20 to 40 mil is a pretty measly sum for a successful gaming company in Aus, EA got a bit of a bargain there.
And now everyone can look forward to bugged, incomplete games from them now. Yay!
Electronics Arts has swooped on Melbourne-based mobile gaming developer Firemint for a reported estimate of somewhere between US$20-40 million. Founded in 1999 the Australian developer is the creator of mobile game hit “Flight Control” and driving game, "Real Racing," which is an iPhone and iPad favourite. Once the deal is …
"And now everyone can look forward to bugged, incomplete games from them now. Yay!" ... Head Posted Thursday 5th May 2011 01:17 GMT
Hmmm ....... and how else, Head, do you imagine your future wishes are catered for, if not via the use of bugged, incomplete games.
In days of yore, was the artificial hare of a cry, "It's the economy, stupid " . That has been further refined and concentrated in research for development to the much stronger and more potent "It's all in the narrative dummy"
And a "narrative dummy"? Well, that would be a real virtual comforter.
<the company and its 60 strong staff would be staying in Melbourne with “business as usual”. While refraining from outlining plans he said that the deal “can free us up a lot to focus on the creative stuff that really matters and they can provide essential resources to help us build better games.>
Just like previous successful companies that EA bought, Bullfrog and Origin. Both Peter Molyneux and Richard Garriot left after their companies were dissolved into the parent company, after parroting pretty much that same speech.
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