Elite was incredible. I lost months of my childhood to that game. I still play the updated Oolite today.
Ten... eight-bit classic games
Reg Hardware Retro Week Logo I live with geeks, and when they aren't at hackfest they are in the front room playing Vindicators and Spyhunter on a Friday night. I think they only tolerate my presence because my dad works at CERN and I used to be able to program Turbo Pascal before all that PCP melted my frontal lobe. One …
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Wednesday 25th April 2012 09:22 GMT DrXym
I thought the ZX Spectrum version was actually better than the BBC version but it was hampered by a stupid copy protection system called LensLok. The C64 version was utterly hopeless due to the low frame rate.
Sadly Elite II was a bit boring concentrating more on realistic astrophysics and less on fun. Frontier (Elite III) was a bug ridden mess.
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Thursday 26th April 2012 18:23 GMT Anonymous Coward
Original Elite on the BBC was also well known for its complex protection, although the protection was completely invisible clever use of the 8271 floppy disk controller.
Even after it was finally cracked and "hooky" copies were available (and I had one) I still bought an original copy. For me it was two games. One flying a space ship, and the other trying to crack the protection :-)
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Wednesday 25th April 2012 06:59 GMT Ian Entwistle
Manic Miner was out on VIC 20(with 16K RAM pack) as well. I still have mine along with my ZX81. The text adventure cartridges of the VIC wasted many hours of my youth(Adventureland, The Count etc). you seem to have missed Jeff Minters awesome collection of games, Matrix, Lazerzone, Attack of teh Mutant Camels, Revenge OTMC, etc.
you do have to wonder how they managed to get so much quality gameplay into so little memory, now each time I decide I want a quick blast of GT5 on my rarely used PS3 it downloads gigabytes of updates.... In fact it would be quicker to get my VIC out the garage and wait for it to load up Manic Miner from tape than it is waiting for GT5 to update! progress eh?
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Wednesday 25th April 2012 09:42 GMT Anonymous Coward
Re: Jeff Minter
Hover Bovver was my thought exactly!
"Jim won't mind if I borrow his mower."
"I'll just nip and borrow tom's..."
"Good old Alf... He's a decent chap."
and the inevitable "Gimme back my mower!" and that bloody dog!
Great fun and a great sense of humour!
There was a PC sequel but it was never the same as the C64 original, with "An English Country Garden" on repeat :)
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Wednesday 25th April 2012 09:13 GMT Anonymous Coward
Odd selection
Not a great selection all in all. Missed out any Minter games, but also Turbo Esprit, the game that is said to have partly inspired the Grand Theft Auto series.
For those wanting a proper, definitive, list of the best 100 Spectrum games, try here:
http://worldofstuart.excellentcontent.com/ys100/ystop100.htm
100 of the most varied and individual Spectrum games you are ever likely to play written by a proper games journo who had played them all.
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Wednesday 25th April 2012 08:55 GMT Dave 126
Re: Whatever.
Okay, we get the impression you're Californian. Most of the games in the article were for the Sinclair Spectrum, an English computer that played a role in our memory of the eighties. If you read between the lines in the article, you might spot a theme: Enjoyment despite lack of graphical prowess by means of imagination and charm. One title is even a pure text based adventure game.
At the same time, many of us would have still been losing skin by falling off BMXs- and have fond memories of doing so. Being told now that someone had a 125cc motocross bike at the time wouldn't dent those memories.
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Wednesday 25th April 2012 07:11 GMT It wasnt me
Its a good list.
Glad elite is on there. It got me into fixing me school BBC micros and i'm still coding and designing hardware now.
A little bit disappointed no to see Jet set willy though. I really loved that game. It inspired me to do my very first coding on me Spectrum 48k. I've never looked back.
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Wednesday 25th April 2012 10:03 GMT Bassey
Re: Its a good list.
Jet Set Willy WAS good but I think it is correct that the list focus on the original Manic Miner and not the sequel.
Love the list. I would have subbed "The Hobbit" for THGTTG but then, that's the point of these lists. They are personal possessions composed of shared memories.
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Wednesday 25th April 2012 08:24 GMT Anonymous Coward
Because it's all we had.
I used to think the same.
Then I fired up an emulator and tried to relive my youth...... whoa those games were slow and tedious! Takes an age to get Manic Miner from one side of the screen to the other.
Imagine if we could beam a PS3 or XBox back to a kid in 1983, it would seem like alien tech from a UFO!
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Friday 27th April 2012 10:46 GMT jason 7
Re: Because it's all we had.
Exactly, back then 12-14 year olds didn't get everything they whined for like they do today to shut them up cos mum and dad are too busy 'working' and forget that kids are not a lifestyle accessory to be ignored when the novelty wares off.
So finding £5 to £8 for your next game was not an instant option.
God I remember saving up £15 to buy Valhalla. Talk about disappointment.
I'd still like my money back.
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Wednesday 25th April 2012 07:22 GMT GlenP
Played most of those at one time or another. Even built a dedicated joystick for Elite on the Beeb B.
Could probably add a few more - Halls of the Things on the Speccie was a favourite at the time (modified joystick with 4 independent fire buttons and a custom built patchable interface for that).
Think I've been a Geek for too long!
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Wednesday 25th April 2012 07:58 GMT Peter Gathercole
You needed a BitStik!
Put thrust on the twist of the joystick and had three buttons. Made complex manoeuvres less like shaking hands with an octopus!
And when you ran Elite on a 6502 second processor (if you bought a BitStik, then you probably had one of these as well to run the CAD software), you got Mode 1 graphics and none of the 'mode change' interrupt tear when it switched from Mode 4 and Mode 5 3/4 of the way down the screen.
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Wednesday 25th April 2012 07:31 GMT The Fuzzy Wotnot
What?! JK Greye and Malcom Evans!
Where's the fathers of 3D maze games without whom we'd have no Doom and all the little Doom-lets? I am talking about the great JK Greye and Malcolm Evans who wrote a full 3D monster maze game on the ZX81 in 1981!
http://en.wikipedia.org/wiki/3D_Monster_Maze
Let alone other obvious ones you missed, Trashman, Skooldaze, Sabre Wulf, Head Over Heels, Dizzy series!
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Wednesday 25th April 2012 11:46 GMT Anonymous Coward
Re: What?! JK Greye and Malcom Evans!
Anyone remember a FP3D game on the C64 called Scarabaeous which had you exploring an Egyptian tomb looking for treasure? There were all sort of nasties patrolling the corridors, but I especially remember it for the soundtrack of a heartbeat which got faster the more damage you took. Delivered in splendid Commodore chunk-o-vision, it was still absolutely terrifying.
oooh I wonder if that's available anywhere?
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Friday 27th April 2012 11:24 GMT defiler
Re: Getting in on the titles-you-didn't-pick wagon...
Zalaga - responsible for the total destruction of the switch under my Return key.
Frak! - impressive graphics handling, but ultimately quite slow.
Firetrack - A fantastic game; one of the greats on the Beeb. I remember the author (Orlando) telling me that the music from the loading routine was called "She's The Main Attraction". He's your cousin? Say thanks for me, please!
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Wednesday 25th April 2012 08:41 GMT Anonymous Coward
Re: Selection is a bit UK biased for BBC and Speccy
Dropzone was written by Archer McLean, not Jeff Minter.
If I had to put a C64 game in there, it would be a toss-up between 'Bruce Lee' (one of the first licensed games that *didn't* suck, despite having a couple of insidious bugs) or M.U.L.E. (OK, it was originally written for the 8-bit Atari, but was one of the first games I bought after I'd saved up for ages to buy a 1541)
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Wednesday 25th April 2012 09:15 GMT Anonymous Coward
Re: Selection is a bit UK biased for BBC and Speccy
There are a lot of C64 games in the list. It's just the author doesn't know his arse from his elbow and has listed titles such as Knightlore and Manic Miner as being Spectrum only when in fact they are available on lots of platforms. Even the Sam Coupe has a spiffy Manic Miner port! Hell so did my Psion Series 3!
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Wednesday 25th April 2012 07:54 GMT Mint Sauce
So many classic games..
On the good ol' speccy (expanded into a DK Tronics keyboard ;-) for some reason I particularly remember playing 'a day in the life' starring none other than Clive Sinclair! http://www.mobygames.com/game/zx-spectrum/a-day-in-the-life/screenshots
But the game that absorbed many...many...many.. hours in two-player mode was Gauntlet. ISTR there were about 10 real levels and you just had to keep turning the tape over and pressing play to load each one. I think the game went on for several HUNDRED levels of repetition... Never finished it ;-) We discovered that taping down 'symbol shift' let you walk through walls though.
Also used to love it in the arcades.... "Valkyrie needs food - badly!" :-)
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Wednesday 25th April 2012 08:09 GMT cdilla
Jeff Minter
Surely at last one of Gridrunner, Matrix, AMC, Ancipital, Batalyx, Yaks Progress or may of the others should be there?
The baffling paucity of Jeff Minter titles in this list aside, it's good to see these games getting coverage still from time to time. The glasses may be a little rose tinted but I still do play these from time to time (on iPad these days) and recapture the essence of those heady days.
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Wednesday 25th April 2012 08:18 GMT Khaptain
Shaping the gaming industry
Putting aside the graphics capabilities, these games are the foundation of all the games that we have today, Adventure, Simulation, RPG, Platform.
The sound effects and graphics were a lot less important than game-play, and most of these games had excellent game-play. In part I believe it is because they left quite a lot for your own imagination, everything was not as spoon-fed as it is today.
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Wednesday 25th April 2012 08:39 GMT Anonymous Coward
Re: Other classics...
Someone did a 'Paradroid' clone which ran under Linux; can't for the life of me remember the name of it, though.
Can't really argue with the contents of the list, although Jeff Minter is notable by his absence. I remember spending far too long playing 'Elite' on the Beebs at school instead of doing my O-level Computer Studies project, and 'Chuckie Egg' must be one of the most infuriatingly addictive game ever.
Was never that keen on 'Manic Miner', though. 'Jet Set Willy', on the other hand ...
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Friday 27th April 2012 11:07 GMT Anonymous Coward
Re: Other classics...
Uridium had nice smooth scrolling but disappointing gameplay.
Paradroid, on the other hand, is a classic. How I remember being desperate for energy and crossing my fingers while trying to take over an 811 from a 101.
However, I preferred his Gribbly's Day Out although my first version had a tendency to crash my 64.
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Wednesday 25th April 2012 08:27 GMT Anonymous Coward
Elite on the Spectrum
Best (worst?) bug ever...
Start the game and launch from the first space station. Stop your craft. Flip over so you have the space station in front of you, slowly revolving. Press "H" to hyperspace. Check your status. Voila! You're classed as "Elite". Kind of spoiled things a bit.
I bought the game for my Spectrum (remember the "Lenslok" security device you had to hold on the screen and read what was essentially a primitive version of a "capcha" code?), had the poster displaying all of the ship types on my wall, and played the game for hours but never once found a single thing - no ships, no planets, nothing. Must have been doing something wrong. It was lovely and quiet though.
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Wednesday 25th April 2012 08:36 GMT Scob
Ah, the memories ...
Thrust and Daley Thompson's Decathlon!! I know so many people (including me) who got a completely new replacement speccy from Boots because their keyboards fell apart. Still can't believe they didn't twig it was because of DT Decathlon :)
I still give all of the credit for getting me into this industry to the venerable ZX81 though. You had to know what you were doing with memory back then. Disgusting what goes on now.
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Wednesday 25th April 2012 09:10 GMT Anonymous Coward
Re: Elite changed my life
Same story on Elite here. In most galaxies you could often find a couple of planets close by with vastly different economies and ship computers between them to rack up the credits - I'm hoping the X3 space games might recapture the magic.
I'd also rate Thrust, most AcornSoft games especially clones like Defender (before it got renamed), Super Invaders, Philosopher's Quest (Blatch) all Level 9 text adventures especially Snoball 9 ....oh, I'm going to have to fire up an emulator or get the BBC B down from the attic now.
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Wednesday 25th April 2012 09:11 GMT MartinB105
Am I the only person who remembers that 8-bit games were still made after 1984?
Bubble Bobble, Chips Challenge, Creatures I and II: Torture Trouble, Head Over Heals, Loopz, Mayhem In Monsterland, The Last Ninja I, II and III, Turrican I and II (and III if you count the unofficial Smash Designs 2004 release), Wizball...
To name just a few classic 8-bit games.
I know you can't put everything on a list of ten, but this list is severely lacking in terms of the 8-bit life time.
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Wednesday 25th April 2012 09:13 GMT Dave 126
jumpers for goalposts
How to be a Complete Bastard, Rockford, 1941, Quazatron, Super Stuntman, Jet Set Willy, ATV... placing cushions over the Speccy for ten minutes (and other voodoo) to prevent any cat-related loading failures. My mate even had the Magic Robot device for circumventing copy protection... I can hardly find a mention of the thing on Google - anyone got a link?
But there was also plenty of tree climbing, making rope swings, damming of small streams, and disappearing across the hills all day until tea time without our parents being worried about their 6 y.o. children.
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Wednesday 25th April 2012 11:55 GMT Wize
Re: jumpers for goalposts
Had the 128 version.
Moved the button on to a home made grip (a dead tippex bottle) and a flying lead as it wasn't a great placement for a stiff button. Wobbling that expansion unit slightly can cause it to die as any ZX-81 user will tell you.
Still got the old tape for it. Will have to hunt for it in the parent's loft and bung it all on ebay.
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Wednesday 25th April 2012 09:15 GMT Andrew Halliwell
A few more not mentioned that're noticably by their absense...
How about Rex? Ranarama? Sophistry? The Hobbit? (that should beat hitchhikers on the grounds of being one of the first), STARGLIDER!? The 128 speccy version of that even had a crystal clear sexy womon telling you your energy was low and your missile was launched.
Not to mention all the magic knight games, feud, zynaps and cybernoid the fighting machine.
One of the games in the list I'd never even heard of... That 3D monster maze thing with phantoms instead of T-Rexes. Top 10s are pointless unless voted for by more than one person cos you'll always miss far more worthy candidates.
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Wednesday 25th April 2012 09:44 GMT DrXym
Play Hitchhikers here
The BBC did an updated version with graphics and Flash - two versions in fact which you can see here:
http://www.bbc.co.uk/radio4/hitchhikers/game.shtml
As an adventure I don't think it is a good game though. It is ridiculously difficult and obtuse and almost impossible to win without extreme trial and error. Read some of the walkthroughs for the game and you'll see what I mean.
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Wednesday 25th April 2012 09:59 GMT Anonymous Coward
C64 memories
Memories of the C64
BC Grogs Revenge. Didn't realise it was a comic strip. Good fun nonetheless.
Pitstop 2, and a Scalextric game where you could build your own track.
Ace2 flight sim.
Trivial Pursuit was a good way of getting party gaming going, years before the wii.
Mind a TrapDoor game too. And a Viz game.
Dizzy was our Mario.
Fiendish Freddys big top of fun, which loaded straight off cartridge!
Games in those days seemed so quaint, almost like a Pinewood B movie, compared to now where you feel you are buying into a hollywood blockbuster.
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Wednesday 25th April 2012 10:08 GMT Anonymous Coward
8 Bit Coders in 2012
I thought it would be nice to remind people that many of the coders of the 8 bit era are still out there producing games. For example the Pickford Brothers who wrote games such as Zub, 180, Feud, Glider Rider and a stack of others are still at it and released the iPhone hit Magnetic Billiards last year (play it, it's fantastic).
Their website is excellent and has stacks of information about their entire catalogue. If you are a fan of 8 bit gaming you can read all about what it was like to work in an 8 Bit develioment studio back in the 80's and how they've charted their way from 16 year olds writing smash games through to their latest iPhone hit.
Check out their site:
http://www.zee-3.com/pickfordbros/
David Darling is still at it as well with his new company Kwalee and you can see a familiar face from the days of Imagine in their company line-up as well{
http://kwalee.com/people/
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Wednesday 25th April 2012 11:54 GMT Jedit
Re: 8 Bit Coders in 2012
A lot of them are still working, mainly for phones as that's where it's still possible for simple, creative games to be made by one person. People who have an interest in the subject could do far worse than read Retro Gamer magazine, which often manages to interview the 8-bit creators and talks about what they're doing now. They even had 3D Monster Maze on the cover a couple of months ago.
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Wednesday 25th April 2012 10:32 GMT ColonelClaw
JSW
As brilliant as Manic Miner was - and I lost many hours of my youth to it - I would have included Jet Set Willy, which for me was the first platformer of almost unfathomly massive scope, perfected gameplay, and the first game I played that made exploration a real adventure. With JSW there was no longer a single path to follow, which was pretty ground breaking.
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Wednesday 25th April 2012 11:28 GMT Herby
Zaxxon?
I believe that that is the name. There was a version running the Radio Shack (aka Tandy) Color Computer. I saw it demonstrated by the author that did the porting job from the arcade version. It was pretty cool, and according to him, he had to reproduce the "errors" of the arcade game.
Yes, the Color Computer was pretty cool, producing a TV-out signal. I remember buying one and upgrading it form 4k bytes to 32k bytes before the first day was out. Then there was a nice multi-tasking OS (OS-9) that it also ran. All before the PC-AT came about (1984).
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Wednesday 25th April 2012 16:01 GMT Anonymous Coward
re:Sentinel
As I've gotten older and have had a few anxiety attacks the simple thought of playing sentinel again is enough to induce palpitations.
Amazing, Hitchcock would have been proud with the level of suspense and tension created by that bastard sentinel as you desperately tried to absorb trees and build boxes out of his line of sight..
arrrrrrrrrrrgggghh...need...to...lie....down...
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Wednesday 25th April 2012 11:46 GMT Dan 55
Some random titles
Jack the Nipper, Sabre Wulf, Chaos and Laser Squad by Julian Gallop (I think), Tornado TLL and a few other games by someone who I can't remember right now but who had a strange name, the Don Prestly (I think) games... must raid World of Spectrum and see if they're as good as I remember them...
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Wednesday 25th April 2012 12:20 GMT stucs201
Chucky Egg
Definately my favourite platform game ever. I have a suspicion I still subconciously know the routes around the first couple of levels to completely avoid the birds without stopping.
I also remember spending in ages typing in pages of hex code to patch a level editor into the Dragon version.
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Wednesday 25th April 2012 14:48 GMT CurtisBoyle
Phantom Slayer
I was a huge fan of this game on the TRS-80 Color Computer (upon which the Dragon 32 was based). I have a game website that his a little write up (and some screen shots) of the game as well (http://www.lcurtisboyle.com/nitros9/phantomslayer.html).
I also have an interview with the author (Ken Kalish) about his development of all of his games, including some he did (at the time) exclusively for the Dragon systems. (http://www.lcurtisboyle.com/nitros9/interview.html)
From what I remember of other 3D games out in the 1981-1983 time frame, none of them had the feel (or as good of real-time play) as Phantom Slayer did, in comparison with later classics like Wolfenstein, etc.
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Wednesday 25th April 2012 15:14 GMT Thorfkin
8 Bit?
When you say 8 bit are you referring to the graphics or the CPU? Looking at the list of games, none of them appear to actually have 8-bit graphics so it must be a CPU reference.
Ant Attack: 5 colors counting the black background
Chuckie Egg: 4 colors
Elite: 6 colors
Hitchhiker's Guide: Seriously?
Hungry Horace: 6 colors
Jet Pac: 6 colors
Knights Lore: Cool looking but still only 5 colors
Manic Miner: 6 colors
Phantom Slayer: Definitely 4 color CGA - 2 bit graphics.
Tranz AM: 7 colors
Actual 8-bit graphics had the ability to display up to 256 colors. Meaning each pixel was represented by 8 consecutive bits able to store a number from 0 to 255. For this you had to use the 300x240 VGA resolution "mode 13" if I recall correctly. Though it's been forever since I did any computer programming so I can't remember for sure =D. 4 color graphics were CGA and were essentially 2 bit. 16 color graphics were EGA and were 4 bits per pixel. There were also some VGA modes that could only do 16 color graphics but that was more to a memory limitation and the VESA spec than the actual bits involved in the graphics. With 16 bits per pixel you had a palette of up to 65535 colors otherwise known as High Color. This was most commonly found in your Super VGA graphics cards.
It just struck me as odd that none of the games you showed here are actually using 8 bit graphics as the title seems to suggest.
People refer to the NES and the Sega Master System as 8-bit but that's a reference to the CPU I suppose because the NES was never capable of more than 4-bit graphics output.
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Thursday 26th April 2012 08:47 GMT moonface
Elite: 6 colors
@Thorkin
You are probably a lot younger than us oldies, who have seen the developments over time. If you are interested in this, then the BBC graphic modes illustrate the compromise between colour and resolution that they had back then.
http://en.wikipedia.org/wiki/BBC_Micro#Display_modes
I had an Acorn Electron and it only had 2 colours for Elite. I just looked it up and was surprised to see the BBC actually used two Modes at the same time. I never knew, that this could be done until now.
from Wiki
The BBC version used a split screen to show four colours; the upper two thirds of the screen were displayed in Mode 4 while the lower part was in Mode 5. The Electron version ran entirely in Mode 4, and therefore displayed only black and white.
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Thursday 26th April 2012 09:15 GMT A J Stiles
Re: 8 Bit?
Oh boy, we've got a live one here.
Eight bits in this context was the size of the CPU's accumulator. The address bus was 16 bits wide, meaning the CPU could address a total of 65536 bytes. That includes RAM and ROM, but not I/O -- the Spectrum used the NEC D780, a clone of the Z-80, which has separate I/O and memory buses. (Machines based on the 6502 or 6809, with their single-bus architecture, had to cram I/O into the memory map as well.) The Spectrum ROM occupies 16384 bytes, with RAM running to 16384 or 49152 bytes.
The Spectrum used effectively ONE-bit graphics, at a resolution of 256 by 192 pixels (requiring 6144 bytes); with an extension specifying the two colours available within each eight-by-eight character cell (an additional 768 bytes, making up 6912 in total). Hence, the phenomenon of "attribute clash" (player characters and the like had to be drawn within the main bitmap, rather than being automatically overlaid and collision-detected by fancy hardware. The Spectrum display generation is done within a Ferranti ULA). This would, however, leave you with a giddying 42240 bytes, less whatever the Spectrum OS itself needed to keep track of stuff, for your programs, variables and data.
Oh, and just to make it a bit more phun, the bitmapped screen is stored slightly "out-of-order", so that the whole first 16KB of RAM gets refreshed by the display generation hardware.
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Thursday 26th April 2012 12:39 GMT stucs201
Re: Fair list
If you didn't have a dragon/coco then you might find a few titles from it you've never heard of. It might have been missing a lot of titles from other platforms, but had its share of unique titles too.
As for phantom slayer I was never that keen on it. The one video of it on youtube pretty much matches my experience of trying to play it: wander around maze, find phantom, die instantly.
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Wednesday 25th April 2012 19:15 GMT Paul Naylor
Aah!
Pretty much agree with the whole list, except Hungry Horace, which I never played: I was put off my Horace Goes Skiing.
Elite was by far the best game of the 80s. I used to play it on a mate's BBC Model B with another chum, a Spectrum owner. Because of the frankly weird placement of the Break key on the Beeb, and because we had to wait half an hour for Elite to load from tape, we had the rule that if you accidentally pressed it during your allotted hour of play, you forfeited your go, no exceptions. Said friend then got a 5.25 floppy drive to load it from, unbelievably fast load times!
And yes, nearly 30 years later I'm playing Oolite!
Used to play Jet Set Willy a lot on the other friend's Spectrum. I had a Vic-20 and so was stuck with Perils of Willy. Had Jelly Monsters and a bunch of text adventures on cartridge, including Pirates' Cove, which was ace!
Of course, there are many games not on the list. Others that stand out for me were Sentinel, Sabre Wulf, Imogen, Repton 3. Of the latter, I designed and tested a whole load of levels on graph paper before begging my mate to lend me his Beeb so that I could code them.
Thanks for the great memories Reg and fellow posters!
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Thursday 26th April 2012 02:39 GMT P. Lee
Wot no Zork?
and no "Night Driver" (Apple][), Space War, Asteroids, Choplifter (hint, play it backwards, start with the farthest tent), "Lemonade Stand" (ok scratch that one).
The Big Book of Apple Software (1984) had a full map of Zork. Quite handy for working out what was going on with those one-way twisty passages, all alike.
Not complaining, just enjoying the reminiscing.
For an "almost 8bit" experience, try "Frozen Synapse." Brilliant gameplay, with loderunner men.
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Thursday 26th April 2012 07:40 GMT Steven Roper
And my top 5 old faves (C64) were
1. Mercenary - Escape From Targ (I spent weeks playing that, wandering around the city looking for keys and unattended vehicles to steal, and it was the first game I ever actually completed without help or walkthroughs)
2. SubLogic Flight Simulator II (After I bought it, I found it was disk-only, so I want straight out and laid-by a 1541 so I could play it. I actually kept a logbook and racked up more than 1000 hours flight time on the thing!)
3. Raid Over Moscow (Along with Beach Head I and II, Bruce Carver's games had just that right level of precision-related frustration to keep me going on them for ages)
4. Bugaboo The Flea (This had that infuriating control system whereby the longer you held the space bar the more power was built up allowing the flea to jump higher and further. It drove me mad trying to line up on the various platforms, but somehow the ambience and atmosphere of the game just caught me)
5. Fight Night. (Unique among fighting games in that you could custom-create your own boxer by setting attack and defence strength to head and body and so on. My brother and I spent weeks experimenting until we created the perfect boxer, who we called "Killer" and defeated every other boxer we put against him - nor could we beat him ourselves!)
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Sunday 29th April 2012 08:02 GMT cnapan
these games stand the test of time!
Sure, when you fire them up in an emulator today, they can seem almost laughably simple, but they did their job of dropping you into an imagined world and taking you on an adventure, and that's no less at the heart of a good game today than it was back then.
I still remember the first time I saw Jetpac on the speccy and thought 'ooh this is almost like a proper arcade game!'
It's nice to think that an entire world can be constructed in the same amount of memory that today would be used to make Commander Shepard say 'We're all done here'.
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Sunday 29th April 2012 08:08 GMT cnapan
boring games for kiddies...?
maybe so, but they spawned an industry which today is larger than the film industry.
There was no such thing as the internet back then. Games is what drove the computer revoluton, and there's no need to be snotty about it.
My career in the visual effects industry started when I tried programming games on the ZX81, and I suspect that a great percentage of the IT industry's engineers 'wasted' many an hour playing games when younger.