I just want to know what images the bloke is being fed right at the start of the video clip.
His hands are doing a fine Vic Reeves motion...
Japanese mobile operator NTT Docomo has unveiled a pair of hi-tech video phone glasses which could finally answer the problem of dodgy web cam video calls. The hands-free specs contain six 180 degree, 720p cameras which capture the user’s face live before altering your mug in real-time to take account of close-up distortion …
But, when this is productionised for consumers and enclosed in a robust package, is it not going to end up looking like those huge VR headsets we used to have to wear to play those VR arcarde games back in the early 90s?
I think I'd rather have a vid conference with someone looking slightly below my face than have to wear something like that everytime i go into a meeting room.
Agreed, what is it with this "drops veil" stuff, don't El Reg practice English anymore?
For years, it has been understood that lifting the veil reveals something, and dropping the veil would hide something - see also "shroud". Is this alternative a Merkin invention, or just a comprehension fail?
It depends upon the nature of the veil.
If it is a Western culture bridal veil, that is attached to a headpiece, then it is raised to reveal the face.
If it is an Eastern culture veil (think Jasmine, or Genie), then the veil is lowered to reveal the face.
The US is firmly in the Western side of things: I've never heard "lower the veil". Sorry to ruin your 5 minute hate there, friend.
It seems to be, by definition, one to one. And when it comes to one to one video calls people are either not interested or they want, how should I put it, a certain degree of privacy in which case a screen and webcam are entirely adequate. I can't even see how you could point this thing downward - not much use for Chatroulette then.
If they're going to show his background, they need to find a way to stabilize it. Clearly, the unit has an accelerometer to indicate the movement of the user's head, there should be some (admittedly, computationally-intensive) way to negate that value for the rear-facing camera so that the BG stays steady while the head moves.
MY POV doesn't change when the person I'm talking to in RL moves HIS head, only when I move MINE.