our correspondent has had a go on the other products to offer a comparison?