So that what it does
I found this amulet, labeled "Amulet of the Neutron Bomb", I didn't know what it did. Now I do. Sorry....
World of Warcraft players in Europe experienced an unpleasant Sunday afternoon, after an "exploit" resulted in the death of every character in several cities. Within hours of the incident, the game's publisher Blizzard issued a statement declaring it an “exploit” that has “has ... been hotfixed, so it should not be repeatable …
Well similar in effect, if not in cause: http://en.wikipedia.org/wiki/Corrupted_Blood_incident
This post has been deleted by its author
"Curiously, the image of online gamers is being brought up by the US Republican party."
Which is pretty stupid, considering that an estimated 55% of the US is into gaming in some degree.
What a great strategy: Let's find something that the majority of the country like and then alienate that part of the electorate.
Which is pretty stupid, considering that an estimated 55% of the US is into gaming in some degree.
What a great strategy: Let's find something that the majority of the country like and then alienate that part of the electorate.
Liking gaming and liking MMOs are very different. Liking gaming and wanting a politician to spend hours a day on WoW are very different.
>Which is pretty stupid, considering that an estimated 55% of the US is into gaming in some degree.
That was more or less the candidate's response:
"Apparently I'm in good company since there are 183 million other Americans who also enjoy online games."
It would be a gross over-generalisation on my part to suggest that Republican's would prefer people to play 'America's Army': "the Official U.S. Army Game (AA), provides young Americans with a virtual web-based environment in which they can explore Army career ..."
"Liking gaming and liking MMOs are very different. Liking gaming and wanting a politician to spend hours a day on WoW are very different."
However, anyone who games isn't going to sympathise or swallow the "Anyone who games is living in a fantasy world and unfit for government" line of attack that is being used.
And who says the politician spends hours a day doing it? Subscribing to WoW doesn't make one a hardcore addict, nor does it mean that it will be placed ahead of work.
All politicians are people and have interests outside of work. I don't see a problem with that interest being on-line gaming, no more than it would be if it was judo or going to the theatre - both of which could also be portrayed [by idiots] as immersive violence or living in a fantasy world.
Hell; at least she'll be having more social contact with the unwashed masses than most politicians both to. That makes it a step up from polo for a start, in my eyes.
"Yes, there are people for whom WoW is a life devouring issue but sure it isn't the game that's at fault, it's the person playing it. "
The game is designed to be a Skinner box and time sink. It's a statistical certainty that a % of people will play it detrimentally and its in Blizzard's interest that they do so. People who invest real time in their characters and in the service through continuous play are likely to keep subscribing. If people began to play in moderation, more casually, they might stop playing completely and cancel their sub - it's not like there is any shortage of more casual free to play games.
Technically Blizzard could easily implement features to moderate use. For example they could add time quotas so that players could not play more than 30 hours in a week (still a very generous amount). They could add features which encouraged people to play for sensible durations, e.g. maybe characters get some kind of "refreshed" modifier if players go 20 hours between plays, or "fatigued" modifiers if they spend more than 3 hours online.
It wouldn't stop people from playing for marathon stretches but it would push them towards moderation. But that wouldn't do their subscriber base much good which I think is the reason that such measures are unlikely to implemented, or if they were would be done in such a watered down way that their impact would be negligible (e.g. making it opt-in and toggleable).
Actually, they _did_ implement such a measure... but only for levelling content. Every 8 hours your character is left unplayed in an inn, you will gain double the XP from killing creatures for the next 5% of your level.
They were originally going to have a 'fatigued' status for your character, so that beyond a certain point, you would only gain 50% XP until you rested, but that caused such a fuss, they gave you 'rested' xp bonus, and then doubled the XP needed to gain each level, thus having the same net effect, but without the QQ.
Of course, the real hardcore spend all of their time at max level, and this does nothign to impact them..
"Actually, they _did_ implement such a measure... but only for levelling content. Every 8 hours your character is left unplayed in an inn, you will gain double the XP from killing creatures for the next 5% of your level."
I think that qualifies as watered down compared to what I was saying.
Isn't this the second time a virulent death has rained upon the realms?, I remember the first time there we two mains camps, the carebears and the griefers, the carebears tried their hardest to save their friends from certain death whilst the griefers ran around infecting anyone the could just for the sheer hell of it.
Someone found out how to kill everybody, which is (from what I understand) the entire point of such nonsense, and instead of being applauded by the very people who provided the interface to figure out how to kill everybody, they are vilified?
Gamers. Go figure. Do they really expect a game to last forever? Poor bastards.
Want a "forever game"? Play count-the-license-plate.
"Someone found out how to kill everybody, which is (from what I understand) the entire point of such nonsense"
Clearly then, you have made no attempts to understand it. Maybe you should spend at least 5 minutes trying to understand the hobby of such a large number of people, in the name of tolerance, understanding and sociology.
Even *I* know the off-side rule and the Five Pillars, and have no interest in either hobby. I find it helps me look like less of an ignorant, boorish A-hole to people that it matters to.
Well they do seem to murder a lot of people. And cut off a lot of limbs, etc. That's certainly producing something.
They are also a bit sensitive to criticim, but that's only to be expected when your prophet did a 'Rob Hubbard' and invented his own religeon as cover for being a pedophile....
Re: "instead of being applauded by the very people who provided the interface to figure out how to kill everybody, they are vilified"
Most exploits in online games circumvent the intended gameplay mechanics. If you're playing chess with someone at a club, and you arrange to have them paged during the game and then rearrange a few pieces to your advantage while your opponent is away, you've found an exploit of similar caliber to much of the cheating that takes place in online games.
(Disclaimer: I've not played WoW; but the cheating in DayZ lately has reached absurd levels: www.youtube.com/results?search_query=dayz+hackers )
My brother and I used to be avid players for quite a few years there. We canceled our accounts earlier this year when Blizzard decided to take the game from Lord of the Rings-esque epic fantasy to fucking Kung-Fu Panda.
On Star Trek Online and LOTR Online (our current MMOs of choice), we've seen quite a few players, many of whom, like us, defected from WoW, are now calling it "the MMO that lost its way." I wonder how many people bought the MoP expansion compared to say Wrath or Cataclysm. I'd be willing to bet the numbers are down on the previous two expansions.
Shame really. I have many fond memories of WoW, before the hipster idiots destroyed it by demanding all that pathetic panda shit.
"before the hipster idiots destroyed it by demanding all that pathetic panda shit."
Rather than pandering [hur-hur] to a tiny, temporary Western sub-culture, you don't think that maybe Blizzard did it to... y'know further open up the market in China et al, where a sizeable chunk of the world population lives?
Nah... nah, let's blame hipsters, because they have a well-known love for kung-fu panda bears.
"y'know further open up the market in China"
No. If it can involve pandas (or panda-like critters, no doubt) being killed, it would close the Chinese market, since depicting pandas being killed is illegal there. Guild Wars had to remove content (giant panda ranger pet) because of this.
Of course, the law in question may have been changed since then, but I suspect not.
"No. If it can involve pandas (or panda-like critters, no doubt) being killed, it would close the Chinese market."
No, it doesn't, I'm afraid. Plenty of people play there. Looking at Wiki (bad source, I know, but fukkit) the regional variations are based around replacing corpses with gravestones, filtering some language (like the words "freedom" and "passion" apparently), and a pay-model which is specifically designed to cater for those playing in internet cafes or shared PCs.
China/the Far East is big money, and although the giant panda people were always part of the Warcraft backstory, the expansion does seem to be aimed very much at appealing to Asian sensibilities and aesthetics.
"We canceled our accounts earlier this year when Blizzard decided to take the game from Lord of the Rings-esque epic fantasy to fucking Kung-Fu Panda"
Strange as it may seem, the new Panda expansion is turning out to be brilliantly done and a refreshing change from all that molten lava in the previous expansion.
"You'll be back!" mwhahaha
"My brother and I used to be avid players for quite a few years there. We canceled our accounts earlier this year when Blizzard decided to take the game from Lord of the Rings-esque epic fantasy to fucking Kung-Fu Panda."
Then I guess you know that Chen Stormstout, whose name appeared in a quest for the Horde in Vanilla was a Pandaren. And I guess you know that the Pandaren were supposed to be introduced in WotLK and was removed due to an issue with our Eastern friends (specifically that they could die, as mentioned previously).
One of the reason for the hemoraging subscriptions has been a content issue, specifically that they can't be bothered to fix problems in Beta.
That someone found a way to get Martin Thunder ( http://www.wowwiki.com/Martin_Thunder ) on their character and used that to create the carnage.
@cave dweller
They were epic, not legendary. Quite fun though.
@mark 63, not really, it's not like it's a long way to run from the graveyard. Death in WoW, especially in PvP has next to no drawbacks, aside from a couple of minutes running back to your body.
"That someone found a way to get Martin Thunder....." Nasty! And used it to wipe out Horde only? AAAAAHAHAHAHAAHAHA!
The chat amongst in some forums is that this was a gold-farming exploit (mob deaths don't get reported so the farmers could run scripts to get a party of bots into dungeons, type one command to kill everything in the dungeon including the bosses, loot them, then repeat) that got spread around a bit oo much, and some skiddie used the script to go on a God-like PVPfest. I'm sure the famers will not be too happy, but if it brings a farming exploit to the admins' attention then that's good.
Excitement abounds
I almost can't wait
Relax, I don't want your baby
I already ate
Though I do tend to generally kill
Kill things that don't fight back
I see this village
What does it hold?
What shall I butcher them with
Fire or cold?
Running from me sure you'd think
'He's a pathological bloodthirsty homicidal maniac!'
I'd kill kittens and puppies and bunnies
I'd maim toddlers and teens and then more
You see a wife? I see a widow
But what then?
Can't you see?
I'd kill four!
I want to incinerate and decapitate
I want to melt
Want to melt some faces
Watching the peasants...what do they call it?
Ahh...grieve!
I suppose that being undead there's not much to life
A soul is needed for loving...feeling...
How does this all not make me...what's that word again?
Heave!
You've nowhere to hide
Nowhere to run
Your village will burn like the heart of the sun!
With infinite glee
It's going to be me
That slaughters the world!
How could I glare into these eyes
And then not stab them?
How could I stare at their loss
And then not laugh?
I'd cut him in half
Then I'd graft
His head back onto his shoulders
Or after I'd lop it
I'd make a puppet
On top of a staff!
I am a lord that is sometimes bored
Have some urges and need to fulfill them
After my mayhem I simply don't...what's the word?
Care!
The stench in the air
The smell of the gore
The carnage far greater than any war
My legacy
Death becomes...me!
I'll slaughter the world
http://www.youtube.com/watch?v=fcbazH6aE2g
This post has been deleted by its author
Hope this was done as a challenge rather than someone talented wasting those skills just on a game.
If it was something simple like directly editing ram/memory to increase the power of a spell/weapon then not so technical, although I would have thought Blizzard would have had some protection against that and dll injections stuff.
If they found an exploit that gave them some actual control over the server rather than a local hack, then kudos!
Only played the beta of WoW, recognised it as digital heroin and got out quick.
This reminds me of exploits in online games when I used to write them...
In F.E.A.R MP I basically copied some code that was called when you were in a car and hit someone, it sent an event to the server like PLAYER_HIT(player_id, damage) I put the damage to 10000 and called it in a loop for everyone I could trace a ray to and hit from my current location, then run it every tick...
That had the effect of everyone who is in view of your character dying the second the come round the corner...
Maybe this is something similar? I know the anit-cheat in WoW is meant to be good but it can't be perfect and I be there must be some holes like this? Obviously FEAR was badly written in a way that let clients tell the server what had just happened, not the other way around, but there must be some?
Ok, I don't play WoW or any online games.
I was kind of curious... suppose you were in the city and you died from this exploit? (Ok your character died)
What happens to all of that online booty you bought or obtained from playing? Is it now lost?
Could this 'exploit' have been caused by WoW to help boost their numbers as people go out and spend more money on stuff to get an advantage over other players?
Just saying. Mines the jacket of invulnerability .
Looking for down votes here people,
Diablo 3 is rubbish because of the boring grind nature/ corporate greed auction house mentality.
WOW Panda Armageddon is just so f**king idiotic and tarnishes an already dead franchises reputation.
Torchlight 2 - yeh!!!!!, you spent two years putting in some LAN code and additional art work on the original Fate/Torchlight 1 engine. Feel proud.
Eve-Online - change the rules at anytime, you know it makes sense.
Guild Wars 2 - you are beyond contempt.
Skyrim - big and boring is not better. Also soggy mountains only appeal to the mosquito ridden 'shotgun the mouth wielding' Nordic types. (Not a big market)
Knock yourselves out :-)
Is to have a couple of NPCs travelling around pulling a cart of body while ringing a bell and shouting, "Bring out your dead!"
And occasionally another group of NPCs should run out from a building to negotiate with said prior NPCs, while one of them continually shouting, "But I'm not dead!"