And The DLC?
No mention of the ridiculous amount of DLC already cut up into several different parcels ensuring that unless you spend upwards of £80 you'll never be able to get a game going.
The game can fuck right off.
Bursting with more monsters than a Godzilla convention, Evolve is a multiplayer feast that delivers a deadly game of cat-and-mouse between human hunters and monstrous beasts. Turtle Rock's title is a rare kind of game, in that it's entirely reliant upon other players for it to be a worthwhile experience. Evolve Abe, your …
While I'm not on board with this level of DLC, they've not gone totally insane to lock players out of joining each others games.
Everyone has access to all maps and the DLC will only change what you personally can play. In a game with 3 people who have spent that £80? No problem, you can game just fine with the 'base game' characters.
That's not the worst part: For a quick game, you have to be together with adolescents screaming "I fucked you mum so hard you came out gay!" and people who leave during countdown, rage-quitters, spoilers. laggers and wankers. Like Work, really (except work normally pays *us*).
I.O.W: The £80 is well worth it if it was for a decent AI that replaced the co-op "experience".
This whole thing wreaks of a paid review. No criticsm for the horrendouse DLC prices or the fact you are locked out of half the game until you drop a furthur $40 on top of the asking price. I think it's current metacritc score says it all. All the major publications have given it rave reviews, and all the user reviews are sub 4/10.
They should have maybe called this game Deceive instead
I enjoyed some epic games of Natural Selection back in the day, there weren't enough hours in the day ! I really liked how a match could take unexpected turns, it was never the same twice. Seeing expert Fades at work was something else. I wasn't surprised that it didn't catch on though - it wasn't really possible to have a quick blast in the same way as Counterstrike et al, which pretty much eliminated the casual gamer.
".....it wasn't really possible to have a quick blast in the same way as Counterstrike et al, which pretty much eliminated the casual gamer." True, it was a steep and often abusive learning curve! Many a time I saw newbie players as gorges on the alien side build the wrong chamber and get an earful from more experienced players. And I remember hilarious games as a marine when no-one wanted to take responsibility and jump in the commander's chair for a good few minutes after the game started. Ah, happy days! NS2 went the wrong way, IMO, making the aliens use a commander too.
Evolve could be interesting if it was a team of different purpose aliens (tank, DPRs and medic) against a team of hunters with similar roles, they could even then swap sides at the end of a round. One alien vs four hunters seems a bit meh, TBH.
"Turtle Rock's title is a rare kind of game, in that it's entirely reliant upon other players for it to be a worthwhile experience."
Oh, so it's just like Call of Duty Online, every Battlefield since number 3, and just about every multiplayer shooter that is being made since five years ago.
Yup, sounds very rare. Especially since the single-player titles are something that have practically gone extinct since Y2K.
Could we please cut the marketing drivel ?
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