HEAD RADIO
The soundtrack to GTA was a thing of beauty. I used to have a copy I played in the car.
Grand Theft Auto 5 – one of the most keenly anticipated video games ever – was officially released today, although a few people apparently got their packages a few days ago. The preview videos show it to be stunningly accomplished, and no doubt it will sell phenomenally well. Yet many of the young adults who make an excited …
Absolutely. Techno and Dance were my favourite in GTA 1. All produced in-house; I had no idea they weren't 'real' tracks.
Start here: www.youtube.com/watch?v=NupUW9-l61s :-)
C.
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Indeed. GTA was a blast when it came out. The newer ones added new features ... but sometime after GTA3 it just seems like they're rehashing the same stuff over and over and over again. Which is probably why I'm now bored by the latest games.
And Rockstar seems to be wearing down the formula itself as well, with Red Dead Redemption (Grand Theft Horse!) and Bully (GTA with Bikes!). Still, the original game is still good... :)
Apparently, it was originally developed on the Amiga, but as the Amiga market died, they moved to the PC.
Later, an unofficial clone was released for the Amiga, which was called "Payback", and while it suffered a bit from being developed entirely by one person, it had a certain charm and was fun enough to play. It was later ported to the Gameboy advance.
The gang of Elvis's never really lived up to the Hara Krisna so beautifully splattered across the side walk in a agonizing slide, never knowing if you would have them all of if one of the buggers would leap to safety.
Offcourse, hunting those that survived down was mandatory!
I once managed to get them all to jump on the train track next to where you started.
but 9 times out of 10 one got away , then the mandatory hunting followed by having to lose the police
excellent,
played all of the GTAs so far IV has gotten a bit serious though, played saint row 3 recently which has more of the humour of the previous GTAs
If V has more humour than IV then I will get the PC version, Keyboard and mouse FTW indeed (apart form the bloody helicopters !)
Don't panic, apparently buried within the code the PC and PS4 versions are mentioned. Hopefully an Xbox One as well is coming as well.
Anyone playing on the Xbox 360, do not install the "play" disc to the hard drive, if you can install it to a USB stick and you will avoid the graphical pop ups that are being reported.
You are living in the past. The Great PC Gaming Era is over. Get a PS3.
As much as I'd like to upvote you for promoting the PS3, I just can't because I still consider the PC a better gaming experience. Probably because of my golden gaming era being during the rise of the modding community with Quake1/2, I just can't consider the PC gaming era dead. Even less now that the new consoles are just going to be overpriced PCs (though I'm still probably going to get a PS4).
Much as I would like to use a machine I use for work for playing games, I prefer to use the cheap and expendable thing that sits under my TV for recreation. First: It's where I can use it with friends, and Second: If it dies through thermal cycling, I'm not too fussed.
Besides, PC gamers can play Multi Theft Auto should they choose: A multilayer derivative that has been been around for years.
I didn't realise until reading this article that DMA became Rockstar. I used to see DMA and Psygnosis (Studio Liverpool?) whilst Lemmings was loading...
"You are living in the past. The Great PC Gaming Era is over. Get a PS3."
Nice troll, but I still would like to point out;
I hate console controllers with a vengeance especially for shooters
Just because you like craptastic controllers that require autoaim just to make a game playable does not mean everybody should bend to your preferences and follow suit.
You have fun following the herd, the rest of us will make our own choices
Ahhh i remember that few months in 1997 when i grabbed a pre pre pre pre release trail version (i think about 15 minutes of game play) and i played it and played it and played over and over, unfortunately i was 14 and my money was my parents money - playing this demo so much convinced them at the cost of the full game, the 18 rating were not suitable and the fact they wouldn't see me for months smashing into little heads and shoulders constantly was a bad thing......
bastards.
well i still got to cane that demo AND LOVED IT.
Oh yeah I did the same, I played the death out of that demo until I was eventually able to go buy it myself when I turned 18! I still have the disk at home, might have to fire it up this evening. I still remember being almost overwhelmed with the amount of freedom.
Even in the newer ones like san andreas, I still tend to spend most of my time exploring and playing around rather than doing the missions.
This game came out just as I was finishing my first year at Uni. In those days only the well off kiddies had PCs in their room, so there was literally only 1 on our floor in my halls of residence. Let's put it this way - he was a very popular guy!
The comical over the topness and cartoon brutality was brilliant. I think I enjoyed the sub games more often. I think my favourite one was the "Speed" clone where you had to keep a school bus above a certain speed before it blew you and everyone around it to smithereens.
I also liked the fact that you could pop out the CD when playing, and replace it with your own and you could listen to your own music when playing GTA - Nothing like escaping police to sound hard house or Drum'n'Bass!
Ah, fond memories of this. I seem to remember this being released with a full-on BBFC 18 certificate in the UK, not simply a Content Advisory warning (the PSX version, anyway).
I too had a pre release demo of this, which was on the demo disk attached to the front of the monthly official Playstaion magazine. Being 12 at the time and with the 18 rating and all the negative press, there was no way my parents were buying it for me, so I had to wait until I was a bit older and bought a later one. Luckily, they didn't know about the demo disk, which I absolutely played to death...
Roll on the end of this working day, when I can finally go home and play 5!
Always upsetting when someone is attacked like this and it's good that he's going to be OK. But I can't help find it interesting that the title of the game he was carrying when he was robbed is seen as a factor here. How long before the Daily Wail starts to bleat about how GTA V (or GTA in general) MUST be to blame for all crimes like these. Of course, we all know there were no muggings prior to 1997...
Kind of like Manhunt all over again.
http://en.wikipedia.org/wiki/Manhunt_(video_game)#The_murder_of_Stefan_Pakeerah
GTA was a great game but not as original as the autor of this piece seems to think. It may have been the first to put all the elements mentioned together in one game but I'd seen them all years before in Spectrum games, from the open world to the snarky sense of humour and even the Deathrace 2000 elements.
Personally I always got bored with the missions after I'd done a couple and spent all my time stealing the most ridiculous vehicles I could find and trying to kill as many cops as possible. One of my favourite tricks was to hole up at the end of a tight alleyway with a bazooka or other large gun and kill them all as they came at me.
(Good shot kid, you got him)
(Good shot kid, you got him)
Hotel, downtown, speeding all around
An AK-47 got the power in it's barrel
To move any mother that gets in the way
Just another power machine on the freeway
Riding with me is my MC homeboy
Knowing the rules ain't part of his program
Finding the right way around this map
Might be pretty hard 'cause he's ****ed on crack
G- grand theft auto
You gotta make a mark and move where you want to
T - theft
Determination to steal what you can and run from the nation
A - hey, what do ya say?
We automate the sequence and speed for my getaway
Take it to the edge, there's nowhere to hide
And call up the boys, let's go for a joyride
Let's go for a joyride
Stop the violence from the police
Is what my dad used say but now he's deceased
He got caught in a jam, threw in the can
When the cops from Brooklyn said he'd killed another man
Street knowledge was my main game
To figure out the law, to figure out the frame
Just when I thought I knew justice
A cop behind me said, you just been busted
NYPD (NYPD)
LAPD (LAPD)
SFPD (SFPD)
Don't ***k with me
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It was back in 1849,
At the Springfield Golden Nugget Mine,
That my great-grandma Dolores saved the day,
When she propped the shaft and saved the lives,
Of the other forty other Springfield wives,
When all ma grandpa's buddies ran away
The menfolk found their women scary,
Cos they were so big and hairy,
They thought of dynamite to seal them in
Gramps was known as 'Chapped Lips Calhoun',
He was in the local saloon,
In came Billy-Joe Walton through the door,
He said "They're blown the Golden Nugget!"
My grandaddy said "Oh f....darn it!"
"You've buried my Dolores, my sweet little golden 'ore"
Swing it, son
Now my grandaddy jumped up from his table,
Finished his jug,
And he got up to that mine just as lickety-darn-split as he could,
Stopped off to fetch a shovel,
Feed the dogs,
Brush his teeth,
Clean the John and give his hoss one final rubdown
Cos a cowboy's life ain't easy and a cowboy's life is hard,
You can take him from the saddle,
But he'll be forever scarred
Cos my grandpa was a man in love,
Called Dolores his 'prairie dove',
And he told her that he loved her with every sigh
Cos she never once forgave him,
Even underneath the cave-in,
But he knew she would forgive him,
In that goldmine in the sky
Goldmine in the sky
:)
Yep! As recommended by PC Zone, I bought Nascar Racing, set my car to 'indestructible' and went the wrong way round the track. Apparently, the true purpose of the game was to sit there for fifty laps without making a mistake, but I couldn't see the fun in that...
A 'null modem cable' only made things more fun between mates.
Back in PS2 days, I really liked 'The Getaway' / Black Monday games which were Sony attempts at a European GTA.
Quite liked having realistic central London as a setting, Range Rovers, round-a-bouts and British gangsters for a change.
Never popular and the PS3 version which I was looking forward to never happened.
Best bit about this game was legging it down to the docks, nicking the tank and then spending the next hour or two just destroying every police car, SWAT van etc in sight. With good timing you could drive a whole stretch of road flattening one car after the next but just about leaving them intact; one shot from the tank would then create a daisy chain of destruction. Happy days!
I remember getting as many cars as I could on screen (go to far and they dissapear), then blowing them up and see how high the score would go. Played a linked game with a friend and I clocked the score. 10 minutes later my friend did his and broke the score, it just kept going round and round for the rest of the game.
Never really liked doing the missions.
I remember late 90s I had a friend who had 2 PCs - a gaming PC with a Voodoo 2 (GTA looked great in 3DFX mode) and a 'workstation' PC but could run GTA on software graphics.
He hooked them to a LAN (domestic LANs in the 90s weren't that common) and we had a network game of GTA. Was my first experience of LAN gaming (never tried Doom multiplayer) and it was great fun.
Quake was the next big LAN / multiplayer game, but I was never really good at the keyboard - mouse gaming combo, kept up with GTA and bought GTA: London (was chuffed as this was one of the few games released at the time that could actually run on my lowly 233mhz Cyrix machine).
Tried GTA2 but never really got that far into it. Went to university.
I remember the guy in the room next door, his parents bought him a new Dell PC for his studies. It came with GTA3. I was blown away. GTA - in 3D! Yes I'd played Driver before that, but it seemed a little more on-rails / linear compared to GTA3.
His PC was the best specced on the corridor and frequently got used as the gaming PC. The football fans mostly played Championship Manager ('Champy') which to me was as fun as looking at a spreadsheet.
After graduation, finally got a PS2 and caught up on the GTA series - 3, VC, LCS, VCS then San Andreas.
GTA4 a couple of years later prompted me to take the plunge on an Xbox360.
An xmas gift of a PS3 and I've got GTA5 for it today (the comparisons said that the textures are marginally better than the 360).
Here's to Rockstar!
So true. I remember my first LAN experience was at uni in 1994. It was the first time in my life that I saw networked PCs. DOOM was the game of the day, and we booted the machines with specially-crafted floppies in the lab rooms after hours. It was all rather hush-hush, of course, but hey, that was part of the fun !
Sadly, it is not yet GTA V day for me. I must await the PC version and I think it will be some months.
However, I do play games with a friend on his XBox360, and he will have already pulled the $60 from his tight fisted arse and bought it :-)
(I tend to go visit for coffee on Wednesday nights, so hopefully I'll get to see some of it. Been looking forward to seeing this game in action)
The Guardian apparently had the same idea: http://www.theguardian.com/technology/video/2013/sep/15/making-grand-theft-auto-video
Extra train-spotter points for anybody who recognises a former Zzap! staffer (I certainly had no idea he was involved in GTA).
"Apparently, it was originally developed on the Amiga, but as the Amiga market died, they moved to the PC."
I doubt it, firstly, most game developers were already moving away from the Amiga before Commodore went bust those that could afford to had already jumped to the Playstation, N64 & Saturn, secondly, it isn't mentioned in the design brief (http://dl.dropboxusercontent.com/u/92277/RaceNChase.pdf) which does include mention of the never finished (started?) N64 & Saturn versions.
A change of theatre to Italy or France ala the film Ronin / Italian Job etc would have been nice. Or even Space as someone else suggested, as the city still looks too much like every other IMHO. I'll still buy it. But I think the gameplay is going to be repetitive and boring again (see below) and after about half an hour I'll be tempted to just play it like the latest-guy-to-go-postal (on the Navy base).... From TheGuardian.com
"Rockstar North has also developed a slightly irritating narrative trope that I'll call "the exposition expedition": there are a lot of long journeys that just seem to be there so that the lead characters can chat about back-story, or engage in meandering expletive-drenched conversations on pop culture and psychology – something we probably have Tarantino to thank for.
Furthermore, the designers don't always make the rules of the system clear. Some missions will only end successfully if you carry out the correct action after a specific prompt, while others don't provide a prompt at all and then fail you if you miss the mandatory sweet spot. The game also has the habit of simultaneously providing mission instructions via in-game dialogue and an on-screen text prompt, which at the very least means you miss plot details, but at the worst means you can be left wondering what the hell you're supposed to do next because you paid attention to the wrong thing. Or at least that was my experience; others may be better at ludological multitasking."
A change of theatre to Italy or France ala the film Ronin / Italian Job etc would have been nice. Or even Space as someone else suggested, as the city still looks too much like every other IMHO. I'll still buy it. But I think the gameplay is going to be repetitive and boring again (see below) and after about half an hour I'll be tempted to just play it like the latest-guy-to-go-postal (on the Navy base).... From TheGuardian
"Rockstar North has also developed a slightly irritating narrative trope that I'll call "the exposition expedition": there are a lot of long journeys that just seem to be there so that the lead characters can chat about back-story, or engage in meandering expletive-drenched conversations on pop culture and psychology – something we probably have Tarantino to thank for.
Furthermore, the designers don't always make the rules of the system clear. Some missions will only end successfully if you carry out the correct action after a specific prompt, while others don't provide a prompt at all and then fail you if you miss the mandatory sweet spot. The game also has the habit of simultaneously providing mission instructions via in-game dialogue and an on-screen text prompt, which at the very least means you miss plot details, but at the worst means you can be left wondering what the hell you're supposed to do next because you paid attention to the wrong thing. Or at least that was my experience; others may be better at ludological multitasking."