All together now:
I, for one, welcome our new insect conquistadors.
Spanish computer researchers and army officers say they have developed an algorithm based on the behaviour of ant colonies which can plot "the best path" through battlefields for manoeuvring troops. The general-ware has apparently been tested in a "mini-simulator" developed by modifying the computer game Panzer General. The AI …
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I'm one of the guys involved in this. We've prepared a small executive resume at our group blog: http://geneura.wordpress.com/2009/11/09/chac-the-military-ants-in-the-press-around-the-world/
Of course, there's no big deal in this, other that quite a lot of work done with not a lot of funding. For those not acquainted with ant colony algorithms, or algorithms for that matter, the basic idea is to try and work out a way to get a military unit safe and sound to a destination point by creating a method inspired on how ant colonies work: throw a lot of ants to a food source, drop pheromones on your way back and forth, and mostly try to follow those paths that have been already followed. That method, that works quite well in Nature, has been expanded a bit and tested on simulated scenarios, with natural obstacles, more or less bad guys shooting, and so forth.
For those already acquainted with ant colony algorithms, we have created a new version that is able to deal with several objectives at the same time: try to be fast, stealth, low-maintenance, and if possible avoid casualties. You can get a copy of our papers from the usual databases, google Scholar, and if everything fails, drop us an email.
Did your group include the "fried by a giant magnifying glass" scenario? Or the even more likely "stepped on by a huge boot" situation?
Not that it matters much, there is a reason why red ants' scientific name is S. Invicta (invicta = Latin for "undefeated").
Best of luck with the hormigoid tactics.
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