"Turn-based gaming's NOT DEAD YET!"
I love TBS and I don't ever remember it dying.
It seems it’s taken Kickstarter to revive the turn-based strategy RPG, especially as the big game developers trip over each other to mishmash genres into huge titles like Destiny, so that everything seems have been turned into a shitty FPS. Divinity: Original Sin Divinity: Original Sin – a quality player Thankfully, …
I thought I would enjoy the first Traveller game (the one with the Ancient volcano threatening to consume Rhylanor within seven years or something), but the combat system was so lethal I never got even half my party to survive the initial ambush once they stepped outside the very first building. Ambushers with rocket launchers, for Imperium's sake!
Lethal combat system was what Traveller was all about, and the computer game was faithful in its rendition of the combat.
I used to GM the Traveller RPG and my merry band of players took a few TPKs to realise this wasn't D&D or Star Wars and the battles were the games' climax, not something your ground your way through on your way to the next level up. They did get very wily at times and there were a few games where guns were drawn but never fired. Kudos to them for that.
A lot of old games seem to be being reborn for Linux. Hopefully Megatraveller gets a do over, as I can't run it on my current W7 64 machine and it would be nice to try it again.
Both of these games are high up my 'to buy' list, but there's a problem. Since Steam introduced the Steam Sale, I find myself generally only buying games during these sales. Therefore I end up buying 20 plus games 2 or 3 times a year, and not much else outside of these times (apart from the frequent daily random sales). Steam itself has, in effect, turned me into a tight-fisted bastard. Don't think I'm complaining about low prices, I just feel a little sorry for the developers.
Playing games bought on Steam has not made me happy. When I want to play a game, I want to play it when I sit down, not when Steam decides that it has server capacity to see if I may play it. I'd rather pay a premium for the game to not play it on Steam, and wait for it to be delivered to me.
When I want to play a game, I want to play it when I sit down, not when Steam decides that it has server capacity to see if I may play it
Ummmm....what? If you're referring to having to download the game, I am not entirely certain that the Internet is Steam's fault. If you're referring to some mythical capacity check when starting an already-installed game...well yeah, those don't exist.
Unfortunately Steam does not have a "universal" authentication method and often (when an online presence is required) just adds another authentication method to the pile. UT3 being a prime example.
If you are the only person to ever log on to Steam on that one PC, you are golden. Anything else, decidedly less so :(
I believe the demographic always was there, it's just that the industry had increased the costs of a first tier game production where only a blockbuster would do. With a sane budget, and still good production values, even moderate uptake will make it worthwhile. Now your older players have more cash revenue in toto, they'll likely drop some lesser amount per title on the chance that a sequel will be good. And on the dev end the marketing is much cheaper.
Look at the Hollywood penchant for sequels and remakes although the game quality is much better than film IMNSHO. I still recall the original Wasteland, even I never played it. Baldur's Gate? Let's just say I was there the the original was released, Arneson's Blackmoor supplement was the cat's meow, and we were repurposing our 'Chaimail' figurines for dungeon-crawls. Baldur's Gate and Pools of Radiance were the first to 'get it right.' (I want my Hold Sword back.)
Hell, this means installing those idjit distribution packages.
Biting the hand that feeds IT © 1998–2021