
About time.
Now you can possibly try out those large games, and see if they really are crap - and still get a refund.
Now all Google need to do is remove that ridiculous 15min time limit for refunds, and things may be looking up.
Google has increased the capacity of its Android app packaging tech, giving developers up to 4GB in which to cram their smartphone and tablet software and associated resources. The previous limit was 50MB, but with quad-core chippery and ultra-high resolution screens the next big things, adding app package capacity was a …
There wouldn't be much point splitting it into separate apk and data files if they end up in the same place! The current way they download then split the apk into sdcard and internal chunks isn't scalable to these sort of sizes, not enough temp space and far too much work needed to encrypt that much data at install time.
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Thanks for the compliment, but I'm not world famous, haven't even been mentioned in El Reg's articles, unlike Barry Shitpeas - a true international man of Google.
As for right or wrong the answer is neither, it was a question. Actually a dumb one since the blog post linked from the article explained that Google provides a loader that downloads the extended data into the shared storage (aka /sdcard) and not the precious /data area.
Actually the whole thing is not that different from what apps do today, the difference is Google now offers to host the data.
Games. Plenty of them download enormous amounts of data - over a GByte for quite a few I've installed in Android. As the quality gets closer to the PC versions that's going to go up, I'm regularly downloading 8GB installers on Steam/Amazon etc.
More commonly games pulling just 50MB can now use google instead of running there own servers. 50MB barely covers the soundtrack for many games.