Top 10 retro games???
The last two don't look very "retro" to me!
To me, "retro" would be Donkey Kong, Galaxians, Defender, Scamble, Millipede, Jet Suite thingie (what was his name now?), Monster Maze, ....get the idea?
Blimey, kids of today, eh?
Have you ever considered the qualities a game needs to feature on your own favourites list or any top ten gaming list for that matter? Opinions vary for sure, but for me it really must be like nothing you have ever seen before or at least innovate in such a way as to be stand-alone phenomenon in its genre. Many alcohol-fuelled …
Unless you're telling me Donkey Kong hit PCs sometime...
Well for me Retro PC games would be more in the Prince of Persia (2D one), T.I.M., Moon Patrol, Pango etc etc era...
Oh well as long as the young 'un wants to call Sim City 2000 retro then I humbly submit that
a. Completely wrong to leave out Duke Nukem 3D due to some feminist crap
b. WHERE THE HELL IS DESCENT??????
We're getting nostalgic about the 1990s already? I personally think more innovation in gaming occurred in the 8-bit days.
The progression of PC gaming has largely been about improving realism, better graphics, physics and AI. The Wii showed everyone that actually you need to improve the control mechanism and the fun factor.
I have the wii and the xbox.
The wii tends to get used for novelty games when people are round, bowling and the likes, and the wii fit to pretend I'm doing my "regular exercise at the gym 3 times a week".
It it nothing more in my opinion than a gamecube with an motion sensing controller. Innovative at the time, though MS and Sony are now catching up.
The xbox is where the real gaming happens. Sitting with a controller. None of this moving about nonsense! :)
The game that brought you the 'oh, is that sunrise?' moment for the first time. Just one more turn, THEN I'll go to bed / work / uni / school.
SW:KOTR is hardly retro; it was in the 2000's for Paris' sake.
Where is Star Wars: X Wing? or TIE Fighter? or Dark Forces?
Where is Wollfenstein? Where is NetHack?
All I can think of is that the Lucy never played it else it would be up there at #1.
Also, as she has said that she'd be looking at original games - why Command & Conquer ? - this was just Dune 2 with some minor tweaks (increase in the number of units for a start) and a change in the back ground and name of the sides.
Other favorites of mine include Caesar (I and II), Alpha Centaurii, Colonization, Lemmings, Worms, Wolfenstein (the first FPS I ever played)... some of these might not have been the best ever, but I think Civ definately places.
At least StarCraft and HalfLife are up there.
Was too buggy at the time to play, and most of the missions seemed to be launch missiles in the general direction of the enemy and pray they got a lock on a target before the incoming ones sank you.
M1A1 Tank Platoon and Gunship were quite good though, even though experience with some of the weaknesses resulted in easy victories.
I'd still kill for a really good WW2 sub game; every single one seemed to be too flawed to use....
If we're going to refer to the "Vast Majority" of gamers in the 90's, then clearly you're talking about the most GLARINGLY conspicuous absence of them all.
The only game I know of that not only generated a worldwide community, but had generated large tournaments that still take place every year carrying it's name.
I think I am right in saying that nlsnipes (the one you want, by the way, Ralph) was the first multiplayer network game -- many a fun hour was spent in the school computer lab competing with up to a dozen other people, before a great many people even knew what a network was.
Essex University MUD (Multi User Dungeon) would like a word with you....
...I bought other peoples computer time to play this and performed my coursework on a BBC Micro. Probably explains why I got a 3rd....
Incidentally I went for interview to Manchester University and they were playing a 3d maze tank game on a network there in 1981 on a University Open Day in their Computing Science department
she included Monkey Island 2 at #1, presumably as a kind of avatar for all the Lucasarts adventures (my favourite's Grim Fandango), which are immeasurably superior in all respects to the Sierra crap. The gameplay works better (having points and 'game over' in adventures is stupid), the artwork is better, and the plotting is vastly better.
"the twist has to be experienced for its pure ability to blindside you"
Seriously? I find it very hard to believe anyone didn't see it coming a mile off - it was blatantly obvious from about the second dream sequence onwards (leaving Taris, I think). I distinctly remember waiting for the payoff for something like 10 hours of gameplay.
Still, great game. It has to be said I wouldn't _honestly_ count it as "retro" though. Is there really that much difference between it and, say, Dragon Age apart from graphics?
No Deus Ex? - "Every time you mention it, *someone* will re-install it."
That was the only glaring omission that I'd have included; there'd be a few more personal choices though - things like EF2000, Carmageddon, UFO, Red Alert, Civilisation, Elite II.
This brings back memories 50/50 split between the first few hours of Xmas morning, and long hot Summer days (which were of course spent in front of the screen, curtains closed).
Nit-picking I know, but the screengrab is from the 1999 game Tiberian Sun, not the 1995 classic, as well as Diablo bearing an uncanny resemblence to a post-GDI/NOD-war era?
It is criminal that Black & White was included at the expense of (any) 80s platformer, or Civilisation et al.
Retro_ PC_ games. Lemmings was more of an Amiga / ST (spit) game.
Jet Set Willy was a Speccy game (and 8-bit home computers).
Donkey Kong et al were console games. Myself I'd have added Wolfenstein 3D / Spear of Destiny as ground-breaking to this list. C'est la vie.
Also, the article has the wrong screenshot for Diablo.
Probably one of the best examples of a game that had such a huge hit, followed by such a dismal disaster.
And no mention of Neverwinter Nights? One of the longer lasting community-enhanced multi-players that's been out almost a decade and still going strong (up until last year within the top 3 of GameSpy's list, occasionally beating Unreal and other new FPS games for top spots)
Funny story.. Obsidian is behind killing both franchises (NWN2 and KOTOR2) due to their inept programming and crappy quality controls.
Tom 38 u r my man... DUNGEON MASTER, my first real pc & rpg game, given up many nights on that one. This is some retro S*%£ or I don t know what I m talking about. Addictive, deep gameplay, amazing graphs 'when it came out). DM rules!
What about warcraft II ??? Honestly.
Starcraft is no retro, it was still played last year (and is still played) before SCII came out. And it s dad is Warcraft II (not even I) countless lan parties on this one. (and isn t the most played and bankable game today today one of it s offspring??). "Yes my loard", griffon rush and xploding dwarves. Seriously?
RTS speaking, it was far more played than C&C, came before (if I remember well) and the grandfather is warcraft I which could also be played LAN. And, C&C seems to me like a copy of Dune, innovative RTS game that built the foudations of this modern kind (3 races does it ring abell?). Good game, good memories.
Thx for the selections, reminded some fun times.
Imagine a 3D first person game... but running in 16Kbytes, on an 8bit CPU, with no hard disk, and no 3D graphics card?
'3D Monster Maze' (J.K.Greye/Malcolm Evans) was an incredible achievement for its time, and the limited capability of the ZX81 platform... and the precursor to all other 3D games like Wolfenstein, Doom, Half Life, Unreal.
This is Lucy's Top Ten Retro Games, not YOUR top 10, what's retro to one person may not be for others, depending how old you are and when you started playing games. It will always be subjective.
If you want to do your own Top 10 why not blog it and link it in comments? :)
Some great games there, actually a couple I know the names of but had never played, always nice to have a trip down memory lane from time to time.
LOL - I thought I was the only fan. Just loved the terraforming and ability to create own units. The different factions were genuinely different too.
Got a feeling everyone's retro top 10 depends upon their age - past 40, I'm thinking Elite, Manic Miner, Wolfenstein 3D, Pacman
Elite I played on the Amiga so discounted it lol
Alpha Centauri was one of those games I kept coming back to over the years which in my mind makes a classic. The likes of Black & White are great groundbreaking stuff & with awards but if it's not sill being played years later then isn't not in the list !
Honory mention for Magic Carpet :)
I've always wanted an RTS like that; my favorite tactic was to terraform a mountain just beside an enemy... the change in landscape meant they would starve. Well, that and I could easily make a land bridge.
Adding a terraform unit to a game like Age of Empires (or a modern equivalent) would be beyond awesome.
You can download updated PoP levels for hardcore players, even now. Additionally there's a remake of the first game on XBox Live.
I think I'm going to have to disagree with other people including Elite, though, even if it did have a PC version. Don't get me wrong, Elite was good in 1985, but it was light on plot, difficult to get started (the joy of docking, amongst other things) and had a huge amount of grinding to reach Deadly, never mind Elite. Instead, I'd highlight the 1993 Privateer. There's a proper plot, greatly improved graphics and sound, yet still the ability to go off and do your own thing. There's also a free remake, although the number of enemy ships can currently be a bit overwhelming.
How do we define this term?
Contemporary creation imitative of a style from the recent past.
The works of Charles Dickens are old, not retro.
My recent (rather poor) novel written in a Dickensian style could be consisdered retro.
These games may be dated. Retro, they are not.
I can't disagree with most of that, even if it doesn't fit my own taste in games. Does Black and White really fit the criteria, though? It starts well, but I found it to lack variety once about the fourth world had been reached, and the pet was always a bit of a problem.
Personally I'd substitute Day of the Tentacle for SoMI and as I'm not a fan of online FPSes, I'd throw in the only ten years old but completely awesome Planescape:Torment.
Duke Nukem 3D was a good FPS, and lives on with the eDuke32 engine, but is vastly inferior to Jedi Knight released a year later. JK takes full advantage of the Star Wars franchise, it has CD audio music, inventive (if difficult) level design and the light sabre actually generates light (it doesn't in the sequel). There's high resolution models that can be patched into it now, and a DirectX dll that ensures it works on Vista/7. It remains tremendous fun, even now.
It seems Elite is the most chosen (from the comments above) missing link. Also I agree it is a little FPS-centric for my particular taste.
CIV & SimCity are definitely there, (though they eventually lost the plot and became more complicated than is fun).
Elite & NetHack were also fantastic games of their type.
Fallout was one of the most original takes on an RPG ever, surely.
Games I still play every so often - and so pass the test of still being playable after all these years.
Wizardry 8 (currently at Mt Gigas) Sadly I can't make it work on win 7 though...
Vampire: The Masquerade - Bloodlines
Sid Meier's Pirates!
Heroes of Might and Magic 3
But then I'm sad and those are to my taste.
Now, who's up for a nice game of Global Thermonuclear War?
I would add final fantasy 7. Lets be honest, how many of you grew a gold chokobo? Come on seriously, about 80 hours of breeding and racing to get a gold chokobo JUST so you could run up a mountain and get the power of the 'knights of the round table'. Every casting has about 12 knights laying the smack dab.
But as a list, you seem to have chosen the genre defining or the biggest selling, Which is a good list, though Duke nukem set the tone for comedy where most games didn't, and should be included. total annihilation for an RTS with "see how many units you can get on screen at the same time" Mortal combat for console based beat 'em ups, spawing a new phrase for gamers and helped fuel consoles back in the day of the mega drive etc.
Dune 2, that started the RTS which C&C just added FMV to. (And which plays nicely on my N900)
While undeniably a good game KOTOR is not one of the best "retro" titles..
Half life should be up there (because of it's impact). Deus EX too but...
Here's the caveat...
The one PC (yes PC) game that isn't mentioned, and should, is System Shock 2. Half Life (Deus Ex) are the progeny of that game. Without it you wouldn't have HL and, for the console gamers, HALO. And if you've never played it... trust me when I say that it is a genuinely creepy, scary game. With a complex story compellingly told. There are people out there STILL maintaining it so that you can keep playing it.
I also thought that to count as retro (in gaming terms) a title had to be a minimum of 10 years old?
I'd also settle for System Shock but it didn't get everything quite a right as it's successor.
Half Life is the progeny of System Shock 2, a game that was released almost a year later than it?
SS2 and Deus Ex were both stunning games, never equalled since in terms of sheer innovation. The combination of FPS and role-playing elements in both titles made them my favourite games ever. It took a decade, until Fallout 3, for anyone to come close to anything as compelling.
But the original System Shock must surely be the game that started the whole thing off, and really deserves its place in this list. It predated Half Life by a good five years, and while not quite as polished a title, it was in many ways far more innovative.
I seem to remember SS2 being out well before either HL or DE. Maybe I AM thinking of SS1.
Okay. Mentally edit my post to say SS1. And remove all entries to do with SS2.
Bizarre. The old noggin is obviously not what it used to be.
I also remember that SS2 had a co-op patch well before Co-Op became fashionable.
Trip down memory lane to when I still had time to (seriously) play games. I think these are all pre-2000 which is retro enough for me. In order of preference:
1) TIE Fighter (by miles and given by other comments *the* missing game in TheReg list)
2) Baldur's Gate (sequel was even better though still wouldn't put it above TIE)
3) Half-Life (still remember the total sense of amazement playing this the first time)
4) Civilization 2
7) SimCity 2000
8) Alpha Centauri
9) Dune 2 (totally deserves it's place in the top 10 instead of C&C)
Just not in the list: Shogun Total War (not pre-2000) and Jagged Alliance (relatively unknown it seems?).
Some excellent choices there, though an emphasis on RPGs and FPSs.
I wouldn't quite class that Star Wars game as retro, more the kind of game I might pick up for a £5 on a bargain game stand and fire on my newly built phenom (as I did Serious Sam).
Some motorsport games for the car geeks amongst us from my younger days wasted on a 486:
- Geoff Crammond's F1 - Vector graphics that worked well on a low spec machine, fantastic F1 simulation that wasn't bettered for years.
- Indycar racing - (and the similar Nascar variety) from Papyrus - US based open wheeled racing, similar to Crammond's F1 but slightly better graphics and a tremendous sense of speed on the larger ovals (Michigan on Indy, Talladega on the stock cars). Nascar and Indy2 even included a paint shop to make your own custom liveries, something we now take for granted on the likes of Forza.
- Toca (and the later Toca2) - Although better known as PS1 titles, the PC versions were excellent saloon car racing games combined with a wheel. Always had a real sense of racing from the moment you picked up the game, no need to work for weeks at the back of the field, nor the other way where after a day you find yourself continually at the front of the field, just a nice balance between the two.
- Micro machines 2 - Fun top down game with a custom course editor
- GTA - While it looked like a micro machines game, the open world and missions were a revelation at the time, and spawned a whole series and genre.
- Destruction Derby - Banger racing game, just about ran on an SX processor manually installing and rebuilding the directory structure.
.... was a game I played with a friend on his brand spanking new IBM PC .... he was so proud.
I was still ploughing on with my Acorn Electron and, at the time, I never say the appeal of these 'big' machines..... not much more grunt than the 'leccy. And the Leccy had Elite!
Shows how much I know 'eh!!
Doom was crap, C&C was too basic and slow, Diablo was tedious, Black and White was just annoying.
For me, I'd have inserted The Terminator: Future Shock, a healthy dose of Mechwarrior 2, Civilization II, and some Wing Commander/Independence War/Tachyon: The Fringe.
Very good call.
Passing the keyboard round on PGA tour was more fun than it should be. Even the Mega Drive port was great fun at the time, with an interesting mac-style user interface.
Microsoft Golf 2 was one of my first PC games, basically Links 386 for Win16. Graphics were incredible at the time ("photo realistic" 640x480) however on the 486 it took a good couple of minutes to render the course between each stroke. Still trying to obtain this game to run under dosbox / virtualbox.
Nothing compared to Wii Sports golf or the Tiger Woods EA franchise nowadays though.
On the sports theme:
- Alex Higgins world tour snooker. Still more fun than an EGA game should be! - http://www.mobygames.com/game/dos/alex-higgins-world-snooker/screenshots
- Skifree! Now downloadable from the developer as a Win32 exe http://ski.ihoc.net/#download
On the same floppy disks in my disk box as those were apogee classics in zip files, shareware episodes with pkunzip to get at them
- Secret Agent Mission
- Crystal Caves
- Dark Ages
I'd probably have the following (in no particular order, and I am an FPS freak):
CS (now about 10 years old, does it qualify [and this makes me feel old]?)
Unreal (just because graphically it was phenomenally superior to anything else, I remember seeing that waterfall for the first time and my jaw dropping)
and now I've got the FPS' out the way (Wolf3D while fun doesn't surpass any of the above):
Grand Prix 2 (hours wasted lowering lap times and messing with the wings)
X-Wing vs. TIE Fighter (easily the best of the series, and the multiplayer was utterly brilliant)
then I'm a bit undecided between System Shock 2 (which scared the utter crap out of me) and Dungeon Keeper (which kept me entertained for hours, even just possessing different demons...)
And finally, the game that started everything for me really (i.e. got me interested in games), Commander Keen. If it wasn't PC games I might go back to Head Over Heels, Jewels of Darkness, and then the games we played at primary school like Pod and Granny's Garden (both of which you can now buy for PC).
... my list of 'retro' would be :
Elite : Repton : Football Manager [Acorn Electron version ; yes, showing my age....] and H2G2.
I also really liked Starship Titanic. Not a brilliant game, but gorgeous to look at and very funny.
And for the Play Station : Vib Ribbon : the only reason I bought a Play Station really......
I think Lucy, I would not want to meet you in a dark alley.
In no particular order ...
Original Duke Nukem
Jill of the Jungle
Titus the Fox
Simon the Sorcerer
Civilization II and add-ons
Many more far better than most on the list.
I'd only rate one or two of those as top ten.
I know lots of people liked Doom, but it's mindless "wack a mole" really...
.... was a top down 'dungeon' style game for the Acorn Electron.
The brilliant part was that the screen and the playing area was split into four , with each corner being a 'player'. Basically, find the key to get out. One key, four players.
And because it was one playing area, the players could cross each others paths, and were not limited to just their own bit......
The only down side : four people around an Electron......
I've bought a few games off these guys:
Basically they buy up old titles, take the DRM off them, and make them downloadable as often as you want. All for the same price worldwide $6 or $10. you also get any later patches and manuals as well.
Which is perfect for what my netbook can handle.
A few other highlighted it above, but quite simply the best PC game ever conceived. I still remember playing the demo on my dad's work laptop - an IBM thinkpad who's rubbery plastic smell I still vividly remember and associate with the first time I played what turned into possibly my favourite game of all time.
Sure I was gutted when the laser animations had changed between the demo and full game, but it didn't lose any of its appeal.
One of those very rare games that upon completion, you couldn't wait to start all over again.
For shame that is missed your list!!!
Thief: The Dark Project. Should qualify as it's older than some on Lucy's list (1998). It was revolutionary at the time and very few games have ever come close to matching the gameplay since. The lighting effects in particular were great and I have a particular fondness for it as it was the game I was playing when I upgraded my system with a TNT2 Ultra. The difference that card made was amazing and I remember marvelling about just how much better the level I was on looked.
The best bit, though, has to be the chatter from the AI, some of which could be quite epic - "All these people around me are so stupid, so incompetent, so lazy! I don't see why I have to be the one to be put with these incompetent people. While everyone else is out running around... When am I going to get my dinner? That's what I want to know. When am I going to get my dinner?"
Not to mention "Join us! JOIN US NOW!"
Agreed, Thief is brilliant, though I guess there's only so many games you can put on a top ten list!
I hope you're aware of the many (over 700) fan made missions for Thief (mostly Thief 2), some of them better than the originals. Since it's Halloween time, I'll put a shout out for an amazing mission called 'Rose Cottage' which is a must play. If you only play one FM, make it this one.
There is some good stuff on this list- I love that KOTOR is on there. But still, some really noticeable absentees:
1. Quake series (the first especially, but so many games used the Quake II/III engine...)
Mechwarrior series, (Take your pick- the arguable origin of the term "clan" in modern gaming, some of the best multi-player of its time in IV...)
3. Soldier of Fortune (GORE)
4. Star Wars: Rogue Squadron 3D- Amazing graphics for its time, and just so addictive.
Arguably X: Beyond the Frontier/X-pansion and/or its sequels should be here too. Revolutionary for its time- but those are not as known.
Same goes for Nocturne.
I guess if you completely pretend Quake never happened, Unreal Tournament could, sort of, be considered the birthplace of online multiplayer gaming. I guess. Sorta.
On the other hand, if you're going to use the death of the single-player FPS as a significant milestone in the development of modern games, why not Quake 3?
The clans came about in 1996 at the latest, with Quake and Quakeworld. I know 'cos I was in one!
Quakeworld, a low-bandwidth, latency-reducing Quake-1 modification is what really kicked off multiplayer FPS over the net, modems or 'real' connections. That and the guys that made QSpy - later Gamespy, so that you could find a game and launch into it with a few clicks.
Unreal Tournament and Q3 came along years later.
This article is revisionist history!!
thanks for writing that, saves me the effort.
what clan were you in? I was in [pp] for a bit, the Cambridge clan, which did fairly well at Counter-Strike purely because of our ridiculously low pings. Before that I was in one called [JK], I think. I remember the top UK clan used to be DC (Demonic Core) - I knew the guys who founded that from the Doom BBS days.
What's sad is that it's almost impossible to find any decent record of the Quake through Quake 3 clan days now (just try it) - there's some dead websites but I can't find any of the classic demos or write-ups of major tournaments or anything any more. I wonder if someone has an archive site up somewhere. It's funny how that scene just died.
I was in [CT], which never did an awful lot, we were running out of one of the halls of residence at Imperial College back in 96/97. We played a few matches against [SG] (Spice Girls) who, IIRC, were at Birmingham uni, some DM and some TF. One or two other matches but not a lot.
I loved QW TF...
I remember taking on a few of the [QL] (Quake Lords) guys 1:1 on duel servers and getting my ass handed to me, which suddenly turned into some sort of bizarre reverence when I told them I hadn't learned to use a mouse to play Quake with yet and had managed a few kills... After that I learned and got better!
And of course there was Sujoy Roy running around looking like a great orange hulk and fragging everything in sight.... Dear god, the man has an entry on wikipedia. I either want to kill him or steal his life, I'm not sure which!
CT stood for Clan Trumpton and we named ourselves after the firemen. Pugh, Pugh, Barney-McGrew, Cuthbert, Dibble and Grubb :)
I was Captain Flack, the one doing the roll-call. I believe we had a Windy Miller and a couple of other characters too. Ah, good times!
Quake was immense for its time, also TITS or GTFO with your Duke Nukem comments "Oh I'ma lady, Duke Nukem was sexist in his games boo hoo" You really should have based this on actual popularity rather than your own opinion, I mean come on who do you think you are, Steve Jobs?
My Top 10 Retro PC Games, in no particular order (I don't think any 2 people will ever agree on thes things)
1, Arena Elder Scroll, make your own spells, awesome sword swingy mouse effects, sand boxy, I spent a year playing it before some sod told me about the main plot.
3, Bard Tale 3, good fun, for months.
4, Planescape Torment, best pc rpg ever.
6, Masters Of Orion 2
7, Tie Fighter
8, Freespace 2
9, System Shock
10, Counter Strike
Not a single mention of this time destroyer. Started playing it in 93/94, insanely addictive, if painfully slow. The record of how long you'd been playing a particular game for was always a bad thing. I didn't need to know that I had wasted weeks of my life getting Doncaster Rovers to the Champions League.
what about Rogue/Nethack/Moria? I spent hours and hours battling red worm masses and getting beaten by trolls back in college. Text graphics on a 10 MHz XT were hip and happening.
And Corncob-3D was a favorite flight-sim, even if the concept of flying a bi-plane to fight UFOs was a bit hard to digest.
Lemmings was good too, but got monotonous quickly. And it needed a graphics card, although it might have run on a Hercules, can't remember.
Worms was great fun, once I got a machine with a Pentium CPU. 233 MHz of smoking hotness.
But Doom was what really rocked the boat. Man, I remember the first time I played and thought "damn, this is cool." I would hate to count up the number of hours I spent playing that game and all the add-on packs and wads. IPX network gaming, what a concept...
I figured pretty confidently in 2003 that I'd played more Doom than anyone else alive; I averaged 2 hours a day every day from 1993 through 2003 (that's *average*, including every day of the year, with no breaks). I more or less quit a few years back, though, so some of the Scandinavian guys who still play have probably overtaken me by now.
The best Doom player ever, BTW, is Mario Sedlic. This is not up for debate. :)
1) I question the retrosity of some of these games. Black and White? KOTOR? Even Unreal Tournament is pushing it slightly.
2) So, is this list in reverse, or what? Hasn't the author read a top ten list before? Or is it just an arbitrary selection of unordered games?
We're scraping the bottom, crack open the next barrel.
Suck on this: It's what Duke would have said.
If it's not 640 x 480, 16 colour it's not retro :-)
Wolfstein, Lure of the Temptress, Eye of the Beholder, Populus, Prince of Persia, Myst, Discworld, King's Quest - That's what I filled my 'late youth to mid-life crisis' with - yes, there's a strong tendency to interactive fiction as it was then; original Adventure and Zork are classics.
Lemmings on the PC, especially when using the Soundblaster card :)
Gorilla in Q-Basic. That was a fun two player game.
Day of the Tentacle was ace, and I finally finished it :)
Hocus Pocus was a nice platform game.
I loved some of the Apogee games for DOS.
My all time favourites have to be non pc. Manic Miner and Chuckie Egg.
Ultima, Populous, 7th guest, Myst. CLASSICS!!!
(and dugeaon master again?) (and warcraft rules?) (or is dune too old?)
(DOTT, Larry, god LS LARRY that rocks this smell innovations, what? revolution and dirty context for young nerds before the word even existed, gabriel knight, Alone in the dark) 80-90 RPG and Adventure Golden age
Dude, they did some good S*%£ back then
Q: which games did we buy the 3DFX for???????
(3DFX killed the video games nana na na nana naaa...)
I don't remember what the killer game was for the the 3dfx, but I remember getting a demo copy of the original Turok with my first 3D card. Can't remember what the card WAS though. But I seem to remember it was a VESA local bus card, and totally, TOTALLY blew my old ISA Trident card out of the water. As a game, Turok sucked after a couple of days, but as a first accelerated-3D experience, I'll never forget it. Frigging FOG everywhere...
The killer game for the Voodoo2 was most definitely Quake 2. For the original Voodoo things were a bit more complex as there were a number of competitors to 3dfx at the time. Tomb Raider had at least three different versions with specific hardware support. I also remember Screamer (racing game) as being particularly good.
I'm surprised that nobody's yet mentioned Driller (Incentive Software) -- the first full-3D game, years before Doom, Quake et al, and I was astounded by how much faster it ran on the PC than it did on the Speccy, even though the clock speed back then wasn't much higher.
Re. Doom, its TV Tropes page mentions the nonsense that was spouted about this game by ignorant soundbite pedlars in the wake of the Columbine massacre. Especially that "Doom teaches players to aim for the head"; as anyone knows who's actually played Doom for longer than about five minutes, what it actually teaches players about aiming is that (1) one only needs to trouble with aiming left/right, up/down will take care of itself; and (2) this "aiming" stuff is somewhat irrelevant, one just needs to point the gun in the general direction of the target and the shot will probably hit.
I'm sure neither of these are true of a real-life gun.
F1 by G. Crammond is worth remembering (I guess version 3).
Freespace 2 was everything Wing Commander II was, except it wouldn´t crash and get you back to DOS prompt every 5 min. Bullet hell in 3D. Dogfighting in a Nebula? Count me in. There is a free mod for Half Life 2 engine, and they got it pretty close, but nah, it mixes FPS with it. Either joystick or mouse, can't do both.
And Need for Speed was released for PC soon after it came for 32-bit Panasonic 3DO, so it counts too. Yes, it is that old, look around.
Don't mention Ultima 8 - Pagan within 100 feet from me. I hated that game's engine. On the Diablo engine it would be nice though.
Perhaps 'Retro PC' games could have been classed as those released after the Amiga heyday and before widespread 3D acceleration hardware?
Many of the best early nineties games were from the Amiga/ST, such as Micro Machines, Populus, Lemmings, Flashback, Syndicate, Prince of Persia- though my PC was kept busy with em for many an hour! (Helicopter: for Jungle Strike)
PC games, hmm..
Descent (though best played at school across networked PowerPC Macs)
I haven't listed ten, because I didn't play RTS, Roleplaying etc
PS Sir Runciple Spoon - Yes yes yes, a Sci-Fi universe Space-Opera version of Grand Theft Auto is something we've been wishing for for a long time.... and not so we can run over three-breasted hookers! Get on it, Rockstar, get Iain M. Banks on a retainer, or sod it, William Gibson, or hell, Cowboy Beebop will even give the story and bounty-hunting background.
I played all your games but I must say most would be far from my top 10 PC retro games for a start anything that ran under Direct X can't really be classed at retro. For me retro gaming means software rendering under VESA or at at stretch hardware under GLIDE/openGL.
But worse of all not including DUKE shame on you. Duke3d was iconic not only for it fast software based rendering but also the duke-isms that made it stand alone.
So in the words of Duke your list "what a mess he he he"
.. as many before I have to say my list would look different. Missing Larry, Wing Commander, X-Wing with it's realy tough missions. LonngBow and many others. Nevertheless the article and the comments brought back great memories of the last 24 Years of PC gaming. A BIG THANK YOU for that.
My ten, in no particular order.
* DigDug, the CGA version that was a 64k .com file got so much wear.
* Command Keen. Why is there no 3D pogoing game?
* Lemmings - I only played the PC version; so I'm including it.
* Prince of Persia. The original. I got mine with my first VGA card. And I have played it all the way through without saving. Sands of Time is pretty original with a great story, too.
* Monkey Island.
* Tomb Raider. Nobody has brought it up, but I though it was revolutionary for the time, and the keyboard interface remains the best I've ever used.
* Alone in the Dark - for the atmosphere.
* Dungeon Keeper.
Netstorm: Islands at War, Magic Carpet, Seventh Guest, and various Duke Nukems and Nethack could have all got on.
Looking at everybody lists, what's clear is how uninventive the games industry seems to have become.
I'm not a shareholder or anything, but www dot gog dot com lets you easily buy "Good Old Games" including many mentioned in this thread.
The prices are pitifully low and they have all had their copy protection removed, and are all guaranteed to work on modern day operating systems - which alone is worth the price for most of them, as you will know if you've ever tried getting an old game to go in say Windows 7 64bit.
Plus there are great support forums for any bugs that slip through the cracks, and they frequently offer massive discounts that take the prices down into the realms of $1 per game and even free.