The toy of tech: The Mattel Aquarius 30 years on
Once described by Creative Computing journalist David Ahl as “a machine so cheesy, they should have supplied rubber gloves to wear while using it”, the Mattel Aquarius was launched in the UK - and went on sale in the States - 30 years ago this month. Ahl, writing up a list in September 1985 of the worst computers to date, went …
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Monday 10th June 2013 11:32 GMT Dave 126
Re: Who are we kidding?
>Now we have vast hardware capability, and all it's used for is yet another 3rd person shooter.
Fair enough. Though if you are looking for reasons to be optimistic, the recent Reg article with Ian Livingstone highlighted the originality that can be found in games for phones and tablets: a forced rethinking of control schemes, more limited hardware placing the emphasis on game play, a market model that can aid indy developers, connectivity as standard encouraging play amongst other people locally or remotely...)
Personally, last week I spend a great night with old friends playing an Amiga-era game, Worms, on their XBOX 360... a game works if it gets a friend to shout "You f%$ing bastard! I'll get you for that!" as you uppercut her last worm.
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Monday 10th June 2013 16:48 GMT Anonymous Coward
Re: Who are we kidding?
"At least back then, the major games had something new to offer."
I think you say that partially because you only remember the novel ones. Do you have any idea how many horrid clones there were of breakout, space invaders, etc? And the gameplay was usually horrifyingly shallow.
This isn't to say that things are wonderful now, but honestly, it's always been pretty bad - it's just that you don't remember the '80s equivalents of today's endless streams of FPSes.
I also don't get the people waxing eloquent about how wonderful the tablet / phone game market is now - as far as I can tell, it's shifted from actually at least making games to concocting various slightly-differentiated methods of frustrating people into making lots of micropayments in order to speed up 'gameplay' that's been carefully calibrated to be just too obnoxious to stand. To me, it has even less to do with gaming than the stream of shiny AAA FPS clones that have infected the console world.
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Monday 10th June 2013 21:36 GMT Michael Xion
Re: Amazing..
My family had an Intellivison in the early 80's. I think my parents picked it up second hand somewhere. Most of the games were a bit meh. But, it did come with a game called 'B17 Bomber' that was actually really good. You got to select missions over allied Europe. You could switch between 'sears' in the plane so when you were flying in you had to swap between the different gunner positions to fend off enemy fighters, plot the waypoints and act as bombardier over the target. It was pretty well done for its time.
I can't see a picture of a WWII bomber these days without hearing 'B17 Bomaaa' in a cheesy digitised American accent in my head.
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Monday 10th June 2013 13:42 GMT M W
It got me started
Was my first computer, and very quickly I learnt Z80 machine code, initially by playing with the numbers to see what happened.
Of course, assembly was required if you wanted to drive the AY-3-8910 sound chip in the mini-expander (same flavour of chip that was in the ZX 128, Amstrad CPC and Atari ST- the ST version was the the Yamaha licenced version), and again you could could do some funky screen effects like on the speccy by using the screen vertical sync to change colours and get 192 colours in the Y res.
You could also extend the (Microsoft) basic quite easily once you had worked out the token parsing system.
I still have it, and it still works !! - Even if it does have a few extra chips hanging off the back of the Z80 !!
Oh and I replaced the keyboard with one from an acorn Atom ! (rewired it of course to fit into the membrain type that was used!)
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Monday 10th June 2013 15:29 GMT Alan Brown
Re: It got me started
"You could also extend the (Microsoft) basic quite easily once you had worked out the token parsing system."
Or you could dump the roms to find the disabled commands (the first character was replaced with NULL), fix them and burn a new rom, plus enable a few other bits and pieces (Presumably MS sold them a stripped down license. It was all there in the image, just switched off)
Other soldering iron hackery involved putting a switch on the 3.83MHz colourburst oscillator to kill moire patterns when hooked to a mono monitor and piggybacking more ram inside the box (flying leads for the extra cas/ras lines
I remember the Intellivision as the Dick (head) Smith(*) Whizzard. Knowing it's a Mattel product explains why it looked so out of place in a serious computer shop in 1982 (DSE didn't trade in New Zealand until early 1983)
(*) http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Dick_Smith_Electronics.jpg/220px-Dick_Smith_Electronics.jpg. The Whizzard appears a little further down on http://en.wikipedia.org/wiki/Dick_Smith_Electronics
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Thursday 13th June 2013 03:52 GMT Michael Wojcik
Re: It got me started
Other soldering iron hackery involved putting a switch on the 3.83MHz colourburst oscillator to kill moire patterns when hooked to a mono monitor
Ah, the days of easily-hackable PC hardware.1 This reminded me of one of my favorite hardware hacks from the '80s: soldering a couple resistors onto an IBM PC Color Graphics Array card so the composite output would be greyscale2 rather than NTSC color. Very useful with a monochrome monitor.
1Yes, yes, Arduino and Raspberry &c. Somehow a sold-for-hacking system just isn't the same.
2Or more likely greenscale, or perhaps amberscale for the really posh users.
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Monday 10th June 2013 15:23 GMT ThomH
Re: What?
The Sinclair ZX81 and Spectrum were amongst those using ULAs — a bit like write-once FPGAs you bought off the shelf, a custom step imprinted your logic and then they were delivered. So they were custom in all reasonable senses. Acorn used the same method to shrink the BBC into the Electron.
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Monday 10th June 2013 16:59 GMT I ain't Spartacus
Is there a macro?
At El Reg towers, where you write these articles about the good old 80s micros, do you have a bunch of macros set up, such as:
"The product launch was announced in 1982, but none were actually shipped until 1983"
"Due to production difficulties, initial orders were not filled for several months"
"Several expansion modules were promised, but never delivered as the project was cancelled due to cost-overruns"
Actually, thinking about it, are you just publishing the same article every month, but changing the names and product pictures, and seeing how long it takes us all to notice?
Ah, happy memories... Keep up the good work.
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Monday 10th June 2013 19:30 GMT Anonymous Coward
I was unlucky enough to be saddled with one of these. My dad's mate down the pub had bought one for his son and wanted rid, so we ended up with it. Only one game cartridge, very poor. The cassette recorder that came with it was pretty good, though, and lasted many years after the actual computer had been consigned to landfill. Definitely interesting to read about these home computing also-rans.
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Tuesday 11th June 2013 11:37 GMT David Lawrence
Same mistake, over and over
They never seemed to learn back then..... or do they still do the same thing now?
Step 1 - make loads of promises of something 'coming very soon'
Step 2 - keep slipping the date but reminding us why it will be so great when it finally arrives.
Step 3 - keep changing the spec (in a retrograde way) as reality and practicality start to bite
Step 4 - release something badly cobbled together (but remind us how great it is) but AT THE SAME TIME (or a few days earlier) announce the follow-on product and tell us how much greater that will be when it comes out in a few months' time.
Step 5 go to 1
Sound familiar at all......................? I am now 54 years old. I've been a games/consoles/computers/gadgets geek since I was about fourteen but that same formula still keeps being churned out. How gullible we must be!
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Tuesday 11th June 2013 12:19 GMT 0765794e08
The Age of Aquarius
I have a soft spot for the Aquarius. Not because I ever owned one, but because I pined for one, back in the day...
My first ‘computer’ was a little Casio programmable calculator, with a qwerty keyboard, BASIC, and 1K of RAM. After I’d devoured that, around the time of my 13th birthday, I wanted a proper home computer. At school I saw the "Whatever happens in the future..." advert in a computer mag, pinched it, and fell in love with the little machine with the blue keys.
I wanted one. I really wanted one. I pined for one. Nothing else in my world mattered. I remember I would stand at the lounge window, waiting for my dad to come home from work, hoping against hope that he’d be carrying a box with ‘Aquarius Home Computer System’ emblazoned on the side.
Alas, he never did. He couldn’t find one. The little machine with the blue keys and I were destined never to meet.
In the end I got an Acorn Electron for my 13th birthday, and I quickly forgot all about my prior obsession.
Probably just as well - I didn’t know at the time that the Aquarius was a good-for-nothing piece of crap. And the Acorn Electron was a great computer that gave me years of enjoyment. Pity its keys weren’t blue, though...
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Wednesday 12th June 2013 12:48 GMT JQW
Wretched machine.
This was a wretched machine in many ways. The standard machine had just 4K of RAM, and with half of that dedicated to its character mode display, there wasn't that much left to do anything useful. Furthermore it was saddled with a cut-down version of BASIC, lacking essential features such as FOR...NEXT loops.
So to get anything really useful out of the machine you needed to obtain both a memory expansion module and the Extended BASIC cartridge, and to use both simultaneously you also needed to acquire the expansion module. Once you'd shelled out the cash for all of those, it would have been far cheaper to have gone for something more featured in the first place.
Even the better quality games produced by Mattel were essentially conversions of existing Intellivison titles, the main aspect of the conversion process being to convert them to use the Aquarius's poorer graphics.
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Saturday 15th June 2013 03:05 GMT david wilson
"Can be upgraded to a proper home computer..."
I'm pretty sure at the time journalists seemed to take such claims with large pinches of salt, and view them as, at best, bargaining chips for kids trying to persuade their parents to but them a games console on the pretence that it could end up as something less frivolous.
Did the manufacturers really take the claims more seriously?