Err, there is a Term for that
"VR-mixed-with-reality"
I believe the words you're looking for is "Augmented Reality"
Aerospace behemoth Boeing has announced a possibly worrying new breakthrough in simulators, revealing yesterday that company boffins have linked real combat aircraft into virtual training wargames. According to Boeing, this is an "industry first". Apparently, a real F-15E Strike Eagle jet - one of America's most potent …
So this guy is actually flying around in the air shooting down non-existent targets? Strikes me as the expensive way around surely. I thought simulators were supposed to be a cheap and safe way to train pilots? Putting them up in a plane crosses both of those off the list. If all that he's doing is shooting down targets he's never seen I fail to see the point!
So who are the other players in this MMOG? The article kind of made it sound like this is an ordinary game to which military hardware and personnel had been hooked up. If that's the case, it's hardly a test of a USAF pilots abilities to shoot down people trained on MS Flight Sim.
Assuming this is pitting real pilots against each other, I'm still not sure I see how it's an improvement over a ground simulator. Is it just for the sake of realistic g-forces?
Its all about derisking the interoperability. If you can link a synthetic enviroment into the live systems then you can start to test all your products in a much better way. First fully synthetic, then part, then fully live. It means cheaper, better systems as the problems can be ironed out much earlier in the programme.
So
If you have six pilots that need training and you send em up in this augmented reality sim on six differing missions then thats six flights.
Or without the augmented reality sim you could just send up six pilots which is erm also six flights.
I think they better define how this is cost saving a little better than they have. I dont doubt that its a good idea but as usual the "official" explanation is'nt up to scratch.
I assume the cost savings are when you only have one pilot who needs training so one flight rather than six. Of course the break even point would be an interesting fact, exactly how many missions do you need to "save on" before the cost of the augmented reality sim starts to actually save you money?
I wonder if any flight simmer kid would kick a real F-15 pilot´s virtual butt. Perhaps USAF would now be promoting contest in flight sims, in order to get a new generation of pilots. But wait, there is some old movie based on that, where a vintage arcade is used to search for pilots to join the army of an alien planet.
(...)
Of course the new fighters would include keyboards and mice, along with the regular joysticks-and-throttle.
(...)
Or some´ol terrorist hack would include the White House as a targeting site, in a real, live weapons mission.
Sounds like a euphemism for taking an acid trip. In my younger years, I "augmented my reality" a few times. And for the casual observer, it probably looks much the same... A room full of tripping fools reacting to things that weren't there---or an F-15 looping and diving and rolling, shooting at things that are imaginary. Probably much less laughter though. And no Ren and Stimpy reruns to be had.
As long as they don't forget to remove the simulator from the aircraft when it goes on patrol.
Just like an episode from Star Trek:DS9 when a Klingon Bird of Prey was conducting simulated battles. Worf's son forgot to remove the simulation and they thought they were under attack from a Jem'hadar fighter.
Why? Well, because you need targets to aim at. Someone above said: "If you have six pilots that need training and you send em up in this augmented reality sim on six differing missions then thats six flights." Sure - except that five of them are just stooging around being targets, which doesn't help them much with their training.
And not just targets - you also need opponents. Your six planes could then be two groups of three, both using a full variety of missiles. The missiles could be simulated fairly well, allowing both sides to fight a full engagement using over-the-horizon, wired-guided, heatseekers and cannon without having to settle for the simplistic "I got lock, you're dead" approach. Sure, not being able to see the missiles (because they don't really exist) would be a slight drawback, but if you can see them then you've probably got about 1 second until you die anyway. Or you could have all six planes simulating attacking a ground target equipped with SAMs.
On the one hand, our over-keen american so called "cousins" (I've been on a diversity course)
Papa two roach, we've got a hot one!
Yee hah, gonna shoot me some limeys.
Versus
My grandad...granny getting pounded by some johnnny come lately GI type for a silk stocking...dried up eggs... Dresden.. Tommy has his back to the wall. England stands alone. Except for the welsh (who put burning arrows pointing to liverpool on their hills. Can't fucking blame them. I've been there)
Who is the hero here?
Once again; johnny foreigner; kiss my arse.
It's maybe not going to be as good as a real plane as an opponent--what's the modern helmet-mounted display capable of?--but one of the big problems in training is that an opponent in the same sort of plane is going to be misleading. Which is why the USA used the F-5 for their Aggressor Squadrons. Put the "enemy" in a simulator, and they could be flying anything. Even a plane that doesn't exist.
OK, so I was reading a short story by Martin Caidin which had some weird dogfights, and not every pilot is going to be able to switch from a MiG-19 to the Mig-29, and get the most out of the plane, even with the same simulator interface. But if your opponent has different advantages every day I reckon you'll learn better.
(I remember a multi-player flight-sim where everyone was thinking of turning battles, and my only two kills came from fighting in the vertical. And most times I missed.)
Ender's Game, by Orson Scott Card.
Next step is to put the pilot in the simulator and the wingman in the plane itself to handle things the automated stuff can't do. Then you train 12 year olds with incredibly fast reflexes into thinking they're just playing a game when in fact they're killing real people and bombing real cities.
Ender's Game, when science fiction is closer to reality than I'm really comfortable with.
Timothy Zahn (one of my favorite SF writers) penned the Conquerors trilogy in which future pilots are jacked Matrix-style into an "augmented" reality where their own persona becomes part of a larger consciousness. Okay, my words, but that's the idea.
The nickname "Copperhead" was due to the physical jack at the base of the brain that interfaced the pilot and the enhanced reality machine.
A good read. Looks like we're starting down that path at last.