RE: No, C really is dead
Anonymous Poster said: "There you "C guys" go again."
I don't really think of myself as a C guy. I'm also a Delphi guy, a C# guy, a Cocoa guy. Heck, I'm even a VB.NET guy sometimes, but I keep that one fairly quiet. ;-)
"As you hinted at at the very end of your Article, This is a different age. The text world is now UNICODE, it's far better to be experienced in how to handle Unicode the to save a few nanoseconds finding and using the C string library."
True, of course, but since glGetString doesn't return a Unicode string....
"ONLY if the "C" code was inside a LOOP would it save anything."
Which is why I cunningly mentioned looping tens of thousand of times inside a text crunching app. Except I didn't actually use the word loop - it was 'kinda implied. :-)
"In a higher level language like Objective-C it's Not Worth the Effort to optimize by using C."
Totally agree. Last thing I'd want anyone to do is go through a finished, well-written Cocoa app and intersperse the code with lots of C routines. The point is to think about what you're doing and -- for each specific case -- use the most efficient API routine (whether Cocoa or stdlib) based on the data types you're working with. 99.9% of the time, a Cocoa programmer will be working with NSString instances, so it makes sense to use the Cocoa API's in those cases.
"You C guys go to extremes to keep C relevant, it isn't, except for OS development, or when you can be sure you will never touch Unicode."
Methinks you didn't really grasp the point I was trying to make. Mea culpa....
"In your example, the programmer may have loaded an array to more easily view the properties in the debugger. And then kept it there because TIME is more expensive then processor cycles( outside a loop )."
See earlier comments about loops.
Dave