I like how game makers think they can get away with this
If Microsoft couldn't get away with this kind of copy protection in its Office products and other lines, how could EA get away with it on a game?
Electronic Arts may have tried to appease customers angered by slackening the Digital Rights Management (DRM) restrictions in Spore – but the game publisher's troubles over its use may have just begun. On Monday, a class action lawsuit was filed in the Northern District of California on behalf of Melissa Thomas of Maryland and …
"This End User License Agreement (“License”) is an agreement between you and Electronic Arts Inc. ("EA"). This License governs your use of this software and all related documentation, and updates and upgrades that replace or supplement the software and are not distributed with a separate license (collectively, the "Software").
By installing or using the Software, you consent to be bound by this License. If you do not agree to the terms of this License, then do not install or use the Software. Section 4 below describes the data EA may use to provide services and support to you in connection with the Software. If you do not agree to this use of data, do not install or use the Software. IF YOU INSTALL the Software, the terms and conditions of this License are fully accepted by you." .... http://regmedia.co.uk/2008/09/25/sporeeula.pdf
Surely those first two paragraphs of the EULA Clearly Warn of Agreement to Electronic ArtistICQ License? ...... Easily Morphed/MMORPGdD with MODifed DoDGI Militant Mutating Input ...... an Evolving and Growing Situation ....... For In the Beginning v2.0 ..... Creation's Encore with Creation Encores.
Well, what else can you XXXXPect whenever Global Operating Devices Connect and Lock Dock Connections for Directions and Instruction in HotXXXXCold Fusion ....... AImagical Mystery Turing Singularity......... in NEUKlearer HyperRadioProActivity.
Is there any Doubt? And Why and Where would it be Harboured and Who would Store it and for What Purpose Fit for the Future?
I remember dealing with SecuROM with Bioshock. That really urked me when I realized that it installed that on my PC.
Luckily, there was a way to remove SecuROM from my computer... But I never ended up reinstalling Bioshock (HD crash and then lost CD key... plus it barley run in the first place)
Keep the DRM on the CD/online. And for f**ks sake, tell me on the box if I am required to install this rubbish.
It took me best part of a day to work out how to unravel SecuROM from a friend's PC after one of their kids had installed sumsuch twaddle, and I can't even post instructions online for fear of beind DMCA'd and having my domains snatched.
These copyright mobsters need a taste of their own medicine. I stopped using warez back in 1993 because of the ethics, not the DRM. There will allways be ways to nick software so why bother with crap like this.
As usual, it's the average consumer who's being targeted here.
A quick Google search using 'is spore cracked' gives thousands of hits, some of which look like links to torrents for cracked copies of the game so it would seem that all the expensive DRM that publishers are using isn't worth a damn and only serves to piss off people who have bought their product.
Frankly if I was into games (and Spore looks fun) I'd be downloading a cracked copy right after I bought it just to prevent this DRM crap clogging up my PC so here's a radical thought, why not treat customers as people you value instead of treating them like thieves?
It's going to get to the point where you have to give a DNA sample before you can boot your PC if this all carries on.
Paris, because she could sample my DNA any time (did I really need to explain that?)
Although I completely agree that EA's behaviour was completely unjust I don't understand what monetary damages there are other than the purchase price of the game. Even that is not lost, you still have the game. They should be awarded purchase price of the game (maybe) and EA should be forced to post a "patch" that removes all DRM whilst leaving the game in perfect working order.
Serves them right from buying from EA anyway, sleep with a whore in Africa and you will also be left with "software" permanently part of your "portfolio", its called HIV.
"The lawsuit asks the judge to ... award the plaintiffs the purchase price of Spore plus damages"
No no no!! They should be asking for a big red box, at least 10cm² to be on the front cover of the physical box, and there should be a huge warning that you have to tick a little box agreeing to on digital downloads saying that this software installs "malware" and you realise that you can only install the game five times. But ask that this be done not only on Spore, but ALL games that use "malware" copy protection.
Refunds wont hurt EA that much, but warning customers off will.
Good. I wish the plaintiffs luck. If this action goes some way towards reminding the big companies that their customers are innocent until proven guilty, then it'll be a good thing.
This pointless love affair with DRM is what's going to finally kill off the PC games industry, not piracy. If nothing else, it'll kill it a damn sight faster than piracy will. Piracy may do damage, but why do publishers try so very hard to alienate the only people who'd otherwise offset the inevitable piracy losses: the honest customers who want to support game developers?
Was how silly the plaintiff is for filing this, but then as I read down the article and saw that there was no mention of SecuROM in the EULA, my second thought was, EA are boned.
It is kind of representative of the US culture of suing for every little thing.
Shoulda just done what most people did are warez the darn game. I found that it completely looses it's appeal around the 2nd time through anyway.
Paris because she lost her appeal before even the first time through.
The irony is not lost on me that you have trouble with the DRM only if you BUY the game! Pirates will have a cracked version anyhoo. It is like that annoying "you wouldn't steal a handbag" clip on DVDs which you often can't skip. I bought it you idiots don't put me off buying more by forcing me to watch these adverts and 10mins of text, in 10 languages I can't read, about viewing on oil rigs! I don't have an oil rig either.
I am wary of DRM products. I will check if other people have problems and simply won't buy if they do. Lost sales from someone who would have paid not fired up uTorrent. I can't be the only one.
It never ceases to amaze me that the software, music and movie industries never realise that copy protection and DRM only inconvenience their legitimate customers. Every copy protection method and DRM gets broken or worked around, and the pirates never even see it. They don't see the warnings, either, just the content.
The software industry has had decades to learn this; no matter how clever the DRM programmers are, there seem to be a huge number of very clever people out there with too much free time on their hands who make it their mission to break the protection.
I remember when Robocop 3 came out for the Amiga, the publishers claimed it was "uncopyable". It took something like a day for the pirate copy to spread.
I've not looked myself, but i've heard that DRM-free pirate copies of Spore are relatively easy to come across.
So all this effort, all this legal trouble, all this customer discontent, for a system which has proved a total waste of time and who only their paying customers have to deal with.
Nice one EA. Well done.
"torrents for cracked copies of the game" - but you have to wonder if these cracked copies have their own, even-more-nefarious applications that run in the background, sending your information off to Satan-knows-where. But then again I imagine a piracy group that loads its wares with nefariousness would quickly get a bad rep, and would be kneecapped by other pirates. It will have come to a pretty pass when piracy groups are more concerned about keeping the customer happy than bona fide software publishers.
Yep, cracked and up on all the usual suspect sites THE DAY BEFORE RELEASE. So it didn't even stop 0-day "piracy", and the only people being hurt are those who actually paid money for it. Those who torrented it have paid nothing, _and_ have a better product which they can install as many times as they like, on as many machines as they like. That really showed those pirates, didn't it?
"It's going to get to the point where you have to give a DNA sample before you can boot your PC if this all carries on."
Jesus Christ, don't give them ideas! What the hell are you trying to accomplish?!
As for PDF warning and Adobe Reader being a 30MB bloatfest, try Foxit reader. We've just rolled it out over the site and so far absolutely EVERYBODY is in love with ICT Support for it. Now all we need to do is get a refund for that Office 2007 Site License...
...many games install system software (mostly things like codecs) that aren't removed when the game is uninstalled, because the uninstaller _can't_ know if any other game is using them (just like the Spore uninstaller can't know if you need the Securom drivers for Bioshock). Obnoxious copy protection is over 20 years old now (who remembers lenslock?) so let's stop pretending it's new and/or a temporary aberration that will go away if we all hold hands and sing Kum Ba Yah at the publishers.
Is Securom evil? No, no more than Starforce. (Well, _slightly_ evil because if I've used Process Explorer at all I have to reboot before playing securom games). Does it clog up your PC? Nope.
Is this treating customers like criminals? No more than being asked for ID on the way into a club. Is the way EA are using the DRM over-the-top and paranoid? Oh yes. Are most publishers of mainstream games (gotta love my bet-hedging there :D) likely to move away from at least one form of DRM? Oh no...
About all we can do is find a _mutually_ acceptable solution. There is _ZERO_ chance of everyone suddenly coming round to the no-DRM point of view, especially when they see all the piracy. (And yes we all know only a tiny fraction of pirated copies would otherwise translate into sales, but how would _you_ feel about getting ripped off in that situation?)
I think I may have said this before, but I think Steam may be the way forward. The actual copy protection on Steam is laughably bad, but what it _can_ do is pre-launch-day control, where the physical data on the disk (or on the drive via direct download) is encrypted, and the decryption keys only released at launch day. I have a theory that set of people keen enough to download the game before it's released have a higher proportion of people who would buy the game instead.
>Frankly if I was into games (and Spore looks fun) I'd be downloading a cracked copy right after I bought it just to prevent this DRM crap clogging up my PC<
If you install the purchased game, you install SecureRom, and if you install the pirate version you support terrorists and will need to be locked up for 42 days.
No malware eh? Then why seek the drive back and fourth rapidly until the drive dies? And corrupting the boot sector on my x64 gaming rig? It won't even install on the rig until I twiddled with the installation anyway.
Flame, because Bioshock caused some PCs to burst into flames last year, and it has SecuROM. Plus, it kills optical drives.
I wish they'd bring back the dead vulture icon tho. Because that makes a better indication for PC killers like SecuROM.
"This data and information does not affect your computer system in any way" should read
"Unless you use certain types of software we think are suspicious, in which case the program you've just shelled out 40 quid for will not run, unless you remove all traces it from your PC, or your DVD drive is a common one, but not supported by us, in which case we'lll ask you to delve in to the registry and device manager to fiddle about with your system, in which case we may, if we feel like it, let you run the program you bought.
We realise that you could download a cracked version that doesn't require all this arsing about in far less time, but that doesn't match our business model of treating the customer as scum."
Spore was available on torrents 2 weeks before it's official release in any territory.
It's always a game 'reviewer' or someone internal to the company that gets these things out into the wild before they should be. From there it's only a matter of hours before someone's cracked it.
I've bought it - i'm enjoying playing it and the DRM hasn't upset or bothered me. I'm convinced i'm like 99% of the rest of the game buying market.
The remainder of the game buying public are probably rightly justified in their outrage, afterall some people like their computers more locked down than others care. The remainder of people are pirates anyway and weren't going to buy the game in the first place. I bet a large percentage of people who pirate games are 'collectors' and very rarely install let alone play the games they rip off.
I'm sure if there was no DRM then the sales figures would be higher as the people moaning wouldn't have any reason to moan and would just buy the game. Good honest people will always be good honest people, that's just the way it goes.
Then again, they say you can't con a con man so maybe the games industry need to rethink things a little...
Paris because she MUST have made some of her own Sporn by now..
'Cause, you know, back in the day, it used to be way sufficient to Dial-a-Pirate, Mix'n'Mojo, or just look up a Planet from a given side of the manual. I guess the same discussion has been held a million times, but game makers, just as the music industry, should see piracy as free advertisement. There are those people who never buy anything they can get for free, and you will never get rid of them. Then there are those who like to try before they buy, these benefit from piracy and are latent customers. And then there are those who just buy. Yet the more you hassle those who actually just plunked down for your product, the more incentive you give them to become part of one of the other groups. DRMd games that are nothing but trouble down the road are just as bad as CDs that do not play on your computer.
For the software companies to get their fingers burned on DRMs. And the more it hurts, the better.
And to those who think "it`s just a game, why should we care?" - no, it isn`t just a game! It`s the fight about who controls your equipment and your data.
DRMs never had anything to do with piracy - their sole purpose was to achieve a de-facto control of the user-end information processing and data. Once you control this you can easily turn any discrete "sale" into a perpetuity by charging a rental fee for it (imagine what it will do to your share price + you never need to bother making a good product anymore, any mediocre crap will make you a fortune, just lure some idiot to buy it once). And if the user objects - you disable his software and his computer until he comes to his senses and starts paying you again. And if the user will try to use a competitor's product you do that again until the stupid schmuck knows better.
They always hoped that if they quietly make the DRMs ubiquitous they will then be able to enshrine these new "rights" in law claiming that it's become the accepted practice.
can we all buy a copy now and be included in the class action suit or is it only for people who have bought it up until the suit was filed ?
what about us bums in the UK, i havent bought it yet but i will do if cash monies will come back ?
im upset you havent included basic advice/instructions on how to get in on the act of making free cash monies el reg !!
The DRM isn't meant to protect against the commercial pirate, it's to prevent the casual sharing of titles among customers who have paid the ligitimate price.
As always, the decent law abiding citizen gets shafted in the ass again and again but being decent folk they just shrug and get on with it and the BASTARDS know and indeed bank on it.
Now if this is correct and Spore was ripped so soon after release, I have no reason to doubt thge validity of that statement, then surely someone at EA and/or SecuROM must see this and think WTF are we doing this shit ain't working. The answer is they do and they dont give a flying fuck. Maybe, just maybe this suit will bring the whole DRM fiasco in to the limelight and some folks will go to jail, not for criminal any action but for being fucking stupid, arrogant sons-of-bitches.
Actually, Spore was available on newsgroups *before* it actually hit the stores and without the slightest hint of inconvenience.
It's the legit customer that takes the shaft with DRM, as usual.
Regarding your comment here:
"Frankly if I was into games (and Spore looks fun) I'd be downloading a cracked copy right after I bought it just to prevent this DRM crap clogging up my PC so here's a radical thought, why not treat customers as people you value instead of treating them like thieves?"
Take a wild guess at what I might or might not have done ;)
And with Oblivion, and with Baldur's Gate, and with most of my games with a CD check...
And with my Wii games because I'm not very careful with my disks...
And with my PSP games because loading times from UMDs are just annoying, thus using ISOs is much faster...
In the end however it makes me wonder:
Why do I bother buying it if I still have to download a cracked version to enjoy it properly ?
SecuROM is not a 'state of the art' copy protection system. There are applications in the wild that can rip it away from a game in mere seconds, and they're not new - They've been around for a couple of years now. That leaves us questioning why EA thought they'd use it - I suspect a licensing deal of some kind with an enforceable contract.
On the other hand, I installed Spore GE along with SecuROM (unsuspectingly) and I have to say that it seems to have absolutely no impact on the game, my PC or my internet connectivity. All seems well. (same with BioShock too), so I'm not worried about it....
..On the other (third) hand, I have *major* gripes with the game content itself - this simply IS NOT THE GAME we were shown in earlier demos and videos, but a rather poor collection of mini-games linked by a tenuous macro-model. Spore was set to revolutionise gaming, and now is nothing more than a joke, destined to go down in gaming history as one of the greatest flops of all time.
I will be burying mind out in the Nevada Desert alonside all those copys of Atari's ET - The Game.
Mine is the one with the parrot on the shoulder.
The irony again is that if you have stolen a handbag, sorry, obtained a pirate DvD or download, those ads are gone.
P.S. Dead vulture back please?
P.P.S. Whilst I don't really care about linux one wy or another, could we have a different penguin? The gormless, souless eyes of the current one are a bit too creepy.
.......they will never selll a game of CD with DRM to me. Not because I have cracked/downloaded copies, but because I refuse to allow any DRM infested crud on MY machine. (Please note Mr software exec this machine is MINE... not yours) How many other sales have they lost for the same reason? Maybe one day they will realize that they are themselves responsible for depressing sales. In this case, who could blame anyone for installing a cracked copy to avoid the secret Malware installation? I choose what installs on my machine... not some overpaid parasite in a suit sitting in an office somewhere. I know several people who having seen this scenario unfold have said they will be dubious about buying EA releases in the futrure... no matter how "good" they seem.
Heres a novel idea.... why not release some compelling content without the DRM malware at a reasonable price? Everytime I see these cretins whining about the over priced crud staying on the shelves I wonder if they ever heard of market forces? People wont buy at a price point that they think is above and beyond what the product is worth. I think a lot of consumers are canny and realise that when they buy DRM'd crippleware, they are actually paying for the control that is inflicted on them.
Its high time companies like EA realised they have no automatic right to exist, but rely on the goodwill of a customer base for their continuation... so... and this is just a crazy idea... how about you stop reaming your life-blood? No doubt if EA folded tomorrow they would blame piracy rather than considering that they have probably lost a huge amount of customer goodwill and sales because of this latest DRM idiocy.
They had this coming - hope they lose.
It's stating the obvious I know, but EA are just encouraging a whole bunch of people to pirate a game, people who would normally pay for it. How does it deter or prevent a real games pirate exactly?
It clearly encouarges extra piracy, any idiot can see this.
Securom has been about for ages (some time around 98) as I remember
The 2 things I objected to where
1: Sony basically decided where deciding what was allowed to run on my machine (it got upset if debuggers of almost any form where present), and being a developer at the time it was a pain in the arse.
2: The performance hit the game took because almost every API call had to be decrypted through the Securom wrapper
3: I had a mixture of IDE and SCSI optical drives which Sony decided where a sign of neferious activity, I had to disconnect the SCSI devices to play a fucking game
In the end I ended up writing a decryptor to unwrap Securom titles just so as I could play the fucking things without Sony deciding that I should buy another machine.
I was happy enough with the DRM on HL2 as Valve at no point tried to dictate what I was allowed to have installed in my machine.
@ Tony Paulazzo
What ? Scarcasm, Irony or clueless I don't know, any chance of some clarification ?
AC cos I don't want Sony knocking on my door despite not looking @ Securom for the last 4 years
Paris, cos she sucks too
If they install something that patches the operating system, whether or not it has any side-effects now, it may be catastrophic in the future. How can they guarantee that an upgrade from (say) XP SP2 with their patches, to (say) Windows 7 Lite SP 2, will succeed? The future product does not exist yet, and Microsoft might never have tested it against a computer that had had this DRM applied to it.. Even if MS had tested and refuses to start the upgrade because it's known to fail catastrophically, the cost of having to copy all user data and system settings off the PC, wipe the disk, re-install all software from scratch, copy the user data and settings back, could easily run to four figures. And there's surely a lawyer waiting.
Sony learned this lesson the expensive way. It seems some people just don't listen.
Personally I think that what they have done should not merely be cause for lawsuits. It should be cause for several years' imprisonment for the people who authorize mangling other companies' software on my computer without my well-informed permission. It's vandalism, just as surely as going round to a man's house and "tagging" his walls and windows is vandalism. But it's vandalism on a mass scale for financial gain. There will be millions of (mostly unknowing) victims.
Most of these victims will blame Microsoft when they get bitten. Micosoft will lose customers and what little reputation it has left to protect as a result. Has Microsoft considered suing?
DRM is like the various daft unskippable anti-piracy ads on legit DVDs, which no pirate ever sees because they always just rip the main title.
If a game I buy has DRM, I crack it as a matter of course (if I buy it at all, it's going to have to be pretty damn good). Back up the original exe in case you want to apply patches, apply the crack and Robert is your paternal sibling.
My copy of Jet Set Willy for the ZX Spectrum still has that silly colour grid thingy, I don't have a copy of the grid completed in felt-tips at break time! I suppose at least it doesn't have Lens-Lok like my copy of Elite!
Alright silly examples, but just think if for some bizarre reason you still wish to play Spore in 30 years time, will you be able to? You will if you have the crack EXE/patch from your friendly neighbourhood torrent site!
well It's pretty easy to isolate a process from the network. My firewall asked if I wanted to Allow SoreApp.exe access to user files, system processes, and the Network. the answers were yes (for saves and creatures), no, no.
if you block the exe from hitting the net, then you can be pretty sure it isn;t sending data anywhere, especially if you deny it the right to indirectly access other processes.
""SecuROM does not install any malware, including viruses, spyware or Tojans, nor does it enable any third-party to gain access to your computer. "
Thou doth protest too much me thinks.... considering you didn't mention it, I think it's more a case of guilty conscience than them explaining this too many times!! :D
Avoided Sporn because of the drm - and currently avoid all EA games for the PC, although I do get 360 copies. Sadly, they won't see that as me not liking DRM crap, they will see it as me pirating PC copies or some sh*t like that.
Tony Paulazzo: > If you install the purchased game, you install SecureRom, and if you install the pirate version you support terrorists and will need to be locked up for 42 days. <
Erm, bad joke or are you really this thick?
How on earth can installing a pirate game be supporting terrorists? They are free to download and install, and contain no malware etc. (as long as you download from the right places). So where's the profit? If there's no money involved, it can't be supporting anyone, let alone terrorists!
And where do you get the 42 days from? Downloading and installing pirated software is copyright infringement, which is a civil offence, not a criminal offence. You'll get a fine at most.
Paris, because even she's smarter than you are!
quote "if you install the pirate version you support terrorists"
I don't pirate games but I do believe that you can get some pretty nasty side effects (trojans etc) off game torrents. But that does not explain how terrorists get supported or funded by a 14yo getting a cracked game!
That's what it is, the US is already that way and the UK turning into the same.
Equal Justice for all? Ha!
Justice is blind? double Ha!
Justice drops her pants for enough money as we see so well, while she turns her back on us 'normal' folks.....according to what our politicos WE should be able to have access to Justice as our right and take on these companies on our own; not have to resort to Class Bloody Action lawsuits...but no, the rich get flashy lawyers and screw the plebs at every opportunity.
There will be settlement but it will be a pittance. Like someone already mentioned people should get more than the cost plus a quid for the bus refunded, they should recieve damages of a level sufficient to hurt Sony and EA badly. If I'd done this, I'd be mostly wearing white with black arrows on it before I could blink...
<< Is Securom evil? No, no more than Starforce >>
Dear gods... THAT evil?
Having just spent a ridiculously long time trying to get a StarForce-crippled game to work - a game I've actually paid good money for, incidentally - I can't say this argument impresses me that much. StarForce themselves are willing to let me play the game (did I mention I'd paid money for it?), on the condition that I send them a detailed analysis of my system setup and contents. Until I release that information to them, it seems I'm not permitted to play my game. Which, by the way, I actually paid for. In case I wasn't clear on that part.
I never imagined I'd ever look back fondly at Lenslok...
@ Matt Bradley
<< Much as I greatly admire the US belief in the power of the law, I do wonder whether this is a useful expenditure of the court's time. IT IS ONLY A COMPUTER GAME AFTER ALL! >>
It's a computer game that costs an unfeasible amount of money - as do most of them - and more importantly it's a question of how much authority people are going to let game companies exert over their computers. Like I said before, the game company could certainly claim that if I don't like the terms I needn't buy the game (which in this case is exactly why I don't intend to); but you could also say that if the game company want to be totally in control of their product then their best recourse is not to sell it in the first place. My computer is MINE, not EA's, not Microsoft's, not Google's, not the government's, nor anyone else's - and *I* will decide what goes on it, what comes off it, and how many times I reinstall a game I HAVE PAID FOR.
If they want people to play their game - and consider buying their next one - then they HAVE to accept that they cannot stop all piracy, but understand that they can encourage legitimate purchasers by making it painless as possible to buy the game.
This might be 'only a computer game', but as I said before, it's issues like this that will ultimately decide whether or not there any more computer games at all.
<< Take a wild guess at what I might or might not have done ;) >>
The problem with the nefarious and obviously entirely hypothetical approach that you described is that those not used to downloading, ahem, 'backup' copies of the titles they buy would, hypothetically, face the problem of just what they might be downloading along with the 'backup'. I know a previous commenter has mentioned that the 'backup' groups are also in competition with each other - but I for one would hesitate even to click on a website of that type given the flood of equally malicious programs I might unleash.
Unless, of course, talk of such dangers is merely another form of copy protection...
I get unreasonably annoyed by those 'you wouldn't steal...' adverts. Firstly because of that very point: because you can't skip them, they only inconvenience the legitimate buyer, while the pirate doesn't see them at all. And secondly, because how the hell do they KNOW I wouldn't steal a car or a handbag? It's just stupid, stupid reasoning - and the idea that they're trying to make out they trust us as law-abiding citizens while effectively treating us as crooks is just laughable. And thirdly, of course, there's the miserable design work involved: SO desperate to be Hip and Cool and Street and Down With The Kids... (Yes, I *know*, that's the *point*.)
@ Tony Paulazzo
You work for the Federation Against Copyright Theft, don't you? That is, after all, their usual fatuous argument.
<< surely you mean "innocent UNLESS proven guilty". >>
Maybe I do. Maybe a lot of people do. "Innocent until proven guilty" is such a common expression it hadn't occurred to me to question it in that much detail.
But in general, if the makers of Spore release a new version, protected by, say, a simple manual serial number, then I'd buy it. It might not be as good as promised, but it still looks fun, and like many people I had been looking forward to it.
As for piracy, my suggestion would be that they stop treating their customers like criminals, and if they want to go after pirates, then chase down those who're creating and hosting copies on a large scale - I'm sure that used to be the way it was done.
Slyly installed, with ZERO prior warning, and no owner approval. Causes hard drives to mysteriously disconnect from the controller (ICH9 in my case), stops the DVD drive working properly. Doesn't uninstall when the app does., even the "official SecuROM removal tool" doesn't remove it in entirety.. you point this out and SecuROM "support" (if you can call it that) simply refuse to respond at all.
I'd have to guess that this is a serious breach of Computer Misuse Act 1987, time to call the cops!
A devious/sly installation that is akin to a virus. I returned my copy of Spore and Crysis:Warhead (if only EA had been honest in the first place, could have saved myself the hassle). Looks like the only viable way to play is to pirate... you couldn't make it up!
"How to stab your customers in the back" by EA
@ >A bit of perspective here...<
All those old games will still happily run on a system built for it, but install Bioshock more than five times and you will have to phone EA up and explain why you want to do that. So, basically, £40 to rent a game, not to mention even the demo had SecureRom install itself onto your system - and speaking of demos (or try before you buy), they seem to becoming somewhat thin on the ground.
Spore - no demo
Oblivion & Fallout - no demo
Bioshock DRM'd demo...
>@ Tony Paulazzo
What ? Scarcasm, Irony or clueless I don't know, any chance of some clarification ?<
Irony, I guess, as in damned if you do, damned if you don't. If you don't want DRM phoning home with God knows what information about you as a customer then you're a filthy freetard pirate scum of the Earth, but if you don't mind spyware (SecureRom, Vista activation etc etc etc) installing itself on your computer then banks don't wanna know when you've been identity thefted because you're clearly not security minded enough.
Sorry everyone, should'a used the joke icon!
Most people have the whole idea of SecuRom and the x amount of activations all wrong.
It's not just a simple DRM, it installs separately to the game without your knowledge...if you un-install the game...it DOESN'T un-install the SecuRom, which makes it a rootkit (malware), so if you don't know this, you will think it's gone because it hides in "hidden folders" and in your "Registry", not to mention disabling of some AV's ,the damage it does to some PC hardware, and stops you from being able to use legal software that SecuRom has been programmed to black band. EA deserves to be sued over this issue alone.
The other issue I have with this type of Draconian DRM is that when you can't afford the internet anymore, you can no longer Play a Game you Paid for, and that is wrong...most games aren't played over the Net so why do we have to be connected to it. ( It's to Spy on PC users, that's why it Phones Home with Encrypted Data.)
There is a lot bigger picture than what we're seeing here right now, this is only a baby step to the end plan. This has nothing to do with piracy, because we know that the pirates will never be stopped and it is proven once again with the amount of torrented copies of Spore downloaded so far in less than a month. Why is EA adamant about continuing to use SecuRom when they know it’s not doing what they say it was intended for and is only effecting the paying customers. I will not buy anything that is put out by EA or Sony anymore, even though I would love to buy Sims2 IKEA, Sims2 Apartment Life, Spore and Red Alert 3, but I just don't trust EA or Sony. All they have done for the last 18 months is lie through their teeth to save their neck and not a bit of concern for their paying customers.
I'm a member at Reclaim Your Game: http://www.reclaimyourgame.com/ and we’re dedicated to helping other gamers with their issues with SecuRom and get info out to educate to public. We also have a SecuRom Removal Instruction Walkthrough Tutorial on the site for people to use and we’re in the process of updating it.
So please feel free to visit our site and see for yourself.
Pirated games have been around since there were games *to* pirate. Despite all the cries of how piracy was killing the games industry, the games industry seems to be in rude health just now. Which suggests to me that piracy is not, after all, killing the industry. If it was going to, it would have years ago.
What *will* kill an industry stone dead though, is pumping out rehashed, derivative garbage 9 times out of 10, then pissing your customers off even more by treating them as criminals with restrictive DRM schemes when you produce something that actually *is* worth the money.
Not that I'd miss the games industry in it's current state of mostly non-innovation. Indie games FTW.
I'd be really interested to hear if anyone who feels EA has carried out an unauthorised modification to their system is willing to complain to the police that an offence under this act has occurred. If one of EAs UK staff has to do jail time this would make others who imagine invasive DRM without informing the customer or obtaining their authorisation is a good idea think more carefully before ignoring our laws.
One of the products SecuROM refuses to allow you to have installed on a machine is Alcohol - a legitimate CD/DVD burning package that allows you to set up your CD on a virtual CD-ROM before burning it to an actual disc. When I installed Sims 2 a few years ago, I was forced to remove this program before being able to play it.
Now Alcohol is the flagship product of a reputable company, Alcoholsoft (www.alcohol-soft.com). By denying users the right to have Alcohol on their machines, SecuROM/EA are effectively and maliciously blocking Alcoholsoft's market. While IANAL, I'm certain that were Alcoholsoft to engage the services of a good trade-practices lawyer, they would have a solid case in just about every country that has any form of fair trade law.
Imagine for example the legal furore that would arise if, say, Sony sold a TV set that wouldn't work if it detected that the householder had an LG stereo system in the house - and did not inform the customer of this limitation at the point of sale? That's the precedent that would be set if Alcoholsoft took this to court and lost!
<<While IANAL, I'm certain that were Alcoholsoft to engage the services of a good trade-practices lawyer, they would have a solid case in just about every country that has any form of fair trade law. >>
Which is the richer company? Given that that's the one that'd win, it's worth thinking about it before we encourage the DRM firm to go get their shifty practices built into law.
1 - The Games Industry is indeed in "rude health", given that it can afford to divert valuable resources to the creation of numerous tactics to prevent people from making copies (legal or otherwise - note that as an owner of a CD you are legally entitled to retain a backup copy) and have thus rendered their products illegal to sell - since they are not capable of having a legitimate copy made.
2 - EA and Battlefield1942 ... I learned my lesson, had it emphasised when BF2 was released and have since sworn NEVER to purchase another EA product. I shall not miss "spore" and am confident that this situation will continue indefinitely.
3 - Pirated Games ... invariably work better than the official release, primarily it must be said, because all the stupid "copy-protection" crap has been disabled.
4 - Copy Protection ... software development has an opportunity cost - to wit: time, money and human resources spent NOT making sure that the game was finished and works properly.
EA - F**k their promises, F**k their games. Haaaaarrrrr... More power to the pirates.
Don't buy it and get the pirate version.
Then the company that demands DRM goes out of business. Or decides not to bother with DRM. Or closes shop.
The first is a good thing: the free market at work (copyright, which is a breech of the free market is not allowed to work to stop the free market operating).
The second is even better: people will be employed to make entertainment software and you can buy it again.
The last is "fuck you" from the company. However, since they'd said "fuck you" with DRM and you returned the "favour" by pirating their software (unfortunately, no raping, looting or making the scurvy knaves walk the plank :-( ), each have managed to convey their disgust at the other and all is even.
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