Bottom pic/diagram Kinda reminiscent of a ds to me...
Second screen maybe attached on a hinge which can be closed to protect both the screen of the 'docked' pad/phone and the second screen... that would look even more familiar.
Apple has been granted a patent in the US on a gaming controller pad for iOS-powered things. The iPhone giant's "novel" design describes a device with directional pads, buttons and speakers (that doesn't sound familiar at all.) Rather than include a display, the controller would have an open slot into which an iOS device …
Logitech did release something like that for the iPhone two years ago.
http://gaming.logitech.com/en-my/product/powershell-controller-and-battery
One wonders why Logitech hasn't sued Apple for trying to claim ownership of their idea yet.
Or if Nintendo should sue because Apple copied the SNES "XABY" button layout.
On the side note, iOS8.1 game controller support is horribly buggy. I have a SteelSeries Stratus and the controller lags and sometimes repeats button presses. Did a quick search and noted that I'm not the only one with the issue. Also, my bluetooth keyboard exhibits the same glitches, including lag, repeat button presses, and even frequent disconnect...
> Unless Logitech can show that their solution is totally different OR has a prior
> date to this application then there is nothing for them to gain from starting
> a case against Apple.
Ah, I miss that part. Must be the lack of coffee and the fact that I'm fighting against the urge for an afternoon siesta. Still, that means Apple have a strong case to have the patent granted- by licensing out the designs before the patent was even granted.
> I wonder how many sizes it will come in, and will we have to buy a new one
> for each new generation of iThing.
I suspect only iPhone/iPod and iPhone Plus - given how Apple is also pushing a more traditional gamepad design (ie said SteelSeries Stratus) for the Apple TV and iPad. And well, I suspect the Bluetooth ones will at least last across several generations.
Logitech: patent D720,342
"Input accessory for a mobile phone"
Filed: October 1, 2013
Granted: December 30, 2014
The idea is basically the same, but as for the Apple patent:
"Accessory for playing games with a portable electronic device "
Filed: September 30, 2008
Granted: January 27, 2015
Not sure how this will pan out...
Well, at least you can look forward to those bugs being fixed in time for the iController. Or perhaps a completely new interface compatible only with the iBeast.
I wonder how many sizes it will come in, and will we have to buy a new one for each new generation of iThing.
Personally I don't care being a rebel who uses his iPhone, and you won't believe this, as a phone first and PDA second.
Lawsuit from Vectrex coming soon, then?
Joking aside, the first thing I thought of when I saw this was that iPad Arcade thing - the one where you dock the iPad in a mini arcade cabinet that has joystick and fire buttons for playing the games. It's exactly what this device is, just in a different shape.
Apple made the filing in the same year as the first iPhone was released. I can't be the only one who has wondered before why Apple haven't made an iOs gamepad - or released a reference design for the 3rd party peripheral manufacturers.
The answer probably is that Apple have been able to sell plenty of iPhones without such a gamepad.
Apple historically have been a little wary of the games market too - in the Mac days they feared that games would negatively affect how people saw their computers.
The Android hardware market is a bit more fragmented ( witness the inability of Android phone vendors to settle on a standard for wired remote control headsets, or music/charge docks) and no big player (Google?) took a lead on gamepads.
Sony made a decision not to release a proper 'Playstation Phone', probably because it would cannibalise sales of their dedicated PSP machines. Sony then tried the 'Playstation Mobile' initiative - but only a small number of phones (even fewer non-Sony phones) were supported - so it probably didn't gain enough critical mass of users and developers to continue. They seem to have a change of heart (part of the 'One Sony' strategy), and have made their recent phones and tablets work with Dualshock 3 controllers 'out of the box' - and other vendors' phones can be made to work with them too.
Ever more Android phones now support USB OTG, which is a straightforward if inelegant way of adding a gamepad to a phone. Not all games support gamepads, but the classic console emulators for Android mostly do.
>>I can't be the only one who has wondered before why Apple haven't made an iOs gamepad - or released a reference design for the 3rd party peripheral manufacturers.
They have, and it is that reference design that the Logitech, Moga and others are based on
https://developer.apple.com/library/ios/documentation/ServicesDiscovery/Conceptual/GameControllerPG/Introduction/Introduction.html