Risk? Hah! Warlord is what they want to film
Warlord was another strategy game. Similar to risk, but this one had nukes. ;-)
Sony Pictures Entertainment has acquired the rights to produce a movie based on Hasbro's classic strategy boardgame Risk, offering the delicious possibility that the company might follow it up with Ludo: The Motion Picture and Mahjong: Tiles of Destiny. Those of you wishing to object to the plan are directed to /FILM, which …
Oh for Christ's sake Hollywood stop ruining everything. You didn't need to remake "The Wicker Man" dumbed-down for Americans with an action hero kicking a nun. You don't need to re-re-remake every bank robbery film every three years: they aren't cheese, they won't go mouldy. And you shouldn't go squeezing a few paltry dollars out of good, honest brands like Risk just because Disney has already raped all of our fairytale heritage. Create something new. Damn it.
We all know how that is going to go... Asia cannot be held despite its 7 men at the start of every turn advantage, Napoleon and Hitler can tell you how that goes.
Of course Australia will inevitably win by conquering the islands near them with a big fat army sitting on Indonesia and Papa New Guinea and just building up until they can conquer everyone else.
I for one welcome our new Australian overlords.
LISTER: What I want to know, is how the smeg can you remember what dice
you threw at a game you played when you were seventeen?
RIMMER: I jotted it down in my Risk campaign book. I always used to do
that so I could replay my moments of glory over a glass of brandy in
the sleeping quarters. I ask you, what better way is there to spend a
CAT: Ya got me.
RIMMER: So a six and a three and he came back with a three and a two.
LISTER: Rimmer, can’t you tell the story is not gripping me? I’m in a
state of non-grippedness, I am completely smegging ungripped. Shut the
RIMMER: Don’t you want to hear the Risk story?
LISTER: That’s what I’ve been saying for the last fifteen minutes.
RIMMER: But I thought that was because I hadn’t got to the really
LISTER: What really interesting bit?
RIMMER: Ah well, that was about two hours later, after he’d thrown a
three and a two and I’d thrown a four and a one. I picked up the
LISTER: Hang on Rimmer, hang on… the really interesting bit is exactly
the same as the dull bit.
RIMMER: You don’t know what I did with the dice though, do you? For all
you know, I could have jammed them up his nostrils, head butted him on
the nose and they could have blasted out of his ears. That would’ve
been quite interesting.
LISTER: OK, Rimmer. What did you do with the dice?.
RIMMER: I threw a five and a two.
LISTER: And that’s the really interesting bit?
RIMMER: Well it was interesting to me, it got me into Irkutsk.
Ok all - looking for some Venture Capital to fund my screen play for Cribbage - Rise of the Heels -
Story of an adventurous player chasing the asspeg of an opponent attempting to make a delivery of His Nobs to a mysterious oppenent. Only to find the heels belongs to a tranny - and ends up losing and receiving his Nobs rather than the intended Delivery.
Next Project - Match Game 69 the Movie. The real story of Charles Nelson Reilly and Brett Somers - and why Gene Rayburn was always smiling.
Was already made into a film which was alright.
I think someone has the film rights to Monopoly as well.
There we go. Directed by Ridley Scott. I can see it now, we start with the reflection of a city in the pupil of an eye, a city made entirely of red and green plastic houses.
Lots of movies about wars, real ones or imaginary ones in the future or in fantasy realms, have been made. So to make a war movie about the kind of global war that a game of Risk represents doesn't really involve making a strange kind of movie. For that matter, Dungeons and Dragons and Magic: the Gathering have been used as the basis for novels, so clearly these games could easily be brought to the silver screen.
Every game of Risk I've ever played ended up as a three-player stalemate, until one of the players got so bored with playing it they'd intentionally throw the game. As soon as one player started to get large, the other two would gang up on him and whittle him back down to size, and in that process one of the others got to be the big guy who was then the next target.
Feel free to use that description as the synopsis for the movie...
"Sony Pictures Entertainment has acquired the rights to produce a movie based on Hasbro's classic strategy boardgame Risk, offering the delicious possibility that the company might follow it up with Ludo: The Motion Picture and Mahjong: Tiles of Destiny."
Obviously, you don't watch anime, do you? To whit, I will point you to the recently concluded "Saki", 25 episodes about a bunch of high-school students trying to win a place in the National Mahjong Tournament.
And there's more... much, much more... ^_^ including the odd "Where Seagulls Cry" which is a mix of Cluedo and Chess.
What's old is new again with reboots of classic devices for gaming and music coming out all the time. But that kitsch value comes at a cost, even if the tech is from the current era.
Audiophiles want digital music players that leave out cellular components in favor of sound-quality-maximizing gadgets – or at least that's what Sony appears to be betting on with the introduction of a $3,700 so-called Walkman this week.
Before you ask, no it can't play actual tapes, which means it's not really a Walkman at all but rather an Android 11 media player that can stream and play downloaded music via apps, much like your smartphone can probably do. But we won't talk about that because gold plating.
Sony on Friday launched a subsidiary dedicated to optical communications – in space.
The new company, Sony Space Communications Corporation (SSCC) plans to develop small optical communication devices that connect satellites in low Earth orbit using a laser beam, and provide the resulting connection as a service.
These small devices can provide high speed communication more effectively than radio, because they do not need a large antenna, high power output or complicated licenses, said Sony in a canned statement.
Sony Computer Science Laboratories (CSL) and the Japanese space agency have conducted an experiment to transmit data from the stratosphere to space and declared the results promising as a complete file was delivered at 446 megabits per second.
Data networking is hard in space, because distances and latency are substantial and radiation can impact transmissions. Those challenges have led to efforts like the Interplanetary networking SIG and its delay-tolerant networking (DTN) tech that makes internet standards work despite the challenges of space.
DTN also addresses the problem of network nodes disappearing over the horizon – and therefore beyond the reach of radio or optical signals – by (as its name implies) not getting grumpy if packets take a while to reach their intended destinations.
Retired Microsoft engineer, Dave Plummer, offered a blast from the past last week with a look back at the infamous Sony Windows "rootkit" scandal.
Sony has detailed plans to expand its sensors business and make it more relevant to edge computing and the internet of things, while also outlining growth plans in gaming, anime, and electric cars.
In an outline [PDF] of a new strategy outlined yesterday in Tokyo, Sony said in the past eight years it has concentrated resources particularly towards CMOS image sensors to secure a dominant position in the imaging applications and sensing market.
Positioning its investment as a contribution to the “evolution of IoT technology,” Sony said:
The RPG Greetings, traveller, and welcome back to The Register Plays Games, our monthly gaming column. In May, the industry finally pushed some hot properties out the door including Resident Evil Village, Biomutant, and the Mass Effect remasters. But we opted to check out something just a little bit older.
Though pop culture might have reached peak zombie almost a decade ago, Oregon-based Bend Studio still managed to walk away with a decent game in the 2019 PlayStation 4 "exclusive" Days Gone. We say "exclusive" because we've been playing the PC port, which came out on 18 May. This follows a recent trend of titles made specifically for Sony's last-gen console being re-released for PC a couple of years later including Death Stranding and Horizon Zero Dawn.
Yes, the world stopped giving a toss after the eleventy-first season of AMC's flagging comic book adaptation The Walking Dead, but somehow surviving a zombie apocalypse remains a gripping setting for many – yours truly included. Even if it's one of the most done-to-death concepts under the sun, Bend has done a fantastic job of rendering an Oregon scorched by a mysterious viral epidemic that has turned 99 per cent of the population into rabid, shambling cannibals.
Sony and Kawasaki Heavy Industries have created a new joint venture to build a platform that allows remote work through teleoperated robots.
The pair last week announced that they’ll pump ¥100,000,000 (US$920,000) into a company that plans to build a “remote robot platform”.
The Register prefers to call it a “Workman”.
Hoping to regain ground lost to competitors in China and South Korea, Sony today unveiled its latest flagship smartphone: the €899 Xperia 5 II.
Sony was once one of the first companies to get behind Android and pushed out a range of smartphones much loved for their design and features. But the days of the Walkman phone have passed, and the Japanese firm is vying to keep pace with high end Android-slingers like Samsung.
As you'd expect from a late-2020 device, Sony's latest handset includes support for 5G, as well as other design quirks seldom found on contemporary blowers, including dual front-facing speakers and a 3.5mm headphone jack.
Sony has announced a drone division called “Airpeak”.
The company has said very little about what it plans to send down the runway at the division’s formal launch in (northern) Spring 2021.
Airpeak is billed as operating "in the field of AI robotics" and Sony has said its “imaging and sensing technology as well as 3R technologies (Reality, Real-time and Remote)" will be part of its products.
Sony and Kioxia have reportedly requested waivers from the US government that would allow them to supply Huawei with components.
While it's not immediately known what specific components they hope to sell to the hard pressed Chinese business, one can make an informed guess. Kioxia, formerly Toshiba Memory Corporation, is the world's second largest manufacturer of NAND flash storage, with an estimated 17.2 per cent of the market, and it was the ninth biggest semiconductor manufacturer in 2019.
Sony, on the other hand, dominates the image sensor market, with an estimated 49.1 per cent market share in 2019. According to Nikkei Asia, Huawei is Sony's second-largest buyer of image sensors after Apple, accounting for a fifth of its sales.
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