This does make me wonder
Whether they inlude the iPod Touch in these figures. As far as i'm aware its App Store is exactly the same as the one on the iPhone.
Apple's website today trumpets that "There are more than 15,000 apps on the App Store, and so far iPhone users have downloaded an incredible 500 million, in every category from games to business." Apple announces 500-millionth iPhone app downloaded Approaching McDonald's-hamburger territory While many of those apps have …
Of course Itouch is in these figures, they're the same thing really.
I've paid for a few things, Fieldrunners is the most expensive at £3. I have downloaded a great many things, but found them a mere mobile gaming experiences, nothing to replace a DS or PSP. Which is fine, all i want to do is play them while waiting for a train or whatever. But gamings *disasterous* effect on battery life means that any serious gaming use is soon curtailed.
I want Rolando and Sim City, but £6 is just too, TOO much for a mobile phone game of any calibur. Their rapid fall out of the top 25 paid apps list maybe implies that its too much for others too, and we're all waiting for the inevitable price drop.
Why aren't Cycorder (videorecorder) and Snapture (Camera with zoom & timer, etc) NOT on App Store? They're probably the best Apps and are FREE but require Cydia (unlocking) to download:.
Seems like the authors could make a bundle if they included them on the App Store
if they're Cydia only then it probably means they require using methods that the official dev kit won't allow
which is an interesting point - i'm sure there was more than one article on El Reg saying about how the restrictive nature of the official apps would hamper the Apps Stores popularity
A sad fact to consider is that HP iPaq really had a very similar model but it didn't really get up from a very dusty (and overpriced?) shelf.
As did the iPaq with a SIM card (PDA and phone? Who'd want that?)
So, what might be the reasons for Apple's success where others have bellyflopped?
Maybe it is timing?
Maybe it is across hardware functionality?
Maybe it is cost?
Maybe it is marketing?
Maybe it is a combination of above plus others?
Although I've noticed NO problems, could Apple be concerned that by approving CyCorder (videorecorder) for their App Store, the door would open for "non-savvy" users to fill their 8GB/16GB iPhone Flash memories with videos causing mass confusion or interfering with other Apps? Or, perhaps Apple wants to avoid widescale free iPhone battery replacements resulting from extensive videorecorder App use. Or possibly authors of iPhone videoerecirder Apps make more $$ outside the App Store via Ads, or have higher altruistic motives (but thy do take ads). However, they do deny many iPhoners (who are afraid to use Cydia) from videorecorder Apps on their iPhones,
o Face Melter
o Google Search
o Air Sharing
o Google Earth
o Moonlight lite
o Tioti TV+
o Monkey Ball
o Tap Tap
o FS5 Hockey
o Brain Tuner
o Night Stand
Well, you did ask! What do I use most? Shazam, Facebook, Fring & Air Sharing. I have no qualms at all paying up to a tenner for an app/game, assuming it has proper functionality. These /stupid/ apps like iFart, why on earth anyone would pay even 99p is beyond me!!
I have quite a lot of apps on my phone (many many more in iTunes that I don't sync ay more). The ratio is probably 4:1 in favour of the free apps. I've downloaded some stinkers, but none that I have had to pay for. My only gripe is that some of the apps should really be part of the phone in the first place (VoiceNotes, MMS, EasyTask, eReader), but as only 1 of these app store fill-ins was paid, I'm still happy.
Now if only I could REMOVE the Stocks/Weather/YouTube apps....
> Now if only I could REMOVE the Stocks/Weather/YouTube apps....
Know what you mean ... isn't there a way you can shove them over to the right onto a second desktop which you never see? Not as clean as uninstalling but still gratifying.
But now I cannot find out how, so this is an empty coat.
You'd think with all that money Apple have coming in from the App Store they could afford to invest a little in R&D to put a stop to the rampant piracy/cracking of App Store apps. My app was cracked and widely available within 24 hours of Apple approving it and getting listed on the App Store.
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