Looks like pretty nice bit of software.
I might download the SDK and have a tinker over the weekend.
Ian Hetherington, formerly of games companies Realtime Worlds and Psygnosis - yes, the company responsible for '90s legend Lemmings - and has applied games technology to mapping, making your 3D navigation feel like a trip to Sim City. eeGeo's maps can show weather conditions – so you can make it snow – and time of day, with …
The last thing you want on a navigation map is irrelevant or distracting detail. Key landmarks you can use for navigation are fine, making 90% of what you see irrelevant to the task at hand (get from point A to point B) is a disaster in the making.
Psygnosis only published Lemmings, it was not an in-house project.
Same with most of the decent stuff they released - unfortunately they purchased lots of Silicon Graphics workstations early on and so were fixated with justifying that purchase by churning out lots of FMV / pre-rendered games, which were universally awful and often got canned or had very limited releases.
It wasn't until they were bought out by Sony and so got involved in PSX dev that they started to work on modern realtime 3D games such as Wipeout.
Carmageddon was pitched as a proposed internal project for the Camden studio, but management turned it down. Thankfully Adrian Curry then quit and took the idea elsewhere.
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