@Annihilator
This seems to be the direction of travel for the industry. This is not a Nintendo specific example, but there are a lot of shenanigans afoot from the big hitters in the industry around the use of offline/unsupported/abandoned software/hardware. Some salient quotes from the linked article:
"There's no such thing as an obsolete game when you can revive it on any platform at any time. It's digital. From our perspective, there is no merit to the term 'obsolete.' There is no need to allow people to hack or otherwise open up these things or create competing economic enterprises."
"It is not uncommon to improve upon or re-introduce a game at a later time or to iterate upon the software after server support has ended to obtain a return on this valuable investment. Allowing circumvention to enable access to third-party game servers after a video game publisher ends online support harms the market for these new copyrighted works."
This is why there has been such a big move away from physical media for the current gen consoles; it is becoming more common to provide download links/codes for the games when buying a console bundle. Less physical media=greater control of the product for the company.